Dungeon Crawl Stone Soup version 0.35-a0-1241-g07a7fc663f (webtiles) character file. Game seed: 11389785050404185579 63 DrDolphin12 the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Oct 7, 2026. Slain by an adder (2 damage) ... on level 2 of the Dungeon. The game lasted 00:04:09 (1425 turns). DrDolphin12 the Conjurer (Deep Elf Conjurer) Turns: 1425, Time: 00:04:09 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 85% Magic: 1/9 EV: 11 Int: 24 God: Gold: 94 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -2) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of acquirement {unknown} e - a scroll of blinking {unknown} h - a scroll of teleportation {unknown} k - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of curing {unknown} j - a potion of moonshine {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting * Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 68% 1d7 3% 1 Sirocco Fire/Air 6% 2d6 16% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The adder poisons you! The searing ray misses the adder. You feel sick. The adder barely misses you. The adder bites you. The searing ray misses the adder. You feel sick. The adder closely misses you. The searing ray hits the adder! The adder is severely wounded. You finish channelling your searing ray. You feel sick. The adder barely misses you. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You feel sick. The adder attacks as it pursues you! The adder bites you. x2 You feel sick. You are no longer poisoned. You don't have enough magic to cast this spell. The adder misses you. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 77% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is almost dead. (Press . to maintain the ray.) The adder closely misses you. The adder bites you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The adder closely misses you. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder bites you. You die... #. #.. .. #.... #.# .. ..# ###.# #.. .# .. ##.. ...###.#.#.##.. #... .....†...?..... ###..# .....##.####### #####..... ...###..# ###......... . #..<.### ##.).###.###. #...##.S@# #..### #.# ## #..## ###.####.## #.# #. #.##...# #.# # #....### #.# #........# #.# ########..... ..# ###### ### You could see an adder. Vanquished Creatures 2 adders (D:2) 4 dart slugs 3 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:2) 2 quokkas 5 ball pythons 4 bats (D:1) A frilled lizard (D:1) 8 goblins 5 kobolds (D:1) 4 rats (D:1) 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrDolphin12 the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 192 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 234 | D:1 | Learned a level 2 spell: Searing Ray 295 | D:1 | Found a faded altar of an unknown god. 670 | D:1 | Reached skill level 5 in Conjurations 796 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 1192 | D:2 | Found a shimmering altar of Xom. 1425 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic, chequers_ecumenical_altar_lobes, minmay_pentomino_w2, kennysheep_decorative_pillar, interstate_on_off, serial_bayou_lagoon_b D:2: layout_rooms, basic_altar, minmay_door_square, chequers_jeans Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Conjurations | 5 | 5.7 Spellcasting | | 3.0 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Unarmed || 4 Cast: Magic Dart || 52 Searing Ray || 15 Armour: Robe || 16 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1445 | 1384 | 61 | 55 | 1126 | 2 | 722.5 | Dungeon | 1445 | 1384 | 61 | 55 | 1126 | 2 | 722.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1212 daAuts D:2: 233 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+