Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 16775440307286002786 58 DrPimo the Magician (level 4, -10/32 HPs) Began as a Djinni Conjurer on Oct 27, 2025. Mangled by a gnoll sergeant ... wielding a +0 spear (11 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:28 (104 turns). DrPimo the Magician (Djinni Conjurer) Turns: 104, Time: 00:01:29 Health: -10/32 AC: 2 Str: 6 XL: 4 Next: 20% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-11 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing e - a potion of berserk rage Skills: + Level 1.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 6.4 Spellcasting * Level 6.4 Conjurations * Level 6.4 Hexes * Level 6.4 Summonings * Level 6.4 Necromancy * Level 6.4 Translocations * Level 6.4 Forgecraft * Level 6.4 Fire Magic * Level 6.4 Ice Magic * Level 6.4 Air Magic * Level 6.4 Earth Magic * Level 6.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 16% 3d10 7% 4 d - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 7% 4 e - Slow Hex 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the adder! The searing ray hits the adder! The adder is severely wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 spear. Your Fighting skill increases to level 1! Your Spellcasting skill increases to level 6! Your Conjurations skill increases to level 6! Your Hexes skill increases to level 6! Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Forgecraft skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! You have reached level 4! You feel agile. The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. The searing ray hits the adder! You kill the adder! The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is moderately wounded. The gnoll sergeant hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits the gnoll sergeant. The gnoll sergeant is heavily wounded. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The gnoll sergeant hits you from afar with a +0 spear! You die... ▓.▓ ▓.▓ ▓'▓ ▓.▓ ▓.▓ ▓.▓ ▓j▓ ▓†▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see a gnoll sergeant. Vanquished Creatures A hound (D) 2 adders (D) A white imp (D) 2 endoplasms (D) A ball python (D) A bat (D) A rat (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | DrPimo the Djinni Conjurer began the quest for the Orb. 0 | D | DrPimo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D | Noticed a gnoll sergeant 85 | D | Noticed a hound 96 | D | Killed a hound 97 | D | Reached skill level 5 in Spellcasting 97 | D | Reached skill level 5 in Conjurations 97 | D | Reached skill level 5 in Hexes 97 | D | Reached skill level 5 in Summonings 97 | D | Reached skill level 5 in Necromancy 97 | D | Reached skill level 5 in Translocations 97 | D | Reached skill level 5 in Forgecraft 97 | D | Reached skill level 5 in Fire Magic 97 | D | Reached skill level 5 in Ice Magic 97 | D | Reached skill level 5 in Air Magic 97 | D | Reached skill level 5 in Earth Magic 97 | D | Reached skill level 5 in Alchemy 97 | D | Reached XP level 2. HP: 10/22 MP: 0/0 97 | D | Reached XP level 3. HP: 12/26 MP: 0/0 97 | D | Learned a level 1 spell: Slow 102 | D | Reached skill level 1 in Fighting 102 | D | Reached XP level 4. HP: 11/32 MP: 0/0 104 | D | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 6 | 6.4 Conjurations | 5 6 | 6.4 Hexes | 5 6 | 6.4 Summonings | 5 6 | 6.4 Necromancy | 5 6 | 6.4 Translocations | 5 6 | 6.4 Forgecraft | 5 6 | 6.4 Fire Magic | 5 6 | 6.4 Ice Magic | 5 6 | 6.4 Air Magic | 5 6 | 6.4 Earth Magic | 5 6 | 6.4 Alchemy | 5 6 | 6.4 Fighting | 1 | 1.1 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Cast: Magic Dart | 16 | 1 || 17 Searing Ray | 2 | || 2 Use: Potion | 2 | || 2 Armour: Robe | 9 | 2 || 11 Dodge: Dodged | 4 | || 4