Dorkslayer Level 1 of the Dungeon (2, 38, D:1) a +0 club a goblin corpse (skeletalised by now) (6, 6, D:1) a +0 dagger (7, 15, D:1) a quokka corpse (skeletalised by now) (8, 15, D:1) a rat corpse (skeletalised by now) (14, 45, D:1) a +0 dagger (16, 44, D:1) a ball python skeleton (21, 17, D:1) a ball python skeleton (23, 45, D:1) a rat skeleton (36, 28, D:1) a bat corpse (skeletalised by now) (40, 37, D:1) a bat corpse (skeletalised by now) (46, 38, D:1) a parchment of Gloom (51, 24, D:1) a +0 dagger (52, 13, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ejege's Antique Armour Shop a +0 pair of gloves (99 gold) a +0 ring mail (88 gold) a +0 pair of gloves (99 gold) a +0 ring mail (88 gold) a +0 cloak (99 gold) a +0 leather armour (44 gold) a +0 scale mail (88 gold) a +2 ring mail of poison resistance (396 gold) (3, -4, D:2) a ball python skeleton (4, -34, D:2) an adder corpse (skeletalised by now) (6, -4, D:2) a hobgoblin skeleton (12, 1, D:2) a frilled lizard skeleton (13, -18, D:2) the felid skeleton of Natasha (14, 10, D:2) a +0 robe (19, -10, D:2) the felid corpse of Natasha (skeletalised by now) (24, 5, D:2) a quokka corpse (skeletalised by now) (25, 4, D:2) a +0 leather armour (28, -18, D:2) the felid corpse of Natasha (skeletalised by now) (45, -7, D:2) a +0 short sword 3 stones (45, -5, D:2) a +0 whip a kobold corpse (skeletalised by now) (50, -19, D:2) an adder corpse (skeletalised by now) (54, -22, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (15, -26, D:3) a +0 dagger a +0 sling (23, 19, D:3) a +1 mace of draining a +3 scale mail of death (25, 19, D:3) 6 poisoned darts (29, 7, D:3) a +0 club (30, 7, D:3) a +0 dagger a +0 short sword (30, 8, D:3) a +0 short sword a +0 leather armour (32, 7, D:3) a +0 hand axe (33, -31, D:3) a +0 dagger a +0 robe (34, -27, D:3) a +0 dagger (35, -31, D:3) a +0 flail (37, -25, D:3) the +1 leather armour of Yduxtol {Fly rC+ Str+4 Int+2} Fly: It grants you flight. rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (44, -9, D:3) a +0 helmet (47, -9, D:3) a +0 club a +0 sling (50, 2, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 club (14, 13, D:4) a +0 club (19, -5, D:4) a +0 dagger 4 stones (37, -10, D:4) a +0 giant spiked club (45, 0, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a scarab talisman (23, -17, D:5) a +0 whip