Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 3309446362818346328 12 DrPimo the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Oct 29, 2025. Slain by an orc ... wielding a +0 club (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:44 (117 turns). DrPimo the Magician (Djinni Conjurer) Turns: 117, Time: 00:01:44 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 45% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-1 HP) @: flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions e - a potion of berserk rage Skills: + Level 0.2 Fighting + Level 2.4 Dodging - Level 1.7 Stealth * Level 4.6 Spellcasting * Level 4.6 Conjurations * Level 4.6 Hexes * Level 4.6 Summonings * Level 4.6 Necromancy * Level 4.6 Translocations * Level 4.6 Forgecraft * Level 4.6 Fire Magic * Level 4.6 Ice Magic * Level 4.6 Air Magic * Level 4.6 Earth Magic * Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 19% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door here. You are too injured to fight recklessly! You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a phantom (severely damaged, 100% to hit) The magic dart hits the adder. The adder is almost dead. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a phantom (severely damaged, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 2! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (78% to hit) You focus your ray upon the ice beast. The searing ray hits the orc. The orc is moderately wounded. The searing ray hits the ice beast! The ice beast is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The searing ray hits the orc but does no damage. The orc is moderately wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the iguana. The iguana is moderately wounded. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc. The orc is severely wounded. The searing ray hits the ice beast. The ice beast is severely wounded. The searing ray misses the iguana. * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 club. You die... ▓.▓ ▓.▓ ▓W▓ ▓)▓ ▓l▓ ▓.▓ ▓Y▓ ▓o▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓+▓ You could see an ice beast, a phantom, an iguana and an orc. Vanquished Creatures An adder (D) 2 ball pythons (D) An endoplasm (D) 2 goblins (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | DrPimo the Djinni Conjurer began the quest for the Orb. 0 | D | DrPimo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 82 | D | Noticed an iguana 82 | D | Noticed a phantom 82 | D | Noticed an ice beast 115 | D | Reached XP level 2. HP: 8/21 MP: 0/0 117 | D | Slain by an orc Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Fighting | | 0.2 Dodging | | 2.4 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 29 Searing Ray || 1 Use: Potion || 3 Scroll || 1 Armour: Robe || 16 Dodge: Dodged || 5