DrPimo the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman of the Seven Gods {Dex+3} [eel talisman] Dex+3: It affects your dexterity (+3). the lupine talisman of the Ego {rPois Str+2 Int-4 SInv} [lupine talisman] rPois: It protects you from poison. Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 3, D) a +0 whip a +0 leather armour an orc corpse (62, 0, D) an amulet of regeneration (62, 3, D) a +0 dagger a +0 robe (62, 4, D) a +0 dagger a +0 robe (62, 10, D) a +0 dagger a +0 robe a human corpse (63, 0, D) a +3 sling of draining (63, 3, D) a +0 flail a +0 scale mail an orc corpse (67, 0, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. (68, 2, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (69, 0, D) a +3 shortbow of flaming (70, 8, D) a +2 scale mail of fire resistance (70, 9, D) a +1 mace of draining (unseen) (70, 11, D) a +0 trident 3 boomerangs a merfolk corpse (71, 8, D) a +0 spectral giant spiked club (71, 10, D) a +0 trident (71, 11, D) a +0 trident a +0 trident a merfolk corpse a merfolk corpse (71, 16, D) a parchment of Teleport Other (71, 17, D) the alchemy staff of the Endless March {rPois Int+4 Alch} [staff of alchemy] rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Alch: It increases the power of your Alchemy spells. (unseen) (72, 11, D) a +0 trident of flaming a merfolk corpse (72, 16, D) a ring of positive energy (72, 17, D) a +1 rapier of flaming (unseen) (73, 16, D) a parchment of Flame Wave (73, 17, D) a +0 partisan of freezing (unseen)