DrDolphin Level 1 of the Dungeon [Shop] Utse Hest's Distillery a potion of ambrosia (104 gold) a potion of enlightenment (unknown) (65 gold) a potion of heal wounds (104 gold) 2 potions of ambrosia (208 gold) a potion of heal wounds (104 gold) a potion of curing (39 gold) a potion of heal wounds (104 gold) a potion of resistance (unknown) (130 gold) 2 potions of ambrosia (208 gold) a potion of might (52 gold) [Shop] Hidybb's Antique Armour Emporium the +1 scale mail "Luxt" {rPois Stlth+} (575 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It can be maximally enchanted to +6. a +0 ring mail (100 gold) a +0 ring mail (100 gold) a +0 robe (22 gold) a +0 pair of gloves (112 gold) a +0 ring mail (100 gold) a +0 pair of gloves (112 gold) a +0 leather armour (50 gold) a +0 robe of positive energy (122 gold) a +0 chain mail (150 gold) [Shop] Dufeh's Assorted Antiques a +0 pair of gloves (117 gold) a lightning rod (4/4) (1040 gold) a +0 club (13 gold) a scroll of identify (52 gold) a scroll of enchant weapon (195 gold) a potion of attraction (78 gold) the +1 chain mail "Yckytifa" {*Corrode *Slow Int+8 Dex+3} (777 gold) *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. Int+8: It affects your intelligence (+8). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +8. a scroll of identify (52 gold) a lightning rod (4/4) (1040 gold) [Shop] Saethrat's Jewellery Shop a ring of magical power (unknown) (280 gold) a ring of resist corrosion (unknown) (280 gold) a ring of magical power (unknown) (280 gold) a ring of poison resistance (unknown) (280 gold) a +5 ring of evasion (unknown) (504 gold) a ring of wizardry (unknown) (420 gold) the eel talisman of Surprise {rPois rN+ Dex+2 Stlth+} (882 gold) [eel talisman] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. a spore talisman (175 gold) the ring of Zyxzoast {rElec MP+9} (476 gold) [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, 16, D:1) a +0 club a +0 club a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (15, -7, D:1) a +0 mace (20, 9, D:1) a frilled lizard corpse (skeletalised by now) (21, 9, D:1) a hobgoblin corpse (skeletalised by now) (24, 13, D:1) a +0 dagger (25, -16, D:1) a +0 rapier (25, 21, D:1) a rat corpse (skeletalised by now) (34, -5, D:1) a bat skeleton (34, 2, D:1) a +0 club (36, 2, D:1) a hobgoblin skeleton (40, 17, D:1) a +0 hand axe (41, 12, D:1) a rat corpse (42, 11, D:1) a +0 plate armour (54, -17, D:1) a +0 leather armour