DrPimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of earth (62, 1, D) a +2 whip of pain a sky beast corpse (62, 8, D) a +0 hand axe (62, 9, D) a +2 sling of freezing (62, 10, D) a +0 dagger a +0 scale mail (62, 11, D) a +0 club a +0 ring mail an orc corpse (63, 8, D) a +0 dagger (66, 9, D) a +2 heavy war axe (still there?) a +1 short sword of venom (still there?) a +0 robe (still there?) an orc corpse (still there?) (67, 0, D) the +1 glaive of the Head {freeze, rElec rPois rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. (68, 0, D) a staff of earth (68, 2, D) a +0 short sword a +0 robe (70, 9, D) a +0 spear of distortion (unseen) (71, 8, D) a +2 hand axe of flaming (71, 17, D) the +8 quarterstaff of the Enchanted Forest {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (71, 26, D) a +2 ring mail of fire resistance (unseen) (71, 27, D) a parchment of Inner Flame (72, 8, D) a +0 long sword (72, 9, D) a +1 vampiric hand axe (unseen) (72, 17, D) a +1 great mace of holy wrath (72, 26, D) the +0 leather armour of Bitterness {Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (72, 27, D) a +0 sling of freezing (unseen) (73, 1, D) a +0 club a +0 leather armour the earth staff "Betaosav" {rF+ Int+2 Summ Earth} [staff of earth] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. an orc corpse (skeletalised by now) (73, 16, D) a +2 dagger of freezing (73, 26, D) the ring "Goghatog" {rC++ rCorr Int-5} [ring of protection from cold] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (unseen) (73, 27, D) a staff of air (unseen) (74, 3, D) a +0 whip an orc corpse (skeletalised by now)