DrPimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of Eternity {rPois Int+3} [spider talisman] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a ring of poison resistance a river rat corpse (skeletalised by now) (62, 1, D) a river rat corpse (skeletalised by now) (62, 8, D) a +3 ring mail of fire resistance (62, 11, D) a human corpse (skeletalised by now) (62, 12, D) a human corpse (skeletalised by now) (63, 0, D) a +1 vampiric great sword (63, 8, D) the +0 war axe of the Farrago {sunder, rElec Str+4 Int+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (68, 0, D) the +4 war axe of Deflation {holy, Bane rElec Str-2 Int+8} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). It cannot be enchanted further. (68, 3, D) a +0 hand axe (69, 0, D) a +1 antimagic long sword (69, 5, D) a +0 flail (70, 12, D) a wolf corpse (skeletalised by now) (71, 12, D) a +0 rapier a +0 robe a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 17, D) a ring of flight (71, 26, D) a +0 spear of venom (unseen) (71, 27, D) a tin of tremorstones (2/2) (72, 8, D) a staff of cold (72, 12, D) a black bear corpse (skeletalised by now) (72, 17, D) the +4 broad axe of Distant Worlds {speed, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (72, 26, D) a phial of floods (72, 27, D) a +4 scale mail of cold resistance (unseen) (73, 1, D) a +2 spear of entangling (unseen) (73, 16, D) a +1 flail of concussion (unseen) (73, 26, D) a +1 heavy war axe (unseen) (73, 27, D) an amulet of regeneration