Dungeon Sprint DCSS version 0.33-b1 (webtiles) character file. Game seed: 13900069010289240642 5 DrPimo the Magician (level 1, -1/24 HPs) Began as a Djinni Conjurer on Oct 29, 2025. Slain by a gnoll sergeant ... wielding a +0 spear (9 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:01:53 (73 turns). DrPimo the Magician (Djinni Conjurer) Turns: 73, Time: 00:01:53 Health: -1/24 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-2 HP) @: berserking, flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Skills: + Level 0.6 Fighting + Level 2.5 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is an open door to the Dungeon here. You see here a hobgoblin corpse. The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant shouts! The magic dart hits the gnoll sergeant but does no damage. The magic dart hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. The magic dart hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. The magic dart hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The magic dart hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. The gnoll sergeant hits you from afar with a +0 spear. You are too injured to fight recklessly! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +2 buckler (lightly wounded, 100% to hit) The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. The gnoll sergeant completely misses you. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll sergeant, wielding a +0 spear, wearing a +0 ring mail and wearing a +2 buckler (lightly wounded, 100% to hit) The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The gnoll sergeant hits you from afar with a +0 spear! You die... ▓'▓ ▓.▓ ▓.▓ ▓h▓ ▓s▓ ▓w▓ ▓j▓ ▓.▓ ▓@▓ ▓.▓ ▓<▓ ▓▓▓ You could see a gnoll sergeant, a ribbon worm, a scorpion and a hound. Vanquished Creatures 3 endoplasms (D) A hobgoblin (D) A ball python (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | DrPimo the Djinni Conjurer began the quest for the Orb. 0 | D | DrPimo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 54 | D | Noticed an orc wizard 54 | D | Noticed a hound 54 | D | Noticed a scorpion 54 | D | Noticed a gnoll sergeant 73 | D | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | | 0.6 Dodging | | 2.5 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 24 Use: Potion || 4 Armour: Robe || 9 Dodge: Dodged || 5