DrDolphin12 Level 1 of the Dungeon (1, 10, D:1) a troll skeleton (4, 20, D:1) a +0 plate armour (8, 4, D:1) a stone (13, 2, D:1) a +0 club (15, -22, D:1) 6 poisoned darts (15, 10, D:1) a gnoll skeleton (22, 18, D:1) a frilled lizard skeleton (24, 6, D:1) 2 flux baubles (51, 10, D:1) a rat skeleton (52, -9, D:1) a bat skeleton (52, 3, D:1) 4 poisoned darts (52, 23, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (3, 1, D:2) the gnoll corpse of Crazy Yiuf (skeletalised by now) (3, 14, D:2) a +0 whip (11, -12, D:2) a rat skeleton (21, -2, D:2) an inkwell talisman (25, 8, D:2) a rimehorn talisman (26, -13, D:2) an adder corpse (skeletalised by now) (32, -1, D:2) a +0 robe (34, 7, D:2) a quokka skeleton (34, 24, D:2) an adder corpse (skeletalised by now) (39, 7, D:2) an adder corpse (skeletalised by now) (41, 8, D:2) a bat skeleton (42, 22, D:2) a +0 dagger 3 stones (45, 15, D:2) a +0 hand axe (47, 3, D:2) a jackal skeleton (47, 4, D:2) a jackal skeleton (50, 10, D:2) a +0 dagger (64, 1, D:2) a +0 club a kobold corpse (skeletalised by now) (64, 7, D:2) a +0 hand axe Level 3 of the Dungeon (3, -22, D:3) a +0 short sword 2 stones (3, -3, D:3) a ball python corpse (skeletalised by now) (13, -29, D:3) a +0 flail an orc skeleton (14, 2, D:3) a +0 chain mail (18, 0, D:3) a +0 short sword a +0 chain mail (20, 5, D:3) an adder corpse (skeletalised by now) (20, 10, D:3) a parchment of Swiftness (25, 10, D:3) a hobgoblin corpse (skeletalised by now) (27, -33, D:3) a +0 dagger (29, -31, D:3) 5 poisoned darts (33, 11, D:3) a hobgoblin corpse (skeletalised by now) (34, -8, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (35, -8, D:3) a +0 dagger of flaming (38, -32, D:3) a +0 giant club (39, -16, D:3) a +0 robe (44, -22, D:3) a +0 whip a gnoll corpse (49, -33, D:3) a potion of mutation (49, -31, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (49, -29, D:3) a scroll of identify (51, -32, D:3) 2 potions of cancellation (51, -30, D:3) a scroll of enchant armour (51, -8, D:3) 10 gold pieces