Dungeon Crawl Stone Soup version 0.23-a0-756-g517b432 (webtiles) character file. 119 DrEnzyme the Bolt Thrower (level 4, -2/40 HPs) Began as a Deep Dwarf Wanderer on Jan 18, 2019. Slain by a two-headed ogre ... wielding a cursed -2 giant spiked club (19 damage) ... on level 7 of the Dungeon. The game lasted 00:07:16 (2077 turns). DrEnzyme the Bolt Thrower (Deep Dwarf Wanderer) Turns: 2077, Time: 00:07:16 Health: -2/40 AC: 3 Str: 18 XL: 4 Next: 74% Magic: 6/6 EV: 11 Int: 9 God: Gold: 114 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . h - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 7 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 114 gold pieces. Inventory: Hand Weapons a - a +2 hand crossbow f - a +0 dagger (weapon) Missiles b - 13 bolts m - 11 sling bullets Armour e - a +0 robe h - a +0 leather armour (worn) n - a +0 large shield Wands j - a wand of acid (3) Scrolls i - a scroll of identify o - a scroll of fog {unknown} p - a scroll of immolation {unknown} q - a scroll of random uselessness {unknown} s - a scroll of amnesia {unknown} Potions c - 2 potions of haste {unknown} d - a potion of lignification l - 2 potions of curing Comestibles g - 4 rations t - 2 chunks of flesh Skills: + Level 2.6 Fighting + Level 4.9 Crossbows - Level 1.1 Armour - Level 2.5 Stealth - Level 1.7 Spellcasting - Level 1.0 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 26% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ozocubu's Armour Chrm/Ice #....... 69% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Shops: D:4 ( D:7 ( Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The two-headed ogre is heavily wounded. Evoke which item? (* to show all) (? for menu, Esc to quit) You don't have any such object. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a -2 giant spiked club and a +0 giant club (heavily wounded, covered in acid) The bolt of acid hits the two-headed ogre. The two-headed ogre is splashed with acid. The acid corrodes the two-headed ogre! The two-headed ogre is severely wounded. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a -2 giant spiked club and a +0 giant club (severely wounded, covered in acid) The bolt of acid hits the two-headed ogre. The two-headed ogre is splashed with acid. The two-headed ogre is almost dead. The two-headed ogre hits you with a cursed -2 giant spiked club!! You die... , * #...#....... , #. .#...#.......# .Z.##### #. ,... ,.(......# .#.......##. *.., .......#* ...[... ....###., ###...... *......#.#.....####.#...#** *##......#.....##......# ##......##........##..## ........##+#...@O.....# ##......+∩'......#..## #.......#'##.##.##### ...##.#....####### * # #...## ##### You could see a two-headed ogre. Vanquished Creatures 2 adders (D:3) 3 gnolls (D:3) 4 worms A dart slug (D:1) 3 leopard geckos 2 orcs (D:3) A giant cockroach (D:3) 2 goblins 7 hobgoblins 4 jackals A quokka (D:2) 4 bats 8 frilled lizards A jackal skeleton (D:4) 9 kobolds 6 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrEnzyme the Deep Dwarf Wanderer began the quest for the | Orb. 0 | D:1 | DrEnzyme set off with the following items: a +2 hand | crossbow, 29 bolts, a potion of lignification, a +0 robe, a | +0 dagger, a ration; and the following spell memorised: | Infusion; and the following spells available to memorise: | Ozocubu's Armour 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 3/3 404 | D:1 | Reached XP level 2. HP: 23/26 MP: 4/4 535 | D:1 | Reached skill level 3 in Crossbows 986 | D:2 | Reached XP level 3. HP: 28/32 MP: 5/5 1606 | D:3 | Found a faded altar of an unknown god. 1651 | D:3 | Found a white marble altar of Elyvilon. 1657 | D:3 | Reached skill level 4 in Crossbows 1662 | D:3 | HP: 1/33 [gnoll/+0 halberd (11)] 1665 | D:3 | Reached XP level 4. HP: 20/40 MP: 6/6 1968 | D:3 | You fall through a shaft! 1972 | D:4 | Noticed an ogre 1979 | D:4 | Found Tadumelu's Weapon Boutique. 2024 | D:4 | You fall through a shaft for 3 floors! 2052 | D:7 | Found Laamm's Antique Weapon Shoppe. 2066 | D:7 | Noticed a two-headed ogre 2077 | D:7 | Slain by a two-headed ogre Vault maps used: D:1: ebering_hopf_link D:2: serial_aquarium, aquarium_bridge_straight, aquarium_window_fake, aquarium_window_1, aquarium_window_2, aquarium_window_corner, aquarium_view_2f, aquarium_view_2e D:3: elyvilon_altar_5, marbit_many_paths, portal_sewer_entry_e, chequers_ecumenical_altar_simple_redux, minmay_quantized D:4: grunt_gozag_breadcrumbs, serial_shops, nicolae_shop_stone D:7: serial_shops, nicolae_shop_behind_doors, eino_tiny_chamber, uniq_crazy_yiuf_cottage, uniq_harold Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.6 Crossbows | 3 4 | 4.9 Armour | | 1.1 Stealth | | 2.5 Spellcasting | | 1.7 Charms | | 1.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 11 | 27 || 38 Fire: Hand crossbow | 70 | 35 || 105 Abil: Heal Wounds | 1 | 1 || 2 Evoke: Wand | | 4 || 4 Use: Scroll | | 5 || 5 Potion | | 1 || 1 Eat: Chunk | 2 | 1 || 3 Armor: Leather armour | 1 | 14 || 15 Dodge: Dodged | 10 | 39 || 49 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 166 | 5 | 2.9 | 57 | 1 | 1.7 +---------+---------+-------+---------+---------+------- D:1 | 22 | 0 | 0.0 | 13 | 0 | 0.0 D:2 | 40 | 0 | 0.0 | 21 | 0 | 0.0 D:3 | 103 | 5 | 4.6 | 22 | 1 | 4.3 D:4 | 1 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------