Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 11339031372839809752 41 Dovrick the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on May 6, 2025. Slain by Terence ... wielding a +6 mace of protection (5 damage) ... on level 2 of the Dungeon. The game lasted 00:08:46 (1726 turns). Dovrick the Conjurer (Draconian Conjurer) Turns: 1726, Time: 00:08:46 Health: -2/26 AC: 6 Str: 12 XL: 3 Next: 32% Magic: 1/6 EV: 11 Int: 20 God: Gold: 131 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . k - +0 mace of Departure {freeze, rPois Str+3 Dex+5} rCold . . . (no offhand) rNeg . . . (no helmet) rPois + d - +0 cloak rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 131 gold pieces. Inventory: Hand Weapons k - the +0 mace of Departure (weapon) {freeze, rPois Str+3 Dex+5} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). Armour d - a +0 cloak (worn) Scrolls b - 3 scrolls of identify {unknown} h - a scroll of teleportation {unknown} j - a scroll of fear {unknown} Potions a - 2 potions of mutation {unknown} c - a potion of resistance {unknown} e - a potion of lignification {unknown} f - a potion of attraction {unknown} g - a potion of moonshine {unknown} i - a potion of curing {unknown} Skills: + Level 2.2 Dodging + Level 2.3 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +6 mace of protection and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. You stop channelling your searing ray. Terence screams, "Stand, coward! You want a fight, show some honour!" Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +6 mace of protection and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. You hit Terence. You freeze Terence. Terence is moderately wounded. Terence hits you with a +6 mace of protection! You closely miss Terence. Terence is moderately wounded. Terence misses you. Terence hits you with a +6 mace of protection! You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +6 mace of protection. You closely miss Terence. Your tail-slap misses Terence. Terence is moderately wounded. Terence hits you but does no damage. Terence screams, "Where's your power now?!" Terence hits you with a +6 mace of protection! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is moderately wounded. Terence barely misses you. You hit Terence but do no damage. Terence is moderately wounded. Terence hits you with a +6 mace of protection. You die... Terence says, "And stay out!" ...####.#.....##.......# #### ........#......#.......### . #..............#####.... .## .. #...........##..# ###.##..# #.. #.............#.### #.# .###..# #...........#.....####.###......# #............#.....##.....#..#.# .....>.........................# .>.......###....@@.........?..# ..##..#....#....)...........#.... ..#.........................# ... ....###...##................# †. ....# ...##.................. . .<.## #................... .#### ##..............##... ....# ##.....##....... ... ....# You could see Terence. Vanquished Creatures 4 dart slugs 2 endoplasms A giant cockroach (D:2) 3 hobgoblins 3 quokkas 2 ball pythons 7 bats (D:1) 3 frilled lizards 3 goblins 6 kobolds 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dovrick the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 256 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 465 | D:1 | Learned a level 2 spell: Searing Ray 1235 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/6 1571 | D:2 | Identified the +0 mace of Departure {freeze, rPois Str+3 | Dex+5} 1703 | D:2 | Noticed Terence 1726 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic, minmay_box_of_dots D:2: layout_rooms, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.3 Dodging | 2 | 2.2 Spellcasting | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Unarmed || 21 Tailslap || 3 Punch || 1 Mace || 6 Cast: Magic Dart || 73 Searing Ray || 7 Use: Potion || 1 Armour: Skin || 21 Dodge: Dodged || 16