DrHappy Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (0, 1, D:1) a frilled lizard corpse (skeletalised by now) (12, 40, D:1) a +0 dagger a kobold corpse (skeletalised by now) (14, 32, D:1) a +0 robe (22, -12, D:1) a +0 dagger a kobold corpse (skeletalised by now) (34, -3, D:1) a +0 ring mail (44, 37, D:1) a hobgoblin corpse (skeletalised by now) (45, -2, D:1) a +0 club (47, 21, D:1) a +0 short sword (49, -14, D:1) a +0 scale mail (57, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a parchment of Foxfire (2, -1, D:2) a hobgoblin corpse (skeletalised by now) (3, 1, D:2) a +0 short sword a stone (3, 31, D:2) a quokka corpse (skeletalised by now) (7, 1, D:2) a rat skeleton (13, 28, D:2) a +0 short sword (17, 37, D:2) a +0 hand axe (18, 30, D:2) an adder corpse (skeletalised by now) (28, 4, D:2) a +0 dagger (30, 30, D:2) a +0 scale mail (31, -4, D:2) a bat skeleton (37, 11, D:2) a +0 club a kobold corpse (skeletalised by now) (43, 5, D:2) a +0 club a gnoll corpse (skeletalised by now) (45, 4, D:2) a +0 club (52, -1, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (5, 6, D:3) the felid corpse of Natasha (skeletalised by now) (7, -33, D:3) the felid skeleton of Natasha (8, -34, D:3) the felid skeleton of Natasha (20, -21, D:3) a hobgoblin skeleton (20, -4, D:3) a +0 scale mail (22, -27, D:3) a +0 spear a gnoll skeleton (23, -27, D:3) a +0 club a gnoll skeleton (24, -27, D:3) a frilled lizard skeleton (27, -30, D:3) a +0 dagger (27, -18, D:3) a parchment of Mercury Arrow (28, -18, D:3) a +0 chain mail (35, -18, D:3) a +0 mace an orc skeleton (37, -14, D:3) a +0 dagger (37, -13, D:3) a +0 hand axe a +0 ring mail a +0 club a +0 leather armour (38, -16, D:3) a +0 whip (38, -15, D:3) a +0 hand axe a +0 leather armour (43, -3, D:3) the +3 leather armour "Kimpec" {-Tele rElec rC- rN++} -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) 10 gold pieces (4, -3, D:4) a +0 whip a +0 leather armour a gnoll corpse (skeletalised by now) (14, -8, D:4) a javelin (15, -7, D:4) a jackal corpse (skeletalised by now) (16, -6, D:4) a +0 dagger a goblin corpse (skeletalised by now) (17, -9, D:4) a +0 halberd a gnoll corpse (skeletalised by now) (18, -11, D:4) a +0 halberd a gnoll corpse (skeletalised by now) (19, -12, D:4) a +0 whip (19, -11, D:4) a +0 club a +0 club (26, -7, D:4) a ball python corpse (skeletalised by now) (30, -31, D:4) a +0 robe (31, -37, D:4) a +0 plate armour a sewer