DrPimo the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 partisan (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 37, D) the +8 chain mail "Wagg" {rPois rF+ Int+3 SInv} rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (60, 3, D) a jackal corpse (skeletalised by now) (60, 11, D) a +0 flail (60, 37, D) an amulet of guardian spirit (61, 0, D) the air staff "Apeo" {rElec Str-2 Int+5 Summ Air Earth} [staff of air] rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (61, 3, D) a bullfrog corpse (skeletalised by now) (61, 11, D) a +0 falchion a +0 leather armour (61, 13, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (61, 16, D) a +1 robe of resistance (61, 30, D) a +0 hand axe a +0 robe a +0 scythe a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) the human corpse of Sigmund (skeletalised by now) (61, 37, D) the conjuration staff "Tosijew" {SInv Conj} [staff of conjuration] SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (unseen) (62, 0, D) a +1 robe of willpower (62, 8, D) a staff of air (62, 9, D) a +0 morningstar of protection (62, 11, D) a +0 dagger (62, 16, D) a staff of necromancy (62, 21, D) a +0 vampiric spear 4 curare-tipped darts a spriggan corpse (skeletalised by now) (62, 27, D) a staff of earth (unseen) (62, 31, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (62, 32, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (62, 37, D) a Gell's gravitambourine (2/2) (63, 0, D) a +4 long sword of holy wrath (63, 8, D) a staff of conjuration (63, 17, D) a staff of air (63, 20, D) a black bear corpse (skeletalised by now) (63, 21, D) a +0 spear (63, 22, D) a +0 quarterstaff a +0 robe (63, 26, D) a +1 plate armour of willpower (63, 32, D) a +0 flail of holy wrath a +0 leather armour the human corpse of Edmund (skeletalised by now) (63, 37, D) a staff of conjuration (unseen) (64, 16, D) a staff of earth (64, 17, D) the air staff of Qazlal's Anger {rElec rC+ Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. (64, 26, D) a +5 ring of evasion (64, 31, D) a +2 quarterstaff of chaos a +0 cloak of air the gnoll corpse of Crazy Yiuf (skeletalised by now) (64, 32, D) a +1 scimitar of flaming a +5 ring of evasion a +0 short sword a +0 leather armour (65, 21, D) a wolf corpse (skeletalised by now) (68, 37, D) a +0 war axe a +0 chain mail a +0 kite shield (69, 7, D) a +0 rapier a +0 robe (69, 36, D) a staff of conjuration (69, 37, D) a +0 war axe a +0 scale mail (70, 8, D) a +2 morningstar of protection (70, 20, D) a +0 whip a +0 leather armour an orc skeleton (70, 21, D) a +0 club (70, 36, D) a +0 lajatang of speed (70, 37, D) a +3 scale mail of resonance (70, 41, D) a +0 war axe a +0 plate armour a +0 battleaxe a +0 plate armour (70, 42, D) a +0 mace a +0 leather armour a +0 mace a +0 leather armour a human skeleton (71, 16, D) a staff of cold (71, 17, D) an amulet of faith (71, 20, D) a +0 glaive a +0 chain mail an orc skeleton (71, 26, D) a +0 quarterstaff of pain (71, 37, D) a +2 cloak of willpower (72, 8, D) a +2 leather armour of fire resistance (72, 16, D) a +2 shortbow of flaming (72, 17, D) a +2 vampiric scimitar (72, 19, D) a +0 falchion a +0 scale mail an orc skeleton (72, 20, D) a +0 hand axe a +0 orcbow a +0 plate armour an orc skeleton (72, 26, D) a +3 glaive of entangling (72, 27, D) a +1 trident of venom (72, 28, D) a jackal corpse (skeletalised by now) (72, 37, D) a staff of alchemy (72, 40, D) a +0 great mace a +0 animal skin (72, 41, D) a +0 cloak a sphinx marauder skeleton (73, 1, D) a +2 plate armour of fire resistance (73, 10, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (73, 16, D) a +3 ring mail of poison resistance (73, 17, D) a +4 morningstar of protection (73, 20, D) a +0 short sword an orc skeleton (73, 26, D) the +0 chain mail of Myigoaw {^Contam rF++ Str+4} ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). It can be maximally enchanted to +8. (73, 27, D) a staff of necromancy (73, 36, D) the +8 shortbow "Hydraslayer" {antimagic, ^Drain rElec rCorr SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It can be maximally enchanted to +9. (unseen)