DrPimo Level 1 of the Dungeon (8, -10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (9, -11, D:1) a +0 club a goblin corpse (skeletalised by now) (14, 3, D:1) a +0 dagger a kobold skeleton (17, 10, D:1) a +0 dagger (20, 12, D:1) a +0 short sword a kobold corpse (skeletalised by now) (23, -17, D:1) 5 stones (28, 8, D:1) a +0 short sword a frilled lizard corpse (skeletalised by now) a quokka corpse (skeletalised by now) (32, 12, D:1) a frilled lizard corpse (skeletalised by now) (33, 7, D:1) a +0 dagger (37, 7, D:1) a +0 sling (42, -26, D:1) a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (42, -18, D:1) a +0 club a kobold corpse (skeletalised by now) (42, -15, D:1) a rat corpse (skeletalised by now) (43, -17, D:1) a +0 ring mail (45, 2, D:1) a bat corpse (skeletalised by now) (48, -5, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (14, -1, D:2) a +0 dagger (17, 3, D:2) the inkwell talisman of Gluttony {rElec rF+ rN+} [inkwell talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (20, -6, D:2) a +0 ring mail (21, -16, D:2) a hobgoblin corpse (skeletalised by now) (22, 3, D:2) a +0 short sword (28, 6, D:2) a rat corpse (skeletalised by now) (30, -7, D:2) 4 poisoned darts (33, 5, D:2) 4 stones (33, 14, D:2) a +0 whip a kobold skeleton (35, -4, D:2) a +0 leather armour (39, -1, D:2) a rat corpse (skeletalised by now) (40, 11, D:2) a +0 dagger Level 3 of the Dungeon (6, 23, D:3) a +0 short sword (10, 47, D:3) the +1 leather armour of Discretion {rN+ Dex+3 Stlth+} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (11, 32, D:3) a +0 club an orc corpse (skeletalised by now) (15, 32, D:3) a jackal skeleton (16, 34, D:3) a +0 short sword a +0 dagger a +0 flail 2 boomerangs an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (20, 17, D:3) a +0 dagger (21, 24, D:3) a +0 quarterstaff (28, 29, D:3) a +0 flail (28, 30, D:3) a +0 giant spiked club an ogre corpse (29, 28, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (29, 30, D:3) a +0 club (29, 31, D:3) a +0 club (29, 33, D:3) a +0 whip (29, 35, D:3) a +0 flail (31, 28, D:3) a potion of cancellation (31, 34, D:3) a +0 leather armour (34, 54, D:3) an adder corpse (skeletalised by now) (34, 57, D:3) a quokka corpse (skeletalised by now) (37, 28, D:3) 4 stones (55, 38, D:3) a +0 ring mail (55, 44, D:3) a +0 leather armour (58, 23, D:3) a +0 quarterstaff (60, 15, D:3) an iguana corpse (skeletalised by now) (65, 13, D:3) a +0 hand axe