Dorkslayer Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (1, -2, D:1) a rat corpse (skeletalised by now) (4, 23, D:1) a ball python corpse (skeletalised by now) (5, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 29, D:1) a +0 short sword a kobold corpse (skeletalised by now) (6, 25, D:1) a +0 mace (8, 5, D:1) a +3 dagger a goblin corpse (skeletalised by now) (13, 27, D:1) a +0 ring mail (20, 6, D:1) a +0 club a kobold corpse (skeletalised by now) (22, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (37, 20, D:1) a jackal skeleton (48, -8, D:1) a +0 robe (50, -11, D:1) a +0 whip a kobold skeleton Level 2 of the Dungeon [Shop] Itazab's Antique Weapon Shop a +0 whip (75 gold) a +0 rapier (165 gold) the +7 war axe "Piptejib" {heavy, rPois rC- Str+2 Int+3} (1680 gold) rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). a +1 dagger of venom (282 gold) the +3 sling of Guvuud {freeze, Str+2 Int+2} (993 gold) Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). a +0 short sword (90 gold) a +2 orcbow of freezing (576 gold) a +2 dagger of speed (540 gold) a +1 glaive of protection (570 gold) a +0 hand axe (90 gold) (0, 0, D:2) a +0 robe (2, 43, D:2) a +0 leather armour (3, -4, D:2) a +0 robe (3, 0, D:2) a +0 chain mail (3, 2, D:2) a +0 whip of pain 3 stones a rat corpse (skeletalised by now) (7, 37, D:2) a +0 sling (10, 1, D:2) a +0 scale mail (13, 9, D:2) an adder skeleton (20, 44, D:2) a +0 spear (23, 4, D:2) a +0 dagger (27, 25, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (30, 8, D:2) a hobgoblin skeleton (32, 44, D:2) a ball python corpse (skeletalised by now) (35, 44, D:2) a +0 leather armour (37, 7, D:2) a +0 short sword (38, 17, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) the +2 leather armour "Zeover" {rElec rF- Regen+ rCorr} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (4, -23, D:3) a +0 club a goblin skeleton (7, -30, D:3) a bat skeleton (7, -10, D:3) a quokka corpse (skeletalised by now) (7, -7, D:3) 2 poisoned darts (8, -29, D:3) a +0 mace (9, -31, D:3) a +0 trident (30, -8, D:3) a +0 robe (36, -15, D:3) the quill talisman "Ojyelul" {Fly rN++ Str-3 Dex+2} [quill talisman] Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). (40, -7, D:3) a +0 dagger 3 stones a +0 club a kobold corpse (skeletalised by now) a rat corpse (skeletalised by now) (46, -10, D:3) 2 potions of attraction (49, 9, D:3) a +0 dagger a kobold corpse (skeletalised by now) (53, -5, D:3) a quokka corpse (skeletalised by now) Level 4 of the Dungeon (8, 0, D:4) a +0 rapier (16, -5, D:4) a +0 whip (21, 21, D:4) a +0 robe (22, 8, D:4) 4 poisoned darts (26, 10, D:4) a +0 sling (38, 6, D:4) a +0 whip (47, -3, D:4) a +0 whip (50, -1, D:4) a curare-tipped dart a +0 dagger a +0 dagger a +0 robe an orc corpse an orc corpse (50, 0, D:4) a +0 whip a +0 chain mail a curare-tipped dart (50, 1, D:4) a +0 whip a +0 ring mail an orc corpse (50, 5, D:4) 2 curare-tipped darts (51, 0, D:4) a +0 scimitar a +0 robe