Dungeon Crawl Stone Soup version 0.24-a0-639-gb70a11d (webtiles) character file. Game seed: 6758450689783050491, levelgen mode: deterministic 2 DrEnzyme the Vexing (level 1, -4/11 HPs) Began as a Halfling Wanderer on Sept 22, 2019. Slain by a kobold ... wielding a +0 whip (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (16 turns). DrEnzyme the Vexing (Halfling Wanderer) Turns: 16, Time: 00:00:35 Health: -4/11 AC: 2 Str: 10 XL: 1 Next: 33% Magic: 1/1 EV: 15 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (shield restricted) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: small, mutation resistance 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing Comestibles f - a ration Skills: Level 1.0 Long Blades + Level 1.0 Throwing + Level 2.4 Dodging Level 1.1 Shields Level 4.1 Hexes You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Corona Hex #...... 7% 1 ##..... Confuse Hex #....... 22% 3 ####... Tukima's Dance Hex #....... 22% 3 ####... Ensorcelled Hibernation Hex/Ice #..... 26% 2 ###.... Sting Conj/Pois #... 36% 1 ##..... Dazzling Spray Conj/Hex #..... 45% 3 ####... Conjure Flame Conj/Fire #....... 75% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are somewhat resistant to further mutation. Message History A leopard gecko comes into view. The leopard gecko hisses angrily. The leopard gecko bites you. You hit the leopard gecko but do no damage. The leopard gecko bites you. You hit the leopard gecko but do no damage. The leopard gecko completely misses you. You hit the leopard gecko but do no damage. The leopard gecko bites you but does no damage. The kobold completely misses you. You hit the leopard gecko. The leopard gecko is severely wounded. The leopard gecko misses you. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the leopard gecko. You kill the leopard gecko! The kobold barely misses you. You hit the kobold but do no damage. The kobold hits you with a +0 whip! Ouch! That really hurt! You die... #≈≈>≈≈# #§≈§§§# ###≈§≈§≈### #...≈≈≈...# #.8.....8.# ##....<....# # #(....8....... #.###..........### #..@K.#...[...## ###†..##..8..## #.....####...## #.###.# ##K## .. #.. #... .. #### .# . You could see a kobold. Vanquished Creatures A leopard gecko (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrEnzyme the Halfling Wanderer began the quest for the Orb. 0 | D:1 | DrEnzyme set off with the following items: a +0 dagger, a | potion of curing, a +0 robe, a ration; and the following | spells available to memorise: Corona, Confuse, Tukima's | Dance, Ensorcelled Hibernation, Sting, Dazzling Spray, | Conjure Flame 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 1/1 16 | D:1 | Slain by a kobold Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_rooms Action || total -------------------------++------- Melee: Dagger || 6 Armor: Robe || 1 Dodge: Dodged || 4 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------