Seeded DCSS version 0.35-a0-241-g5b54ce7fc3 (webtiles) character file. Game seed: 8375707492239129069 (custom seed) 12 DrHappy the Grave Robber (level 2, 0/15 HPs) Began as a Gargoyle Necromancer on Mar 30, 2026. Slain by a goblin ... wielding a +0 club (2 damage) ... on level 1 of the Dungeon. The game lasted 00:05:08 (207 turns). DrHappy the Grave Robber (Gargoyle Necromancer) Turns: 207, Time: 00:05:08 Health: 0/15 AC: 4 Str: 7 XL: 2 Next: 33% Magic: 4/5 EV: 11 Int: 19 God: Gold: 14 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg + . . (50%) b - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, thin skeletal structure 1, clever 1, weak 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} e - a scroll of revelation {unknown} Potions g - a potion of magic Skills: - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 3.7 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 5% 2 Vampiric Draining Necr 16% 2d7 11% 3 Animate Dead Necr 16% N/A 34% 4 Eringya's Surprising Cr Summ 1% N/A 86% 4 Curse of Agony Necr 16% N/A 69% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +2) You have a somewhat thin skeletal structure. (Dex +2, Stealth+) Your mind is acute. (Int +4, Str/Dex -1) You are weak. (Str -3) Message History Your soul wisp touches the jackal but does no damage. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal is almost dead. The bat closely misses your soul wisp. The jackal closely misses you. The jackal bites you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your soul wisp closely misses the jackal. You hit the jackal. You kill the jackal! The jackal bites you but does no damage. The bat closely misses your soul wisp. The jackal barely misses you. The goblin hits you but does no damage. The bat hits your soul wisp but does no damage. The quokka attacks as it pursues you! The quokka barely misses you. The jackal barely misses your soul wisp. Your soul wisp completely misses the bat. The goblin hits you but does no damage. It was a potion of mutation. You feel extremely strange. You feel weaker. Your bones become slightly less dense. You feel clever. The bat barely misses your soul wisp. The jackal bites your soul wisp. The bat closely misses your soul wisp. The quokka closely misses you. Your soul wisp touches the jackal. The jackal barely misses your soul wisp. The quokka bites you but does no damage. The goblin barely misses you. You completely miss the quokka. The jackal bites your soul wisp. The quokka closely misses you. Your soul wisp barely misses the jackal. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the quokka. The jackal bites your soul wisp but does no damage. The quokka bites you but does no damage. Your soul wisp touches the jackal. The jackal dies! The goblin hits you with a +0 club. You die... #............. #..†......#.... #.........# ... #.........#.... #.........#.... #..........# #..........# #..........# ###+#.#@.[.# ###rg..# #....*...# ######....... ....$.. ....... ...#### .... ..... You could see a quokka, a goblin and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 jackals (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs (D:1) A jackal (D:1) 3 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DrHappy the Gargoyle Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 156 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/5 205 | D:1 | Gained mutation: You are weak. (Str -3) [potion of | mutation] 205 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [potion of mutation] 205 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 207 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic, ebering_dispersal_statue_hall, kennysheep_boxes Action || total ---------------------------++------- Attack: Normal || 24 Melee: Dagger || 24 Cast: Soul Splinter || 6 Drink: Mutation || 1 Armour: Robe || 32 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 207 | 194 | 13 | 34 | 90 | 1 | 207.0 | Dungeon | 207 | 194 | 13 | 34 | 90 | 1 | 207.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 207 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+