ASSERT(you.duration[DUR_BEOGH_SEEKING_VENGEANCE]) in 'god-companions.cc' at line 950 failed. Version: Dungeon Crawl Stone Soup 0.32-a0-586-gd5c3ca0 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 11176633158641611449, deterministic pregen: 1 Version history: Game started: 0.32-a0-411-g744942f 0.32-a0-451-g26e3978 0.32-a0-460-gc8eefc9 0.32-a0-462-ga46d8fb 0.32-a0-468-g38b2580 0.32-a0-470-g255bbe2 0.32-a0-475-g46bb8dd 0.32-a0-485-g70f7560 0.32-a0-522-g3863d58 0.32-a0-540-g866d131 0.32-a0-558-g233958a 0.32-a0-586-gd5c3ca0 Command line: /var/dcss/builds/dcss-trunk/latest/bin/dcss -name Draconianmaid -rc /var/dcss/gamedata/dcss-trunk/rc-files/Draconianmaid.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Draconianmaid.macro -morgue /var/dcss/gamedata/dcss/morgue/Draconianmaid/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /var/dcss/sockets/Draconianmaid:2024-03-02.03:53:52.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 25 stack frames. /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x7ae6c8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x7b83be]: do_crash_dump() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x7aeb30]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7f4a434184c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f4a437be269]: /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7b7b69] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0x7b7d11] /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z24beogh_progress_vengeancev+0x1d1) [0x8db6c1]: beogh_progress_vengeance() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11monster_dieR7monster11killer_typeibbb+0x24e5) [0xb04625]: monster_die(monster&, killer_type, int, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN7monster25remove_enchantment_effectERK11mon_enchantb+0xdb0) [0xb0ba30]: monster::remove_enchantment_effect(mon_enchant const&, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN7monster8del_enchE12enchant_typebb+0x100) [0xb0cb70]: monster::del_ench(enchant_type, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN7monster16lose_ench_levelsERK11mon_enchantib+0x42) [0xb0d9b2]: monster::lose_ench_levels(mon_enchant const&, int, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN7monster20timeout_enchantmentsEi+0x151) [0xd5cf51]: monster::timeout_enchantments(int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z14update_monsterR7monsteri+0x176) [0xd5d396]: update_monster(monster&, int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12update_leveli+0xca) [0xd5e6fa]: update_level(int) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z10load_level20dungeon_feature_type14load_mode_typeRK8level_id+0x573) [0x89beb3]: load_level(dungeon_feature_type, load_mode_type, level_id const&) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xbc2) [0xcec502]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z11take_stairs20dungeon_feature_typebbb+0xbc) [0xcee79c]: take_stairs(dungeon_feature_type, bool, bool, bool) /var/dcss/builds/dcss-trunk/latest/bin/dcss(_ZN5Delay6handleEv+0x46) [0x7cfba6]: Delay::handle() /var/dcss/builds/dcss-trunk/latest/bin/dcss(_Z12handle_delayv+0x35) [0x7d0815]: handle_delay() /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2b1a3] /var/dcss/builds/dcss-trunk/latest/bin/dcss() [0xe2be0d] /var/dcss/builds/dcss-trunk/latest/bin/dcss(main+0x18c) [0x702adc]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f4a43403840]: /var/dcss/builds/dcss-trunk/latest/bin/dcss(_start+0x29) [0x7035c9]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f4a437bdf2a in __waitpid (pid=1317, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f4a437bdf2a in __waitpid (pid=1317, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000007ae545 in call_gdb (file=file@entry=0x7f4a437a8540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1315\000\000\000\000\000\000\000\000" #2 0x00000000007b83da in do_crash_dump () at dbg-asrt.cc:692 t = 1709351637 dir = "/var/dcss/gamedata/dcss/morgue/Draconianmaid/" name = "/var/dcss/gamedata/dcss/morgue/Draconianmaid/crash-Draconianmaid-20240302-035357.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(you.duration[DUR_BEOGH_SEEKING_VENGEANCE]) in 'god-companions.cc' at line 950 failed." file = 0x7f4a437a8540 <_IO_2_1_stderr_> #3 0x00000000007aeb30 in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007f4a437be269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x00000000007b7b69 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffd9b6314e0 "ASSERT(you.duration[DUR_BEOGH_SEEKING_VENGEANCE]) in 'god-companions.cc' at line 950 failed.", assert=true) at dbg-asrt.cc:818 No locals. #7 0x00000000007b7d11 in AssertFailed (expr=expr@entry=0xebacc8 "you.duration[DUR_BEOGH_SEEKING_VENGEANCE]", file=file@entry=0xe493b5 "god-companions.cc", line=line@entry=950, text=text@entry=0x0) at dbg-asrt.cc:856 mesg = "ASSERT(you.duration[DUR_BEOGH_SEEKING_VENGEANCE]) in 'god-companions.cc' at line 950 failed.\000\177\000\000q\352\234d\002\200\377\377\217\025c\233\375\177\000\000\b\000\000\000\000\000\000\000!\000\000\000\070\000\000\000\001", '\000' , "\\\000\000\000n", '\000' , "w\000\000\000|", '\000' , " {zCJ\177\000\000\020\300\024\002", '\000' ... args = {{gp_offset = 21, fp_offset = 0, overflow_arg_area = 0xffffffff00000142, reg_save_area = 0x7ffd9b6314e8}} fileName = #8 0x00000000008db6c1 in beogh_progress_vengeance () at god-companions.cc:950 bonus = mi = i = #9 0x0000000000b04625 in monster_die (mons=..., killer=KILL_RESET, killer_index=, killer_index@entry=27000, silent=, silent@entry=false, wizard=wizard@entry=false, fake=fake@entry=false) at mon-death.cc:2718 was_visible = false spectralised = duration = -1 summoned = monster_killed = hard_reset = timeout = false fake_abjure = false gives_player_xp = false drop_items = false in_transit = false was_banished = false mons_reset = true leaves_corpse = false pet_kill = false did_death_message = death_message = exploded = false anon = false targ_holy = {<_enum_bitfield_exponent_base<5, true>> = {static