DrPimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 longbow (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 16, D) a staff of earth (unseen) (61, 26, D) a staff of cold a cane toad corpse (62, -1, D) a +0 robe a +2 dagger (62, 0, D) a +4 chain mail of fire resistance (62, 1, D) a +2 leather armour of fire resistance (unseen) (62, 8, D) a +2 heavy mace (62, 27, D) a staff of conjuration (still there?) a rime drake corpse (still there?) (63, 0, D) a +4 whip of electrocution (unseen) (63, 17, D) a staff of cold (63, 26, D) a cane toad corpse (63, 27, D) a staff of earth a river rat corpse (64, 26, D) a +1 plate armour of cold resistance a jackal corpse (65, 26, D) a staff of cold (67, 0, D) a +0 trident a +0 ring mail an orc corpse (skeletalised by now) (68, 0, D) a +0 flail (69, 0, D) a +0 dagger a +0 robe a +6 mace of protection an orc corpse (skeletalised by now) (69, 36, D) a ring of flight (70, 8, D) a +2 morningstar of draining (unseen) (70, 9, D) a staff of alchemy (70, 10, D) a +0 short sword (70, 36, D) a +0 kite shield of reflection (unseen) (70, 37, D) a +2 great sword of flaming (71, 16, D) a +0 shortbow (71, 17, D) 4 large rocks a +4 ring mail of fire resistance a cyclops corpse (skeletalised by now) (71, 26, D) a +0 long sword (71, 27, D) a staff of conjuration (71, 30, D) a +4 heavy flail a +0 scale mail (71, 36, D) a lightning rod (4/4) (71, 37, D) +0 fire dragon scales (72, 16, D) a +0 orcbow a centaur corpse (skeletalised by now) (72, 17, D) a +0 shortbow (still there?) a staff of fire (still there?) (72, 26, D) a +0 chain mail (72, 27, D) a +0 ring mail the +8 dagger of Qixoh {freeze, Will- Str+4 Dex+5} Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (72, 30, D) a +0 great mace a +0 chain mail of willpower a +0 dagger a +0 robe (72, 36, D) a staff of fire (unseen) (72, 37, D) the +3 long sword "Xubb" {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. (unseen) (73, 1, D) a +2 heavy morningstar (73, 17, D) 4 large rocks the +3 great sword of the Verdant God {venom, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a cyclops corpse (skeletalised by now) (73, 27, D) a +3 rapier of speed (73, 36, D) a staff of air (unseen) (73, 37, D) a scroll of brand weapon (73, 40, D) an elf corpse (74, 31, D) a +0 morningstar a +0 plate armour an entropy weaver corpse (74, 41, D) a +0 heavy mace (unseen) (75, 1, D) a +0 halberd (75, 16, D) 3 large rocks