Dungeon Crawl Stone Soup version 0.22-a0-456-g11ed031 (webtiles) character file. 0 DrEnzyme the Bolt Thrower (level 1, 14/14 HPs) Began as an Octopode Wanderer on June 6, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (37 turns). DrEnzyme the Bolt Thrower (Octopode Wanderer) Turns: 37, Time: 00:00:51 Health: 14/14 AC: 1 Str: 11 XL: 1 Next: 10% Magic: 1/1 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis . a - +2 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . g - ring of loudness (curse) rCorr . Harm . (no ring) MR ..... (no ring) Stlth ++........ (no ring) HPRegen 0.04/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 hand crossbow (weapon) d - a +0 dagger Missiles b - 28 bolts (quivered) Jewellery g - a cursed ring of loudness (left tentacle) Potions c - 2 potions of curing e - a potion of flight {unknown} Comestibles f - a ration Skills: + Level 2.0 Fighting + Level 0.0(0.4) Short Blades Level 1.0 Long Blades + Level 3.0 Crossbows - Level 1.0 Dodging + Level 2.7 Stealth Level 1.1 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History You open the door. Found 20 arrows. There is an open door here. A rat comes into view. Firing (i - inventory) b - 28 bolts (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (resting) You shoot a bolt. The bolt hits the rat. You kill the rat! b - 28 bolts (gained 1) You see here a rat corpse. e - a brown potion Found a puce potion. g - a wooden ring Put on which piece of jewellery? (? for menu, Esc to quit) Oops, that ring feels deathly cold. g - a cursed ring of loudness (left tentacle) Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# .# #. #.# #.# . ##.## #.# .# # #########...####.#..#.## ......##.........#....!. #####.###...####... .. ##.###..#...#.##.# #................# ##.###..#...#@#### ### #..#####.# #.... ..# ##.####### #.# #.# #.# There were no monsters in sight! Vanquished Creatures A rat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrEnzyme the Octopode Wanderer began the quest for the Orb. 0 | D:1 | DrEnzyme set off with: a +2 hand crossbow, 28 bolts, 2 potions of curing, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 37 | D:1 | Quit the game Vault maps used: D:1: minmay_arrival_three_doors, minmay_lizard_king Action || total -------------------------++------- Fire: Hand crossbow || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 37 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 37 +---------+---------+-------+---------+---------+-------+---------