last_exponent = 5}, flags = 0} corpse_consumed = corpse = player_xp = mwhere = {x = 59, y = 28} #10 0x0000000000b0ba30 in monster::remove_enchantment_effect (this=0x13a4c48 , me=..., quiet=) at mon-ench.cc:662 No locals. #11 0x0000000000b0cb70 in monster::del_ench (this=this@entry=0x13a4c48 , ench=, quiet=quiet@entry=false, effect=effect@entry=true) at mon-ench.cc:386 i = me = {ench = ENCH_ABJ, degree = 4, duration = 845, maxduration = 855, who = KC_OTHER, source = 0} et = ENCH_ABJ #12 0x0000000000b0d9b2 in monster::lose_ench_levels (this=this@entry=0x13a4c48 , e=..., lev=lev@entry=246, infinite=infinite@entry=false) at mon-ench.cc:981 No locals. #13 0x0000000000d5cf51 in monster::timeout_enchantments (this=0x13a4c48 , levels=246) at timed-effects.cc:620 entry = {first = ENCH_ABJ, second = {ench = ENCH_ABJ, degree = 4, duration = 845, maxduration = 855, who = KC_OTHER, source = 0}} __for_range = std::map with 4 elements = {[ENCH_SUMMON] = {ench = ENCH_SUMMON, degree = 294, duration = 30000, maxduration = 0, who = KC_OTHER, source = 0}, [ENCH_ABJ] = {ench = ENCH_ABJ, degree = 4, duration = 845, maxduration = 855, who = KC_OTHER, source = 0}, [ENCH_PHANTOM_MIRROR] = {ench = ENCH_PHANTOM_MIRROR, degree = 0, duration = 15, maxduration = 15, who = KC_OTHER, source = 0}, [ENCH_VENGEANCE_TARGET] = {ench = ENCH_VENGEANCE_TARGET, degree = 23, duration = 30000, maxduration = 0, who = KC_YOU, source = 4294967295}} __for_begin = __for_end = ec = std::map with 4 elements = {[ENCH_SUMMON] = {ench = ENCH_SUMMON, degree = 294, duration = 30000, maxduration = 0, who = KC_OTHER, source = 0}, [ENCH_ABJ] = {ench = ENCH_ABJ, degree = 4, duration = 845, maxduration = 855, who = KC_OTHER, source = 0}, [ENCH_PHANTOM_MIRROR] = {ench = ENCH_PHANTOM_MIRROR, degree = 0, duration = 15, maxduration = 15, who = KC_OTHER, source = 0}, [ENCH_VENGEANCE_TARGET] = {ench = ENCH_VENGEANCE_TARGET, degree = 23, duration = 30000, maxduration = 0, who = KC_YOU, source = 4294967295}} #14 0x0000000000d5d396 in update_monster (turns=, mon=...) at timed-effects.cc:763 No locals. #15 update_monster (mon=..., turns=) at timed-effects.cc:735 No locals. #16 0x0000000000d5e6fa in update_level (elapsedTime=24675) at timed-effects.cc:716 mi = {i = 0} turns = 2467 #17 0x000000000089beb3 in load_level (stair_taken=stair_taken@entry=DNGN_STONE_STAIRS_DOWN_II, load_mode=, load_mode@entry=LOAD_ENTER_LEVEL_FAST, old_level=...) at files.cc:2218 level_name = "Depths:2" fast = true make_changes = return_pos = {x = 0, y = 0} hatch_name = "" popped = false stair = {val = , oldval = DNGN_UNSEEN} ylev = {val = , oldval = false} dest_pos = just_created_level = false descent_downclimb = descent_peek = false #18 0x0000000000cec502 in floor_transition (how=, whence=, whither=..., forced=, going_up=, shaft=, update_travel_cache=) at stairs.cc:1036 old_level = {branch = BRANCH_DEPTHS, depth = 1} collect_travel_data = stair_pos = {x = 48, y = 49} dest_known = speed = LOAD_ENTER_LEVEL_FAST newlevel = #19 0x0000000000cee79c in take_stairs (force_stair=DNGN_UNSEEN, going_up=, force_known_shaft=, update_travel_cache=) at stairs.cc:1122 old_feat = DNGN_STONE_STAIRS_DOWN_II how = known_shaft = shaft = false whither = #20 0x00000000007cfba6 in Delay::handle (this=0x23ede10) at delay.cc:685 No locals. #21 Delay::handle (this=0x23ede10) at delay.cc:660 No locals. #22 0x00000000007d0815 in handle_delay () at delay.cc:704 delay = #23 0x0000000000e2b1a3 in _input () at main.cc:1144 time_is_frozen = player_disabled = {was_disabled = false} #24 0x0000000000e2be0d in _launch_game () at main.cc:486 game_start = ccon = {cstate = false} #25 0x0000000000702adc in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #26 main (argc=, argv=0x7ffd9b633078) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 1315) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 34, depth = 2 Level id: Depths:2 Level build method = random_map_in_depth many_pools [deep_water 22], level layout type = rooms, absdepth0 = 23 Level vaults: minmay_the_grid_square_5x5_4x4 [minmay_the_grid_square_5x5_moneybag, minmay_the_grid_square_5x5_eight, minmay_the_grid_square_5x5_checkered_sparse, minmay_the_grid_square_5x5_n_small, minmay_the_grid_square_5x5_detours, minmay_the_grid_square_5x5_prize_itemx, minmay_the_grid_square_5x5_prize_monsterx, minmay_the_grid_square_5x5_fat_x, minmay_the_grid_square_5x5_half_checkered, minmay_the_grid_square_5x5_prize_rear_guard, minmay_the_grid_square_5x5_prize_waves, minmay_the_grid_square_5x5_bite, minmay_the_grid_square_5x5_dogpile, minmay_the_grid_square_5x5_plus, minmay_the_grid_square_5x5_minimal, minmay_the_grid_square_5x5_gyroscope] layout_basic dungeon_decor nicolae_qazlal_general_emergency grunt_pan_entry_zigzag hell_entry uniq_josephina Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Unknown command. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - spriggan defender zombie Aim: a spriggan defender zombie (severely damaged, 100% to hit) You feel a strong surge of power! The spriggan defender zombie is dispelled!! You block the spriggan defender zombie's attack. Unknown command. Unknown command. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - eidolon, p - spriggan defender zombie Aim: an eidolon (100% to hit) You feel a strong surge of power! The eidolon is dispelled!!! Unknown command. Unknown command. Unknown command. