DrPimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 longbow a +5 triple crossbow (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +2 dagger a +0 robe a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman of Action {Will+ rCorr} [wellspring talisman] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a +3 sling of flaming (61, 16, D) a +0 heavy spear (61, 26, D) a staff of alchemy (62, 0, D) a staff of conjuration (62, 4, D) a water moccasin corpse (skeletalised by now) (62, 9, D) a +6 ring of strength (62, 16, D) a parchment of Diamond Sawblades (62, 20, D) a wind drake corpse (62, 26, D) a +0 glaive (62, 27, D) a +3 halberd of distortion (63, 4, D) a ball python corpse (skeletalised by now) (63, 8, D) a +2 robe (63, 16, D) a +4 great sword of holy wrath (63, 17, D) a +4 vampiric falchion (63, 26, D) a staff of conjuration (63, 27, D) a +3 leather armour of cold resistance a hell hound corpse (64, 16, D) a staff of air (unseen) (64, 17, D) a +2 long sword of venom (64, 19, D) a +0 orcbow a +0 trident a merfolk corpse (64, 26, D) a +2 heavy trident (64, 27, D) a hell hound corpse (65, 19, D) a +0 trident 2 boomerangs (65, 21, D) a +0 trident 3 boomerangs a merfolk corpse (67, 0, D) the +6 quarterstaff "Ipih" {drain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (68, 0, D) a +2 chain mail of fire resistance (69, 0, D) +1 ice dragon scales (69, 36, D) a +5 ring of evasion (70, 8, D) a spider talisman (70, 9, D) the +1 helmet of Orthodoxy {rElec rN+ Regen+ Slay+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. a hell hound corpse (skeletalised by now) (70, 36, D) a +1 rapier of speed (unseen) (70, 37, D) a parchment of Bombard (71, 16, D) a +0 glaive (still there?) a staff of earth (still there?) (71, 17, D) a hell hound corpse (skeletalised by now) (71, 26, D) a staff of necromancy (unseen) (71, 27, D) a +2 ring mail of willpower (71, 36, D) an amulet of magic regeneration (71, 37, D) the +5 great sword "Gedd" {heavy, rPois rN+ Dex+2} rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 8, D) a +2 arbalest of draining a hell hound corpse (skeletalised by now) (72, 9, D) +1 ice dragon scales (72, 17, D) a +6 ring of dexterity (72, 26, D) a +0 club a +0 leather armour a +2 heavy hand axe an orc corpse (72, 27, D) a +0 falchion a +1 chain mail of willpower an orc corpse (72, 28, D) a +0 dagger a +0 robe a +0 whip a +0 leather armour an orc corpse (72, 29, D) a +0 trident a +0 plate armour an orc corpse (72, 30, D) a +0 hand axe a +0 plate armour an orc corpse (72, 36, D) a curare-tipped dart a parchment of Sphinx Sisters (72, 37, D) the +0 ring mail of the Blacksmith {rPois rC+ Int-2} rPois: It protects you from poison. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). It cannot be enchanted further. (73, 1, D) a staff of earth (73, 2, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (73, 16, D) a +4 arbalest of freezing (unseen) (73, 17, D) a +0 war axe a staff of necromancy (73, 26, D) the +7 morningstar of Peril {flame, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (73, 27, D) a staff of earth (73, 36, D) a +0 rapier of holy wrath (unseen) (73, 37, D) a parchment of Confusing Touch (74, 2, D) a +0 club