DrPimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 16, D) a +1 pair of gloves of strength (unseen) (62, 1, D) a parchment of Launch Clockwork Bee (62, 9, D) a +1 robe of cold resistance (62, 16, D) the ring "Jeuzxaig" {rCorr Int+3} [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (unseen) (62, 17, D) a sack of spiders (63, 0, D) a staff of earth (63, 16, D) the inkwell talisman of the Shining Light {Str-5 Int+4 Slay+2} [inkwell talisman] Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (63, 17, D) a manual of Earth Magic (64, 16, D) a +3 sling of electrocution (unseen) (64, 17, D) a +3 heavy orcbow (unseen) (67, 0, D) a +0 long sword a +5 scimitar of protection (68, 0, D) the +2 arbalest of the Slime-mould {freeze, rElec rC+ rN+ rCorr Str-4} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). It cannot be enchanted further. (69, 0, D) a staff of earth (70, 11, D) a +0 robe a +0 dagger an orc corpse (skeletalised by now) (71, 11, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 16, D) a +0 vampiric short sword (71, 17, D) a +2 morningstar of protection (71, 19, D) a +0 glaive (71, 20, D) a +2 heavy mace (71, 26, D) an amulet of magic regeneration (71, 27, D) a +0 trident a +8 chain mail of ponderousness (72, 9, D) a +6 ring of dexterity (72, 11, D) a +0 hand axe (72, 12, D) a +0 robe a +0 dagger (72, 16, D) a +4 ring mail of willpower (72, 17, D) a +2 robe of fire resistance (72, 18, D) a +0 hand axe (72, 20, D) a +1 short sword of protection (72, 26, D) a +6 ring of dexterity (73, 10, D) a +0 falchion (73, 16, D) a +1 troll leather armour (73, 26, D) a staff of necromancy (73, 27, D) a +4 giant club (73, 28, D) a +0 halberd (75, 1, D) a +2 chain mail of command