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - necromancer, p - eidolon Aim: a necromancer, wielding a +1 dagger of venom and wearing a +0 robe (100% to hit) You feel a huge surge of power! The eidolon is unaffected. Zombie hands grab the necromancer. The zombie hands constrict the necromancer. The eidolon hits you. You block the eidolon's attack. Unknown command. You hit the eidolon. The eidolon is almost destroyed. The zombie hands constrict the necromancer! You block the eidolon's attack. The eidolon hits you! You feel dopey. Unknown command. You hit the eidolon but do no damage. The eidolon is almost destroyed. The zombie hands constrict the necromancer! You kill the necromancer! Beogh accepts your kill. You block the eidolon's attack. The eidolon barely misses you. A river rat skeleton comes into view. You closely miss the eidolon. The eidolon is almost destroyed. You block the eidolon's attack. The eidolon hits you but does no damage. You block the eidolon's attack. The eidolon hits you but does no damage. Unknown command. You barely miss the eidolon. The eidolon is almost destroyed. You block the eidolon's attack. The eidolon closely misses you. Unknown command. You hit the eidolon but do no damage. You freeze the eidolon. The eidolon is almost destroyed. The river rat skeleton bites you but does no damage. You block the eidolon's attack. The eidolon hits you but does no damage. Unknown command. You hit the eidolon but do no damage. You electrocute the eidolon! You destroy the eidolon! Beogh accepts your kill. The river rat skeleton closely misses you. You block the bunyip zombie's attack. The bunyip zombie claws you but does no damage. The bunyip zombie claws you. You hit the bunyip zombie. The bunyip zombie is lightly damaged. You block the river rat skeleton's attack. You hit the bunyip zombie. The bunyip zombie is lightly damaged. The river rat skeleton closely misses you. You hit the river rat skeleton. The river rat skeleton is moderately damaged. You block the bunyip zombie's attack. x2 The bunyip zombie claws you but does no damage. The river rat skeleton bites you but does no damage. You hit the river rat skeleton but do no damage. The river rat skeleton is moderately damaged. The river rat skeleton bites you but does no damage. You hit the river rat skeleton. The river rat skeleton is severely damaged. You block the river rat skeleton's attack. You thump the river rat skeleton! You destroy the river rat skeleton! Beogh accepts your kill. The bunyip zombie barely misses you. You block the bunyip zombie's attack. x2 You hit the bunyip zombie. The bunyip zombie is lightly damaged. The bunyip zombie claws you! The bunyip zombie claws you but does no damage. You block the bunyip zombie's attack. You hit the bunyip zombie. The bunyip zombie is lightly damaged. You barely miss the bunyip zombie. The bunyip zombie is lightly damaged. The bunyip zombie claws you. The bunyip zombie claws you but does no damage. You block the bunyip zombie's attack. You hit the bunyip zombie but do no damage. The bunyip zombie is lightly damaged. You hit the bunyip zombie. The bunyip zombie is lightly damaged. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - spriggan defender zombie Aim: a spriggan defender zombie (almost destroyed, 100% to hit) You feel a huge surge of power! Zombie hands grab the bunyip zombie. Zombie hands grab the spriggan defender zombie. The zombie hands constrict the bunyip zombie! The zombie hands constrict the spriggan defender zombie! The bunyip zombie claws you! The bunyip zombie claws you. You block the bunyip zombie's attack. You hit the bunyip zombie. The bunyip zombie is moderately damaged. The zombie hands constrict the bunyip zombie! The zombie hands constrict the spriggan defender zombie!! You destroy the spriggan defender zombie! Beogh accepts your kill. You hit the bunyip zombie. The bunyip zombie is heavily damaged. The zombie hands constrict the bunyip zombie! You hit the bunyip zombie. The bunyip zombie is heavily damaged. The zombie hands constrict the bunyip zombie! You block the bunyip zombie's attack. The bunyip zombie barely misses you. You block the bunyip zombie's attack. You hit the bunyip zombie. The bunyip zombie is severely damaged. The zombie hands constrict the bunyip zombie!! You hit the bunyip zombie. You electrocute the bunyip zombie!! You destroy the bunyip zombie! Beogh accepts your kill. There is a stone staircase leading down here. Things that are here: a +1 dagger of venom; a +0 robe; a human corpse There is a stone staircase leading down here. A revenant comes into view. The revenant shouts! You see here a scroll of fog. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - revenant Aim: a revenant (100% to hit) You feel a huge surge of power! Zombie hands grab the revenant. The zombie hands constrict the revenant! The revenant struggles to escape constriction. The zombie hands constrict the revenant! The revenant struggles to escape constriction. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - revenant Aim: a revenant (moderately damaged, constricted by zombie hands, 100% to hit) You feel a surge of power! The iron shot hits the revenant!! The revenant is heavily damaged. The zombie hands constrict the revenant! The revenant struggles to escape constriction. The zombie hands constrict the revenant! The revenant struggles to escape constriction. Casting: Bombard (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - revenant Aim: a revenant (severely damaged, constricted by zombie hands, 100% to hit) You feel a surge of power! The iron shot hits the revenant!! You destroy the revenant! Beogh accepts your kill. Unknown command. s - 7 scrolls of fog (gained 1) Found 2 stones. Found a chain mail. You see here 2 stones. You now have 3355 gold pieces (gained 10). Found 3 javelins. You see here the +0 chain mail of Happy Babbling {Int+2}. You now have 3376 gold pieces (gained 21). A phantasmal warrior comes into view. Casting: Bombard (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantasmal warrior Aim: a phantasmal warrior (76% to hit) You feel a surge of power! The iron shot hits the phantasmal warrior!!! The phantasmal warrior is almost destroyed. A hobgoblin skeleton comes into view. Casting: Bombard (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantasmal warrior Aim: a phantasmal warrior (almost destroyed, 76% to hit) You feel a surge of power! The iron shot hits the phantasmal warrior!! You destroy the phantasmal warrior! Beogh accepts your kill. A hobgoblin skeleton is nearby! Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin skeleton Aim: a hobgoblin skeleton (100% to hit) You feel a huge surge of power! Zombie hands grab the hobgoblin skeleton. The zombie hands constrict the hobgoblin skeleton! You destroy the hobgoblin skeleton! Beogh accepts your kill. Okay, then. Found a stone staircase leading down. Found a plate armour. You see here a +1 ring mail of willpower. You see here a +0 plate armour. Found a scroll of identify. Found a stone staircase leading down. You now have 3395 gold pieces (gained 19). You open the door. A wraith comes into view. The wraith moves out of view. Found a wand of flame (6) and 9 gold pieces. Found 21 gold pieces. A wraith is nearby! Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - you Okay, then. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The wraith closely misses you. Unknown command. Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You block the wraith's attack. Unknown command. Unknown command. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You block the wraith's attack. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - wraith Aim: a wraith (100% to hit) Okay, then. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wraith Aim: a wraith (100% to hit) You feel a strong surge of power! The wraith is dispelled!!! You destroy the wraith! Beogh accepts your kill. Unknown command. There is an open door here. M - a wand of flame (85) (gained 6 charges) You now have 3404 gold pieces (gained 9). You now have 3425 gold pieces (gained 21). You open the door. A vampire knight comes into view. It is wielding a +0 glaive. There is an open door here. A vampire knight is nearby! A vampire knight is nearby! The vampire knight shouts! The vampire knight hits you but does no damage. You block the vampire knight's attack. The vampire knight barely misses you. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire knight Aim: a vampire knight, wielding a +0 glaive and wearing a +0 plate armour (100% to hit) You feel a strong surge of power! The vampire knight is dispelled!!! The vampire knight hits you with a +0 glaive!! You block the vampire knight's attack. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vampire knight Aim: a vampire knight, wielding a +0 glaive and wearing a +0 plate armour (severely damaged, 100% to hit) You feel a strong surge of power! The vampire knight is dispelled!!! You destroy the vampire knight! Beogh accepts your kill. Your Spellcasting skill increases to level 21! HP restored. A ghoul comes into view. Things that are here: a +0 glaive; a +0 plate armour Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ghoul Aim: a ghoul (100% to hit) You feel a huge surge of power! Zombie hands grab the ghoul. The zombie hands constrict the ghoul. You block the ghoul's attack. The ghoul barely misses you. You hit the ghoul but do no damage. The ghoul is lightly damaged. The zombie hands constrict the ghoul! You block the ghoul's attack. The ghoul claws you but does no damage. You block the ghoul's attack. The ghoul claws you. Unknown command. You hit the ghoul. The ghoul is lightly damaged. The zombie hands constrict the ghoul!! You block the ghoul's attack. The ghoul barely misses you. You hit the ghoul but do no damage. The ghoul is moderately damaged. The zombie hands constrict the ghoul!! The ghoul closely misses you. The ghoul claws you but does no damage. You hit the ghoul. The ghoul is moderately damaged. The zombie hands constrict the ghoul!! The ghoul barely misses you. You block the ghoul's attack. The ghoul claws you but does no damage. x2 You sock the ghoul! The ghoul is heavily damaged. The zombie hands constrict the ghoul!! You block the ghoul's attack. x2 You hit the ghoul. The ghoul is severely damaged. The zombie hands constrict the ghoul! You block the ghoul's attack. x2 You hit the ghoul. The ghoul is almost destroyed. The zombie hands constrict the ghoul!! You destroy the ghoul! Beogh accepts your kill. Things that are here: a +0 glaive; a +0 plate armour You open the door. A ghoul comes into view. A ghoul comes into view. There is an open door here. The ghoul attacks as it pursues you! The ghoul misses you. You block the ghoul's attack. There is an open door here. You hit the ghoul but do no damage. You block the ghoul's attack. x3 The ghoul claws you. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ghoul Aim: a ghoul (100% to hit) You feel a huge surge of power! Zombie hands grab the ghoul. The zombie hands constrict the ghoul! You block the ghoul's attack. The ghoul barely misses you. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ghoul, p - ghoul Aim: a ghoul (100% to hit) Okay, then. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ghoul, p - ghoul Aim: a ghoul (100% to hit) You feel a huge surge of power! The ghoul is unaffected. Zombie hands grab the ghoul. The zombie hands constrict the ghoul! The zombie hands constrict the ghoul. You block the ghoul's attack. x2 You hit the ghoul. You freeze the ghoul. The ghoul is lightly damaged. The zombie hands constrict the ghoul. The zombie hands constrict the ghoul! The ghoul claws you. You block the ghoul's attack. Unknown command. You hit the ghoul. The ghoul is moderately damaged. The zombie hands constrict the ghoul!! x2; The ghoul claws you! The ghoul barely misses you. You hit the ghoul but do no damage. The ghoul is heavily damaged. The zombie hands constrict the ghoul!! The zombie hands constrict the ghoul! The ghoul claws you but does no damage. x2 Unknown command. You hit the ghoul. You freeze the ghoul. The ghoul is heavily damaged. The zombie hands constrict the ghoul! The zombie hands constrict the ghoul!! The ghoul barely misses you. The ghoul claws you but does no damage. You block the ghoul's attack. x2 You sock the ghoul! The ghoul is severely damaged. The zombie hands constrict the ghoul!! x2 The zombie hands release their grip on the ghoul. You block the ghoul's attack. x2 You sock the ghoul! The ghoul is almost destroyed. The zombie hands constrict the ghoul!! You destroy the ghoul! Beogh accepts your kill. