Dungeon Crawl Stone Soup version 0.23-a0-703-gdf2d5e0 (webtiles) character file. 26 DrEnzyme the Magician (level 2, -1/21 HPs) Began as a Mummy Wanderer on Jan 14, 2019. Slain by a quokka (3 damage) ... on level 2 of the Dungeon. The game lasted 00:06:41 (1692 turns). DrEnzyme the Magician (Mummy Wanderer) Turns: 1692, Time: 00:06:41 Health: -1/21 AC: 2 Str: 16 XL: 2 Next: 89% Magic: 3/6 EV: 11 Int: 11 God: Gold: 114 SH: 0 Dex: 10 Spells: 5/8 levels left rFire x . . SeeInvis . c - +0 mace rCold + . . Gourm . (no shield) rNeg + + + Faith . d - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons c - a +0 mace (weapon) e - a +0 dagger g - a +0 dagger Armour d - a +0 robe (worn) Scrolls a - a scroll of remove curse {unknown} b - 2 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} i - a scroll of random uselessness {unknown} j - a scroll of fog {unknown} k - 2 scrolls of magic mapping {unknown} l - a scroll of noise {unknown} Skills: * Level 1.0 Fighting - Level 1.5 Maces & Flails - Level 1.0 Armour - Level 1.5 Stealth + Level 3.5 Spellcasting + Level 1.0 Summonings + Level 2.6 Necromancy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #... 9% 1 N/A b - Call Imp Summ #....... 26% 2 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Magic Dart Conj #... 26% 1 N/A Vampiric Draining Necr #......... 26% 3 N/A Blink Tloc N/A 36% 2 N/A Slow Hex #....... 36% 2 N/A Conjure Flame Conj/Fire #....... 58% 3 N/A Mephitic Cloud Conj/Pois/Air #....... 58% 3 N/A Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Your crimson imp hits the quokka but does no damage. The rat bites your crimson imp. Your crimson imp hits the rat but does no damage. The rat misses your crimson imp. There is an escape hatch in the ceiling here. The quokka closely misses you. Your crimson imp blinks! You closely miss the quokka. The quokka is severely wounded. Your crimson imp disappears in a puff of smoke! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Call Imp (safe; 26% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka bites you. You die... #..# #.....†.##.......## #..###.......#.........# #...................##.## #...##...>†.....######..# #..)###+###+#........##.# #...# #.# #.#....###.##.## ##...###.###.#....# #.....## ................#.###......# ............r..r@......#...# ....#.##<....####.###......# [w.rw.............# #.##..## ##........######### #. #..##+### +............... [. #.......# .....####.####... ..###.......# #....# #.....+ +.........# ###..###..#### ##....(>..# .(#.......# #......(%# You could see a quokka and a rat. Vanquished Creatures 3 leopard geckos (D:1) 3 goblins 2 hobgoblins A bat (D:1) 2 frilled lizards 4 kobolds (D:1) A rat (D:1) 16 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:2) A bat (D:2) A hobgoblin (D:2) 2 frilled lizards (D:2) A rat (D:2) 6 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrEnzyme the Mummy Wanderer began the quest for the Orb. 0 | D:1 | DrEnzyme set off with the following items: a +0 mace, a +0 | robe, a +0 dagger; and the following spells available to | memorise: Pain, Magic Dart, Call Imp, Vampiric Draining, | Blink, Slow, Conjure Flame, Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 2 | D:1 | Learned a level 1 spell: Pain 257 | D:1 | Reached skill level 3 in Spellcasting 630 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/6 834 | D:1 | Learned a level 2 spell: Call Imp 1407 | D:2 | Reached skill level 1 in Fighting 1692 | D:2 | Slain by a quokka Vault maps used: D:1: scummos_arrival_star, serial_park_tiny_2 D:2: cheibrodos_pilgrimage, chequers_arboretum, minmay_ruptured Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Fighting | 1 | 1.0 Maces & Flails | | 1.5 Armour | | 1.0 Stealth | | 1.5 Summonings | | 1.0 Necromancy | | 2.6 Action || total -------------------------++------- Melee: Mace || 15 Cast: Pain || 36 Call Imp || 5 Armor: Robe || 1 Dodge: Dodged || 19 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 36 | 2 | 5.3 | 20 | 2 | 9.1 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 12 | 2 | 14.3 | 7 | 2 | 22.2 +---------+---------+-------+---------+---------+-------