Dungeon Crawl Stone Soup version 0.35-a0-187-ge17ad08588 (webtiles) character file. Game seed: 13200023109103011308 112 DrDolphin the Apothecary (level 4, -2/20 (24) HPs) Began as a Deep Elf Alchemist on Mar 12, 2026. Was a Follower of Vehumet. Slain by a wight ... wielding a +1 falchion (4 damage) ... on level 4 of the Dungeon. The game lasted 00:09:36 (3072 turns). DrDolphin the Apothecary (Deep Elf Alchemist) Turns: 3072, Time: 00:09:37 HP: -2/20 (24) AC: 4 Str: 9 XL: 4 Next: 64% MP: 7/10 EV: 12 Int: 21 God: Vehumet [*.....] Gold: 202 SH: 0 Dex: 19 Spells: 3/9 levels left rFire . . . (100%) d - +6 flail "Acuckix" {vamp, Dex+5} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +1 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth +++ c - ring of flight HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: flying, drained A: magic regeneration, strong 1, potion fungus a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 202 gold pieces. Inventory: Hand Weapons d - the +6 flail "Acuckix" (weapon) {vamp, Dex+5} (You found it on level 2 of the Dungeon) Dex+5: It affects your dexterity (+5). It cannot be enchanted further. Armour a - a +0 robe (worn) b - a +1 pair of gloves (worn) Jewellery c - a ring of flight (worn) Wands b - a wand of light (4) Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of immolation {unknown} i - a scroll of identify h - a scroll of amnesia {unknown} m - a scroll of enchant weapon {unknown} Potions B - a potion of berserk rage d - 2 potions of curing {unknown} f - 2 potions of attraction {unknown} j - 2 potions of moonshine L - a potion of lignification o - a potion of ambrosia {unknown} p - 2 potions of haste {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 1.1 Conjurations * Level 5.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 56% 1d2 4% 1 b - Mercury Arrow Conj/Alch 34% 2d7 4% 2 c - Mephitic Cloud Conj/Alch/Air 12% N/A 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 28% 1d4 9% 1 Foxfire Conj/Fire 20% 2x1d5 11% 1 Slow Hex 12% N/A 13% 1 Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Stone Arrow Conj/Erth 10% 3d7 32% 3 Fugue of the Fallen Necr 3% N/A 36% 3 Olgreb's Toxic Radiance Alch 26% N/A 13% 4 Sticky Flame Fire/Alch 14% 2d5 38% 4 Anguish Hex/Necr 1% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are strong. (Str +4, Int/Dex -1) You may spread the effect of potions you drink to nearby monsters. Message History You kill the jackal! Vehumet accepts your kill. You encounter a wight. It is wielding a +1 short sword. The glob of mercury hits the wight. The wight looks weaker. The mercury splashes! The wight looks weaker. The wight is moderately damaged. You encounter a wight. It is wielding a +0 great sword. The wight is no longer weakened. The wight is no longer weakened. As you open the door, it creaks loudly! The wight attacks as it pursues you! The wight closely misses you. There is an open door here. The glob of mercury hits the wight. The wight looks weaker. The mercury splashes! The wight looks weaker. The wight is moderately damaged. The wight hits you with a +1 falchion. You hit the wight. The wight is heavily damaged. The wight closely misses you. x2 You barely miss the wight. The wight is heavily damaged. The wight misses you. You hit the wight but do no damage. The wight is heavily damaged. The wight hits you with a +1 falchion. You feel drained. You sock the wight! The wight is severely damaged. The wight hits you with a +1 falchion. You feel drained. The wight hits you but does no damage. You closely miss the wight. The wight is severely damaged. The wight misses you. You barely miss the wight. The wight is severely damaged. The wight is no longer weakened. The wight closely misses you. The wight hits you with a +1 falchion! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel drained. You die... # ##..#.# . ....#.###### . #.........# > #. #.........# ..#.##......z..### .$.........:...zz# .....$........z#z# .....%†........#@# ..#z##†.†......#.# #.........#.# #......<..#.# #.........#.# ....).#........# .####.#.######## ..#.# .###.# You could see 3 wights. Vanquished Creatures A sleepcap (D:3) 3 adders 2 dart slugs 2 ribbon worms 9 hobgoblins 3 jackals (D:4) An orc (D:3) 5 quokkas 2 ball pythons 3 bats 7 endoplasms 3 frilled lizards 3 goblins 10 kobolds 3 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrDolphin the Deep Elf Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 266 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 474 | D:1 | Found a faded altar of an unknown god. 533 | D:1 | Prayed at the altar of an unknown god. 533 | D:1 | Became a worshipper of Vehumet 533 | D:1 | Offered knowledge of Magic Dart by Vehumet. 533 | D:1 | Reached * piety under Vehumet 537 | D:1 | Learned a level 2 spell: Mercury Arrow 895 | D:2 | Reached skill level 4 in Alchemy 895 | D:2 | Reached XP level 3. HP: 3/19 MP: 2/9 1845 | D:2 | Identified the +6 flail "Acuckix" {vamp, Dex+5} 2247 | D:3 | Gained mutation: You may spread the effect of potions you | drink to nearby monsters. [potion of mutation] 2247 | D:3 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 2253 | D:3 | Reached skill level 5 in Alchemy 2253 | D:3 | Reached XP level 4. HP: 20/24 MP: 2/10 2592 | D:3 | Learned a level 3 spell: Mephitic Cloud 3072 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, dreamdust_ecumenical_altar_sealed_demon, fountainhead D:2: layout_loops_cross, dk_vineyard_3, minmay_tetromino_l4 D:3: layout_basic D:4: layout_basic, mainiacjoe_overflow_brackets, portal_sewer_entry_a Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Alchemy | 4 5 | 5.6 Spellcasting | | 3.0 Conjurations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | 8 || 10 Melee: Unarmed | 2 | || 2 Flail | | 8 || 8 Cast: Poisonous Vapours | 54 | || 54 Mercury Arrow | 29 | 28 || 57 Drink: Magic | 1 | || 1 Mutation | 1 | || 1 Moonshine | | 1 || 1 Read: Identify | 3 | || 3 Armour: Robe | 22 | 9 || 31 Dodge: Dodged | 23 | 16 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3076 | 2960 | 116 | 245 | 2186 | 4 | 769.0 | Dungeon | 3076 | 2960 | 116 | 245 | 2186 | 4 | 769.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1187 daAuts D:3: 975 daAuts D:1: 877 daAuts D:4: 36 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Vehumet | 0 | 5326 | 15 | 16 | 0 | 0 | 0 | 0 | 0 Vehumet | 1 | 5326 | 30 | 26 | 0 | 0 | 0 | 10 | 10 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Vehumet Piety from conduct Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 16 | 9 || 25 ----------------------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 || total ----------------------+-------+-------++------- Kill Living | 24 | 14 || 38 ----------------------+-------+-------++-------