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ghoul Aim: a ghoul (severely damaged, 100% to hit) You feel a huge surge of power! Zombie hands grab the ghoul. The zombie hands constrict the ghoul. The ghoul claws you but does no damage. You block the ghoul's attack. You hit the ghoul. The ghoul is severely damaged. The zombie hands constrict the ghoul! You block the ghoul's attack. x3 The ghoul claws you but does no damage. You hit the ghoul. The ghoul is severely damaged. The zombie hands constrict the ghoul!! The ghoul claws you but does no damage. You block the ghoul's attack. You hit the ghoul. The ghoul is almost destroyed. The zombie hands constrict the ghoul! You destroy the ghoul! Beogh accepts your kill. You feel your intelligence returning. You see here a ghoul corpse. A skeletal warrior comes into view. It is wielding a +0 hand axe. A skeletal warrior is nearby! 2 skeletal warriors come into view. A skeletal warrior is wielding a +1 heavy war axe. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (100% to hit) You feel a huge surge of power! Zombie hands grab the skeletal warrior. The zombie hands constrict the skeletal warrior. The skeletal warrior struggles to escape constriction. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - skeletal warrior, p - skeletal warrior Aim: a skeletal warrior, wielding a +0 halberd (100% to hit) You feel a huge surge of power! Zombie hands grab the skeletal warrior. The zombie hands constrict the skeletal warrior. The zombie hands constrict the skeletal warrior! The skeletal warrior struggles to escape constriction. x2 The zombie hands constrict the skeletal warrior! The zombie hands constrict the skeletal warrior. The skeletal warrior hits you but does no damage. x2 You block the skeletal warrior's attack. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior, p - skeletal warrior Aim: a skeletal warrior, wielding a +0 hand axe (moderately damaged, constricted by zombie hands, 100% to hit) You feel a strong surge of power! The skeletal warrior is dispelled!!! The zombie hands constrict the skeletal warrior! You destroy the skeletal warrior! Beogh accepts your kill. The zombie hands constrict the skeletal warrior! The skeletal warrior barely misses you. You block the skeletal warrior's attack. Unknown command. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +1 heavy war axe (100% to hit) You feel a strong surge of power! The skeletal warrior is dispelled!!! The zombie hands constrict the skeletal warrior! The skeletal warrior hits you from afar with a +0 halberd. Unknown command. Unknown command. The zombie hands constrict the skeletal warrior! The skeletal warrior hits you but does no damage. x2 Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +1 heavy war axe (almost destroyed, 100% to hit) You feel a strong surge of power! The skeletal warrior is dispelled!!! You destroy the skeletal warrior! Beogh accepts your kill. The zombie hands constrict the skeletal warrior! You destroy the skeletal warrior! Beogh accepts your kill. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You see here a +1 heavy war axe. 2 laughing skulls come into view. The laughing skull gives a hideous shriek! You hear a hideous shriek! The laughing skull moves out of view. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - laughing skull Aim: a laughing skull (100% to hit) You feel a huge surge of power! Zombie hands grab the laughing skull. The zombie hands constrict the laughing skull! The laughing skull struggles to escape constriction. The zombie hands constrict the laughing skull! The laughing skull struggles to escape constriction. x2 The zombie hands constrict the laughing skull! You destroy the laughing skull! Beogh accepts your kill. The laughing skull headbutts you but does no damage. The laughing skull closely misses you. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - laughing skull Aim: a laughing skull (100% to hit) You feel a huge surge of power! Zombie hands grab the laughing skull. The zombie hands constrict the laughing skull. You block the laughing skull's attack. You sock the laughing skull! The laughing skull is moderately damaged. The zombie hands constrict the laughing skull. The laughing skull barely misses you. You block the laughing skull's attack. You hit the laughing skull but do no damage. The laughing skull is severely damaged. The zombie hands constrict the laughing skull! You destroy the laughing skull! Beogh accepts your kill. A laughing skull comes into view. You block the laughing skull's attack. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - laughing skull Aim: a laughing skull (100% to hit) You feel a huge surge of power! Zombie hands grab the laughing skull. The zombie hands constrict the laughing skull! You block the laughing skull's attack. x2 You closely miss the laughing skull. The laughing skull is moderately damaged. The zombie hands constrict the laughing skull! The laughing skull headbutts you but does no damage. You block the laughing skull's attack. You hit the laughing skull. The laughing skull is severely damaged. The zombie hands constrict the laughing skull! You destroy the laughing skull! Beogh accepts your kill. Key pressed, stopping explore. You open the door. Found 3 large rocks. A demonspawn zombie comes into view. There is an open door here. The demonspawn zombie hits you but does no damage. You block the demonspawn zombie's attack. The demonspawn zombie gores you but does no damage. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - demonspawn zombie Aim: a demonspawn zombie (100% to hit) You feel a huge surge of power! Zombie hands grab the demonspawn zombie. The zombie hands constrict the demonspawn zombie. You block the demonspawn zombie's attack. The demonspawn zombie closely misses you. You block the demonspawn zombie's attack. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - demonspawn zombie Aim: a demonspawn zombie (lightly damaged, constricted by zombie hands, 100% to hit) You feel a strong surge of power! The demonspawn zombie is dispelled!!! The zombie hands constrict the demonspawn zombie. Unknown command. