Dungeon Crawl Stone Soup version 0.22-a0-460-g49b1da7 (webtiles) character file. 0 DrEnzyme the Skirmisher (level 1, 15/16 HPs) Began as an Octopode Wanderer on June 9, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:22 (6 turns). DrEnzyme the Skirmisher (Octopode Wanderer) Turns: 6, Time: 00:00:23 Health: 15/16 AC: 1 Str: 11 XL: 1 Next: 10% Magic: 1/1 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . SeeInvis . b - +2 blowgun rCold . . . Gourm . (no shield) rNeg . . . Faith . (helmet restricted) rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.07/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +2 blowgun (weapon) d - a +0 spear e - a +0 dagger Potions c - a potion of curing Comestibles f - a ration Skills: + Level 3.0 Fighting + Level 2.0 Polearms Level 2.0 Crossbows + Level 1.0 Throwing + Level 2.6 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History Press ? for a list of commands and other information. Found 14 gold pieces and a dagger. Found a staircase leading out of the dungeon. As you open the door, it creaks loudly! There is an open door here. Firing (i - inventory) a - a curare-tipped needle (quivered) Press: ? - help, Shift-Dir - straight line, f - you Okay, then. The bat hits you. Firing (i - inventory) a - a curare-tipped needle (quivered) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat You shoot a curare-tipped needle. The curare-tipped needle hits the bat. The bat is poisoned. The bat convulses. You kill the bat! Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) $..... ......# .......####### .............# .....⌠...⌠...# ......###....# ......#<#....# ......#'#....# .....⌠.@.⌠...# .###.........# ####......# #......# ######## There were no monsters in sight! Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrEnzyme the Octopode Wanderer began the quest for the Orb. 0 | D:1 | DrEnzyme set off with: a curare-tipped needle, a +2 blowgun, a potion of curing, a +0 spear, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 6 | D:1 | Quit the game Vault maps used: D:1: scummos_arrival_simple_fountains, minmay_misc_feat_roman Action || total -------------------------++------- Fire: Blowgun || 1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 6 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 1 | 0.0 | 0 | 1 | 0.0 | 6 +---------+---------+-------+---------+---------+-------+---------