Dungeon Crawl Stone Soup version 0.35-a0-1036-g2bd8e06e6e (webtiles) character file. Game seed: 14133446150480037388 30 DrDolphin12 the Changeling (level 3, 0/24 HPs) Began as a Merfolk Shapeshifter on Sept 17, 2026. Slain by Sigmund ... wielding a +0 scythe (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:07 (741 turns). DrDolphin12 the Changeling (Merfolk Shapeshifter) Turns: 741, Time: 00:03:08 Health: 0/24 AC: 0 Str: 14 XL: 3 Next: 20% Magic: 3/3 EV: 17 Int: 9 God: Gold: 68 SH: 0 Dex: 15 Spells: 2/2 levels left rFire + . . (50%) - Nothing wielded rCold + . . (50%) (offhand unavailable) rNeg . . . (100%) a - melded +0 animal skin rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn b - melded quill talisman %: no passive effects @: confused, flux-form, resistant, glowing A: contaminating, glow, reduced hp, weak attacks, (nimble swimmer 2), mertail a: End Transformation (0%) You were on level 2 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Inventory: Missiles e - 6 large rocks Armour a - a +0 animal skin (melded) Talismans b - a quill talisman (worn) c - a protean talisman d - an inkwell talisman Scrolls c - 2 scrolls of identify {unknown} f - 2 scrolls of fear S - 2 scrolls of silence Baubles a - 2 flux baubles Skills: - Level 3.0 Fighting - Level 3.0 Dodging - Level 4.0 Unarmed Combat * Level 4.1 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 0% 2d3 52% 2 Sigil of Binding Hex 0% N/A 77% 3 Dispel Undead Necr 0% 3d6 99% 4 Diamond Sawblades Frge 0% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History Your hearing returns. Sigmund hits you with a +0 scythe. Sigmund barely misses you. Sigmund misses you. You feel less confused. Sigmund attacks as he pursues you! Sigmund misses you. You crush the flux bauble in your hand and feel its energy flooding your body. Your quills recede back into your body. Your body destabilises. Your +0 animal skin melds into your body. Sigmund barely misses you. You closely miss Sigmund. Sigmund hits you with a +0 scythe. You hit Sigmund. Sigmund begins to glow. Sigmund is lightly wounded. You barely miss Sigmund. Sigmund is lightly wounded. Sigmund barely misses you. You hit Sigmund. Sigmund glows dangerously bright. Sigmund is lightly wounded. You hit Sigmund. Sigmund shudders as magic cascades through him! Sigmund twists and deforms. Sigmund is almost dead. Sigmund says, "You will soon forget everything." Sigmund casts a spell at you. You are confused. You miss Sigmund. Sigmund is almost dead. Sigmund points at you and mumbles some strange words. The magic dart hits you! You hit Sigmund but do no damage. Sigmund begins to glow. Sigmund is almost dead. Sigmund hits you with a +0 scythe. * * * LOW HITPOINT WARNING * * * You're too confused to move! Sigmund breathes a few words. Sigmund's hands start flickering wildly. Sigmund hits you with a +0 scythe. You die... Sigmund begins carving another notch in his scythe. ............................# ......##.###..........†.>.... ...........##...##.#..###.## #....#..>...............#.# ##...#.....####...........# #...#.....####...........# #......................<.# #..##.....####.@.......#..# . #.....# #.i..........# #.....####..########### #..........## ############ You could see Sigmund (contam, misshapen). Vanquished Creatures An adder (D:2) 4 endoplasms 4 quokkas (D:1) 3 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 3 goblins (D:1) 2 kobolds (D:1) 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrDolphin12 the Merfolk Shapeshifter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 204 | D:1 | Reached XP level 2. HP: 20/23 MP: 2/2 574 | D:2 | Reached XP level 3. HP: 19/29 MP: 3/3 680 | D:2 | Encountered Sigmund 741 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_rooms, minmay_split_cup_small D:2: layout_rooms, ebering_ecumenical_altar_hall, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Fighting | 3 | 3.0 Unarmed Combat | 4 | 4.0 Shapeshifting | | 4.1 Action || total ---------------------------++------- Attack: Normal || 57 Melee: Unarmed || 57 Drink: Heal wounds || 1 Resistance || 1 Lignification || 1 Read: Fear || 1 Silence || 1 Armour: Animal skin || 22 None || 18 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 736 | 731 | 5 | 0 | 511 | 2 | 368.0 | Dungeon | 736 | 731 | 5 | 0 | 511 | 2 | 368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 542 daAuts D:2: 194 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+