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - demonspawn zombie Aim: a demonspawn zombie (severely damaged, constricted by zombie hands, 100% to hit) You feel a strong surge of power! The demonspawn zombie is dispelled!!! You destroy the demonspawn zombie! Beogh accepts your kill. There is an open door here. p - a ring of protection from fire You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or H - a ring of see invisible; > or U - a ring of wizardry Okay, then. Found a whip. You now have 3441 gold pieces (gained 16). An ancient champion comes into view. It is wielding a +3 heavy battleaxe. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ancient champion Aim: an ancient champion, wielding a +3 heavy battleaxe and wearing a +0 chain mail (100% to hit) You feel a huge surge of power! Zombie hands grab the ancient champion. The zombie hands constrict the ancient champion. The ancient champion gestures at you while chanting. The iron shot hits you!!! The zombie hands constrict the ancient champion! The ancient champion struggles to escape constriction. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ancient champion Aim: an ancient champion, wielding a +3 heavy battleaxe and wearing a +0 chain mail (lightly damaged, constricted by zombie hands, 100% to hit) You feel a surge of power! The iron shot hits the ancient champion! The ancient champion is moderately damaged. The zombie hands constrict the ancient champion! The ancient champion struggles to escape constriction. Unknown command. Casting: Bombard (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ancient champion Aim: an ancient champion, wielding a +3 heavy battleaxe and wearing a +0 chain mail (moderately damaged, constricted by zombie hands, 100% to hit) You feel a surge of power! The iron shot hits the ancient champion!! The ancient champion is almost destroyed. The zombie hands constrict the ancient champion! The ancient champion struggles to escape constriction. Unknown command. Casting: Bombard (mildly dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Bombard (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ancient champion Aim: an ancient champion, wielding a +3 heavy battleaxe and wearing a +0 chain mail (almost destroyed, constricted by zombie hands, 100% to hit) You feel a surge of power! The iron shot hits the ancient champion!! You destroy the ancient champion! Beogh accepts your kill. Things that are here: a +3 heavy battleaxe; a +0 chain mail Found a long sword. Found a book of Debilitation. You see here a +0 long sword. A bog body and a ghoul come into view. There are monsters nearby! Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - bog body Aim: a bog body (100% to hit) You feel a huge surge of power! Zombie hands grab the ghoul. Zombie hands grab the bog body. The zombie hands constrict the bog body. The zombie hands constrict the ghoul! The ghoul struggles to escape constriction. The bog body struggles to escape constriction. The zombie hands constrict the bog body! The zombie hands constrict the ghoul! You block the ghoul's attack. x2 The bog body struggles to escape constriction. The zombie hands constrict the bog body! The zombie hands constrict the ghoul! The ghoul struggles to escape constriction. The bog body struggles to escape constriction. The zombie hands constrict the bog body! You destroy the bog body! Beogh accepts your kill. The zombie hands constrict the ghoul! The ghoul misses you. The ghoul claws you! Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ghoul Aim: a ghoul (moderately damaged, constricted by zombie hands, 100% to hit) You feel a strong surge of power! The ghoul is dispelled!!!! The zombie hands constrict the ghoul! You block the ghoul's attack. The ghoul misses you. Unknown command. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ghoul Aim: a ghoul (almost destroyed, constricted by zombie hands, 100% to hit) You feel a strong surge of power! The ghoul is dispelled!!! You destroy the ghoul! Beogh accepts your kill. Unknown command. You open the door. 4 skeletal warriors come into view. A skeletal warrior is wielding a +4 scimitar of freezing. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +4 scimitar of freezing (100% to hit) You feel a huge surge of power! Zombie hands grab the skeletal warrior. Zombie hands grab the skeletal warrior. x2 The zombie hands constrict the skeletal warrior! The zombie hands constrict the skeletal warrior. The zombie hands constrict the skeletal warrior! The skeletal warrior struggles to escape constriction. x2 Unknown command. You hit the skeletal warrior. You burn the skeletal warrior! The skeletal warrior is moderately damaged. The zombie hands constrict the skeletal warrior! x3 You block the skeletal warrior's attack. The skeletal warrior escapes! Unknown command. You hit the skeletal warrior but do no damage. You burn the skeletal warrior!! The skeletal warrior is severely damaged. The zombie hands constrict the skeletal warrior! x2 The skeletal warrior barely misses you. Unknown command. You hit the skeletal warrior. The skeletal warrior is almost destroyed. The zombie hands constrict the skeletal warrior!! The zombie hands constrict the skeletal warrior! You destroy the skeletal warrior! Beogh accepts your kill. The skeletal warrior struggles to escape constriction. The skeletal warrior closely misses you. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +4 scimitar of freezing (moderately damaged, 100% to hit) You feel a strong surge of power! The skeletal warrior is dispelled!!! The zombie hands constrict the skeletal warrior!! You destroy the skeletal warrior! Beogh accepts your kill. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +4 scimitar of freezing (almost destroyed, 100% to hit) You feel a strong surge of power! The skeletal warrior is dispelled!!! You destroy the skeletal warrior! Beogh accepts your kill. