DrPimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 33, D) Sif Muna's Almanac of the Tenebrous Cumulonimbus Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Anguish Hexes/Necromancy 4 c - Conjure Ball Lightning Conjuration/Air 6 (49, 36, D) the +0 hand axe of Misconduct {drain, Str+3 Dex+5} Str+3: It affects your strength (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (49, 37, D) a +3 shortbow (49, 40, D) a wyvern corpse (50, 25, D) a parchment of Teleport Other (50, 36, D) a staff of fire (50, 37, D) a +3 chain mail of fire resistance (50, 38, D) a yak corpse (50, 39, D) a yak corpse (50, 40, D) a water moccasin corpse (51, 25, D) a staff of fire (unseen) (51, 30, D) a +0 arbalest an amulet of guardian spirit a yaktaur corpse (51, 36, D) the +2 shortbow "Impbane" {drain, +Blink rF- rCorr Stlth+} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (51, 37, D) a +0 kite shield of protection (52, 25, D) a parchment of Animate Dead (52, 29, D) a +0 battleaxe a +0 plate armour (52, 37, D) a staff of cold (52, 42, D) a rime drake corpse (53, 25, D) a +3 whip of flaming (unseen) (54, 25, D) a staff of alchemy (unseen) (54, 36, D) the +5 woodcutter's axe It cannot be enchanted further. (unseen) (58, 38, D) a +2 plate armour of poison resistance (59, 36, D) a +0 chain mail a +0 long sword of flaming (60, 36, D) a staff of air (60, 37, D) a +2 antimagic war axe (61, 16, D) a +3 plate armour of poison resistance (61, 20, D) a steam dragon corpse (skeletalised by now) (61, 36, D) a +1 flail of protection (61, 37, D) a staff of air (61, 39, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (61, 40, D) a +0 chain mail the +12 long sword of Citacuxt {flame, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (61, 43, D) Sif Muna's Collected Works on Fascination Spells Type Level a - Slow Hexes 1 b - Jinxbite Hexes 2 c - Confusing Touch Hexes 3 d - Sigil of Binding Hexes 3 e - Silence Hexes/Air 5 (62, 1, D) a shapeshifter corpse (skeletalised by now) (62, 4, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) a storm talisman (62, 9, D) the +4 shortbow "Foan" {speed, Will++ rCorr Dex-4} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (unseen) (62, 16, D) a +1 scimitar of freezing (62, 17, D) the +3 long sword "Vekh" {heavy, rPois Will+ Stlth+} rPois: It protects you from poison. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (62, 27, D) a parchment of Polar Vortex (62, 37, D) a +0 whip of venom (62, 39, D) a +1 great sword of flaming (63, 0, D) a +1 antimagic partisan (63, 17, D) a staff of cold (63, 21, D) a wyvern corpse (skeletalised by now) (63, 26, D) a +2 morningstar of concussion (63, 36, D) a +2 demon whip (63, 40, D) a +2 great sword of flaming (64, 16, D) a ring of flight (64, 17, D) a +4 trident of freezing (64, 22, D) a swamp drake corpse (skeletalised by now) (64, 26, D) a staff of necromancy (64, 27, D) a +0 robe (65, 26, D) the +5 halberd of Toryt {flame, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (67, 3, D) a ball python corpse (skeletalised by now) (68, 2, D) an adder corpse (skeletalised by now) (69, 36, D) a +2 spear of venom (unseen) (70, 8, D) a staff of air (70, 9, D) a +6 executioner's axe of venom (70, 11, D) a +0 dagger a +0 robe (70, 36, D) a +2 arbalest of flaming (unseen) (71, 8, D) a +2 ring mail of cold resistance (71, 11, D) a +0 flail a +0 leather armour a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (71, 12, D) a +0 club a +0 leather armour (71, 17, D) the +7 battleaxe "Newtslayer" {venom, Str+6 Int+2 Dex+2} Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 20, D) a +0 hand axe a +0 scale mail (71, 23, D) a +0 dagger a +0 robe (71, 26, D) a +1 eveningstar of draining (71, 36, D) a staff of cold (unseen) (71, 37, D) a +2 flail of draining (72, 11, D) a +0 dagger a +0 leather armour (72, 17, D) a +4 war axe of freezing (72, 20, D) a +0 arbalest a +0 hand axe a +0 chain mail (72, 21, D) a +0 flail (72, 36, D) a +0 heavy arbalest (72, 37, D) a +0 chain mail of willpower (73, 16, D) a staff of necromancy (73, 23, D) a +0 dagger an orc corpse (skeletalised by now) (73, 26, D) a staff of air (73, 27, D) a +3 ring mail of fire resistance (73, 36, D) a staff of air (unseen) (73, 37, D) a staff of air (74, 21, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now)