Dungeon Crawl Stone Soup version 0.34-a0-1031-gf66a3a5d15 (webtiles) character file. Game seed: 4688163019750217929 10 DrDolphin the Grave Robber (level 2, -3/19 HPs) Began as a Mummy Necromancer on Oct 27, 2025. Slain by a gnoll ... wielding a +0 flail (6 damage) ... on level 1 of the Dungeon. The game lasted 00:01:24 (278 turns). DrDolphin the Grave Robber (Mummy Necromancer) Turns: 278, Time: 00:01:25 Health: -3/19 AC: 2 Str: 11 XL: 2 Next: 10% Magic: 0/5 EV: 11 Int: 14 God: Gold: 16 SH: 0 Dex: 12 Spells: 5/6 levels left rFire x . . (150%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of brand weapon {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.8 Spellcasting - Level 4.0 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 76% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 38% 2d9 6% 2 Vampiric Draining Necr 19% 2d7 13% 3 Animate Dead Necr 19% N/A 38% 4 Curse of Agony Necr 19% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The gnoll barely misses your soul wisp. Your soul wisp barely misses the gnoll. The goblin hits your soul wisp but does no damage. The gnoll hits your soul wisp with a +0 flail. Your soul wisp is destroyed! Your soul wisp disappears in a puff of smoke! Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, chance to affect: 57%) You feel a surge of power! You miscast Soul Splinter. Nothing appears to happen. You hit the goblin. You kill the goblin! You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail. You feel a surge of power! The gnoll resists with significant effort. The gnoll hits you with a +0 flail! You are too injured to fight recklessly! You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, chance to affect: 57%) You feel a surge of power! The gnoll resists with significant effort. The gnoll barely misses you. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (severely wounded, chance to affect: 57%) You feel a surge of power! You miscast Soul Splinter. Nothing appears to happen. The gnoll barely misses you. You don't have enough magic to cast this spell. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You die... # #.##### #.#...## #......###### #......j@...# ...........####.# .####.#...#####.#### #.####.........# j. .........##.# .## ###..###.##.# .. #..# #.##.# .# #..# #.##.# # .###.##.# You could see a gnoll. Vanquished Creatures 2 hobgoblins (D:1) A bat (D:1) 3 goblins (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A bat (D:1) A kobold (D:1) 3 rats (D:1) 6 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrDolphin the Mummy Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:1 | Noticed an electric eel 187 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 278 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_a, layout_loops_ring, serial_shops, nicolae_square_shop, serial_park_square3 [serial_park_minivault_5x5_5] Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.8 Necromancy | | 4.0 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Dagger || 21 Cast: Soul Splinter || 11 Armour: Robe || 15 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 278 | 278 | 0 | 0 | 187 | 1 | 278.0 | Dungeon | 278 | 278 | 0 | 0 | 187 | 1 | 278.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 278 daAuts