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - skeletal warrior Aim: a skeletal warrior, wielding a +0 war axe (100% to hit) You feel a strong surge of power! The skeletal warrior is dispelled! You block the skeletal warrior's attack. Unknown command. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - skeletal warrior Aim: a skeletal warrior, wielding a +0 war axe (moderately damaged, 100% to hit) You feel a strong surge of power! The skeletal warrior is dispelled!!! You destroy the skeletal warrior! Beogh accepts your kill. There is an open door here. Things that are here: a +0 war axe; a +0 dire flail You see here a +0 battleaxe. You see here a +0 battleaxe. There is an open door here. Things that are here: a +0 war axe; a +0 dire flail You see here a +4 scimitar of freezing. You open the door. A formless jellyfish zombie comes into view. A formless jellyfish zombie is nearby! Found a fuming yellow potion. There is an open door here. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - formless jellyfish zombie Aim: a formless jellyfish zombie (100% to hit) You feel a huge surge of power! Zombie hands grab the formless jellyfish zombie. The zombie hands constrict the formless jellyfish zombie! The formless jellyfish zombie hits you! The formless jellyfish zombie barely misses you. You thump the formless jellyfish zombie! You electrocute the formless jellyfish zombie!! The formless jellyfish zombie is moderately damaged. The zombie hands constrict the formless jellyfish zombie! The formless jellyfish zombie hits you but does no damage. The formless jellyfish zombie barely misses you. You hit the formless jellyfish zombie. The formless jellyfish zombie is heavily damaged. The zombie hands constrict the formless jellyfish zombie!! You block the formless jellyfish zombie's attack. The formless jellyfish zombie grabs you. The formless jellyfish zombie constricts you. Unknown command. You hit the formless jellyfish zombie. You burn the formless jellyfish zombie!! The formless jellyfish zombie is almost destroyed. The zombie hands constrict the formless jellyfish zombie!! You destroy the formless jellyfish zombie! Beogh accepts your kill. There is an open door here. A jackal skeleton comes into view. You block the jackal skeleton's attack. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - jackal skeleton Aim: a jackal skeleton (100% to hit) You feel a huge surge of power! Zombie hands grab the jackal skeleton. The zombie hands constrict the jackal skeleton! You destroy the jackal skeleton! Beogh accepts your kill. Found 22 gold pieces. A dire elephant skeleton comes into view. A dire elephant skeleton is nearby! Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - dire elephant skeleton Aim: a dire elephant skeleton (100% to hit) You feel a huge surge of power! Zombie hands grab the dire elephant skeleton. The zombie hands constrict the dire elephant skeleton, but do no damage. You block the dire elephant skeleton's attack. You hit the dire elephant skeleton but do no damage. The zombie hands constrict the dire elephant skeleton! You block the dire elephant skeleton's attack. You hit the dire elephant skeleton. The dire elephant skeleton is lightly damaged. The zombie hands constrict the dire elephant skeleton! The dire elephant skeleton tramples you but does no damage. You hit the dire elephant skeleton but do no damage. You freeze the dire elephant skeleton. The dire elephant skeleton is moderately damaged. The zombie hands constrict the dire elephant skeleton! The dire elephant skeleton closely misses you. You hit the dire elephant skeleton. The dire elephant skeleton is heavily damaged. The zombie hands constrict the dire elephant skeleton!! You block the dire elephant skeleton's attack. You hit the dire elephant skeleton but do no damage. The dire elephant skeleton is severely damaged. The zombie hands constrict the dire elephant skeleton!! You block the dire elephant skeleton's attack. You hit the dire elephant skeleton. You destroy the dire elephant skeleton! Beogh accepts your kill. You now have 3463 gold pieces (gained 22). You open the door. There is an open door here. An ancient champion comes into view. It is wielding a +3 great mace of flaming. The ancient champion gestures wildly while chanting. The ancient champion seems to speed up. An ancient champion is nearby! Found a book of Death. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ancient champion Aim: an ancient champion, wielding a +3 great mace of flaming and wearing a +0 chain mail (fast, 100% to hit) You feel a huge surge of power! Zombie hands grab the ancient champion. The zombie hands constrict the ancient champion. The ancient champion struggles to escape constriction. x2 The zombie hands constrict the ancient champion! You block the ancient champion's attack. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ancient champion Aim: an ancient champion, wielding a +3 great mace of flaming and wearing a +0 chain mail (moderately damaged, fast, constricted by zombie hands, 100% to hit) You feel a strong surge of power! The ancient champion is dispelled!!! The zombie hands constrict the ancient champion! You destroy the ancient champion! Beogh accepts your kill. Things that are here: a +3 great mace of flaming; a +0 chain mail You pick up a book of Death and begin reading... You add the spells Haunt and Infestation to your library. You see here a +0 long sword. Things that are here: a +0 glaive; a +0 plate armour A phantasmal warrior comes into view. The phantasmal warrior closely misses you. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantasmal warrior Aim: a phantasmal warrior (100% to hit) You feel a strong surge of power! The phantasmal warrior is dispelled!! You block the phantasmal warrior's attack. Unknown command. Casting: Dispel Undead (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantasmal warrior Aim: a phantasmal warrior (heavily damaged, 100% to hit) You feel a strong surge of power! The phantasmal warrior is dispelled!!! You destroy the phantasmal warrior! Beogh accepts your kill. Unknown command. