DrPimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of Fortification {rC+} [serpent talisman] rC+: It protects you from cold. an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (57, 36, D) a book of Weapons (59, 36, D) a +2 hand axe of flaming (unseen) (59, 37, D) a +2 sling of flaming (unseen) (60, 36, D) the ring "Civvod" {rF+ rCorr Str+2} [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (60, 37, D) 4 potions of haste (61, 0, D) the +5 long sword of the Spider {heavy, Str-3 Dex+2 SInv Stlth+} Str-3: It affects your strength (-3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (61, 8, D) the +1 shortbow "Veuthrakk" {drain, rF+ Str+3 Dex+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (61, 16, D) a +1 hand axe of venom (unseen) (61, 36, D) a lightning rod (4/4) (61, 37, D) the +9 rapier "Ejathromi" {flame, rN++ Stlth-} rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. It cannot be enchanted further. (unseen) (62, 8, D) a +1 mace of venom a parchment of Forge Lightning Spire (62, 9, D) a staff of fire (62, 10, D) a +0 trident (62, 27, D) a +8 chain mail of ponderousness (62, 36, D) a lightning rod (4/4) (62, 37, D) a parchment of Call Imp (63, 0, D) a +2 short sword of venom (63, 8, D) a staff of conjuration (63, 21, D) a scorpion corpse (63, 22, D) a scorpion corpse (63, 26, D) the +6 scimitar "Ynaudghacw" {valour, Dex+3} Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (63, 27, D) the +9 short sword of Gluttony {venom, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (63, 36, D) a +2 plate armour of cold resistance (unseen) (63, 37, D) a +0 cloak of stealth (unseen) (64, 16, D) the +1 quarterstaff "Boroproq" {reap, Fly rPois Int-3 Dex-4} Fly: It grants you flight. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex-4: It affects your dexterity (-4). It can be maximally enchanted to +9. (64, 17, D) +2 golden dragon scales (65, 21, D) a scorpion corpse (65, 22, D) a tarantella corpse (67, 0, D) the +10 trident of Outrage {drain, Int+2 Dex+3 Stlth+} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (68, 0, D) a +0 heavy mace (69, 36, D) the +7 morningstar of Autumn {protect, rPois rN+ SInv} rPois: It protects you from poison. rN+: It protects you from negative energy. SInv: It lets you see invisible. It can be maximally enchanted to +9. (70, 8, D) a +1 antimagic hand axe (70, 36, D) a +0 heavy mace (70, 37, D) a +6 ring of strength (70, 41, D) a +4 hand axe a +0 robe (70, 42, D) a +0 long sword (71, 16, D) an amulet of magic regeneration (71, 17, D) an amulet of magic regeneration (71, 19, D) a +0 orcbow (71, 20, D) a +0 trident of protection (71, 26, D) a +4 sling of freezing (unseen) (71, 37, D) the +3 quarterstaff of the Past {spect, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It can be maximally enchanted to +9. (71, 39, D) a +7 short sword a +0 robe (72, 8, D) a +1 heavy morningstar (72, 9, D) a +2 spear of entangling (72, 19, D) a +0 trident 4 large rocks a merfolk corpse a cyclops corpse (skeletalised by now) (72, 26, D) a +0 short sword of holy wrath (72, 37, D) a staff of cold (73, 1, D) a staff of cold (73, 19, D) a +0 trident (73, 20, D) a +0 trident a boomerang (73, 26, D) a +4 chain mail of death (73, 27, D) a +1 glaive of protection (73, 36, D) a staff of conjuration (73, 37, D) a +1 dagger of venom (74, 4, D) an iguana corpse (skeletalised by now) (75, 1, D) the +9 hand axe of Tenacity {heavy, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further.