Dungeon Crawl Stone Soup version 0.35-a0-1036-g2bd8e06e6e (webtiles) character file. Game seed: 5970023953804094541 46 DrDolphin12 the Changeling (level 3, -1/26 HPs) Began as a Merfolk Shapeshifter on Sept 17, 2026. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:43 (1066 turns). DrDolphin12 the Changeling (Merfolk Shapeshifter) Turns: 1066, Time: 00:02:44 Health: -1/26 AC: 0 Str: 16 XL: 3 Next: 66% Magic: 3/3 EV: 12 Int: 9 God: Gold: 14 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 animal skin rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn b - melded quill talisman %: no passive effects @: brilliant, flux-form, vertiginous, glowing A: contaminating, glow, reduced hp, weak attacks, (nimble swimmer 2), mertail a: End Transformation (0%) You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Missiles d - 4 datura-tipped darts (quivered) Armour a - a +0 animal skin (melded) Talismans b - a quill talisman (worn) c - a protean talisman Scrolls c - a scroll of revelation {unknown} e - a scroll of poison {unknown} Potions b - a potion of brilliance f - a potion of mutation {unknown} j - a potion of moonshine k - a potion of magic {unknown} w - a potion of heal wounds Baubles a - 2 flux baubles Skills: - Level 3.0 Fighting - Level 3.0 Dodging - Level 4.0 Unarmed Combat * Level 4.5 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History It was a potion of brilliance. You feel clever all of a sudden. d -> b - a potion of brilliance The gnoll hits you but does no damage. It was a potion of heal wounds. You feel much better. l -> w - a potion of heal wounds The gnoll hits you but does no damage. Okay, then. The gnoll hits you from afar with a +0 spear. You feel less wooden. Your +0 animal skin unmelds from your body. Sharp quills grow all over your body. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. The gnoll is struck by your quills. The gnoll hits you with a +0 spear! You see here a +0 club. You closely miss the gnoll. The gnoll is lightly wounded. You hit the gnoll. Your off-hand punch misses the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. You encounter a quokka. You are too injured to fight recklessly! Okay, then. You crush the flux bauble in your hand and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. Your +0 animal skin melds into your body. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. You die... #### ...... .. #...# ...... ...####)..###...... .................... .................... .....[.............. ..........$..ğ..r... ............i...?... ........!...)....... ...........####..... ........#######..... #......#............ #......#............ ...#......#............ .....................# ...........###...##### You could see a gnoll and a quokka. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 9 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 7 kobolds (D:1) 3 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrDolphin12 the Merfolk Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 117 | D:1 | Reached XP level 2. HP: 21/23 MP: 2/2 694 | D:1 | Reached XP level 3. HP: 29/29 MP: 3/3 1053 | D:2 | HP: 2/43 [gnoll/+0 spear (3)] 1066 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, serial_glass, glass_columns_c, glass_columns_b D:2: layout_basic, angelslayer_ecumenical_altar_broken_walls_simple, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Fighting | 3 | 3.0 Unarmed Combat | 4 | 4.0 Shapeshifting | | 4.5 Action || total ---------------------------++------- Attack: Normal || 82 Melee: Unarmed || 82 Drink: Heal wounds || 1 Brilliance || 1 Moonshine || 1 Lignification || 1 Stab: Distracted || 1 Armour: Animal skin || 35 None || 48 Dodge: Dodged || 53 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1057 | 967 | 90 | 0 | 715 | 2 | 528.5 | Dungeon | 1057 | 967 | 90 | 0 | 715 | 2 | 528.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 959 daAuts D:2: 98 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+