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. As you open the gate, it creaks loudly! Found a stone staircase leading down. There is an open gate here. You open the door. A cane toad skeleton comes into view. There is an open door here. A cane toad skeleton is nearby! Found 14 gold pieces. Aiming: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - cane toad skeleton Aim: a cane toad skeleton (100% to hit) You feel a huge surge of power! Zombie hands grab the cane toad skeleton. The zombie hands constrict the cane toad skeleton! The cane toad skeleton struggles to escape constriction. The zombie hands constrict the cane toad skeleton. You block the cane toad skeleton's attack. Casting: Borgnjor's Vile Clutch (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Dispel Undead (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - cane toad skeleton Aim: a cane toad skeleton (moderately damaged, constricted by zombie hands, 100% to hit) You feel a strong surge of power! The cane toad skeleton is dispelled!!! You destroy the cane toad skeleton! Beogh accepts your kill. Beogh breathes life back into Brandogh, Bolgrim and Orcesus. You swap places. Unknown command. Unknown command. You swap places. What level of the Depths? (default 1, ? - help) There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Magic restored. There is an open door here. Things that are here: a +0 chain mail; a +0 great sword There is a staircase back to the Vaults here. You climb upwards. Welcome back to the Vaults! There is a staircase to the Crypt here. There is a dry fountain here. There is an open gate here. There is an open door here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. There is an open door here. There is an open door here. There is a large open door here. There is an open door here. There is an open door here. There is a gate leading back out of this place here. You go up through the gate. Welcome back to the Dungeon! There is a gate to the Vaults here. Things that are here: a +0 robe; a +4 dagger You swap places. Things that are here: a +0 plate armour; a +0 heavy war axe There is an open gate, spattered with blood here. There is an open gate here. You see here a human skeleton. There is an open gate here. You see here a human skeleton. There is an open gate here. You see here an orb of light. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is an escape hatch in the ceiling here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You swap places. There is an open door here. There is a staircase to the Depths here. You climb downwards. Welcome back to the Depths! There is a staircase back to the Dungeon here. Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. Brandogh is recalled. Bolgrim is recalled. Unknown command. You swap places. There is a staircase back to the Dungeon here. You can't go down here! Unknown command. Unknown command. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Depths here. Unknown command. Unknown command. Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Welcome back, Draconianmaid the Mummy Conjurer. Beogh says: Show the world what it means to be an orc! Press ? for a list of commands and other information. You swap places. Things that are here: a +0 dire flail; a +0 dire flail There is a stone staircase leading down here. There is a stone staircase leading down here. You climb downwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-411-g744942f 0.32-a0-451-g26e3978 0.32-a0-460-gc8eefc9 0.32-a0-462-ga46d8fb 0.32-a0-468-g38b2580 0.32-a0-470-g255bbe2 0.32-a0-475-g46bb8dd 0.32-a0-485-g70f7560 0.32-a0-522-g3863d58 0.32-a0-540-g866d131 0.32-a0-558-g233958a 0.32-a0-586-gd5c3ca0 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Monster 'spark wasp' (64, 12) [midx = 0] currently acting: <<<<<<<<< Name: spark wasp Base name: spark wasp Full name: spark wasp On/in/over feature: floor Foe: player Target: (65, 28) At target: nothing Patrolling: (45, 22) Inventory: Spells: slot #0: Blinkbolt attitude: 0, behaviour: 2, number: 0, flags: 0x4000000410 colour: -1, foe_memory: 0, shield_blocks:0 god: No God, seen_context: 0 >>>>>>>>> Player: {{{{{{{{{{{ Name: [Draconianmaid] Species: Mummy Job: Conjurer HP: 168/168; mods: 0/0 MP: 51/51; mod: 0 Stats: 13 (13) 25 (25) 11 (11) Position: (0, 0) , god: Beogh (14), turn_is_over: 0, banished: 0 Delayed (1): type: descending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 15 | 6525 | 0/975 Short Blades | X | 0 | 0 | 0 | 0 | 0/70 Long Blades | X | 0 | 0 | 0 | 0 | 0/70 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/70 Polearms | X | 0 | 0 | 0 | 0 | 0/70 Staves | X | 0 | 0 | 0 | 0 | 0/70 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/70 Throwing | X | 0 | 0 | 0 | 0 | 0/70 Armour | X | 0 | 0 | 4 | 707 | 0/353 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 2 | 178 | 0/178 Shields | X | 0 | 0 | 15 | 9227 | 0/1379 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 50 | 21 | 9963 | 311/1078 Conjurations | X | 0 | 0 | 12 | 5727 | 0/1061 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/70 Necromancy | X | 0 | 0 | 12 | 4050 | 0/750 Translocations | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 1 | 50 | 11 | 5384 | 612/955 Ice Magic | X | 0 | 0 | 8 | 2829 | 284/636 Air Magic | X | 0 | 0 | 7 | 1985 | 6/566 Earth Magic | X | 0 | 0 | 10 | 3924 | 0/848 Alchemy | X | 0 | 0 | 4 | 1029 | 322/353 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 4 | 707 | 0/353 Spell bugs: Durations: #114: 25 Attributes: #12: 5607 #13: 2144 #23: 10654 #24: 1139420719 #34: 1 #49: 6241 Mutations: cold resistance: 1 (innate) negative energy resistance: 3 (innate) torment resistance: 2 (innate) heat vulnerability: 1 (innate) in touch with death: 2 (innate) no potions: 1 (innate) faith: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #39: +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} eq slot #1, inv slot #45: +2 cloak of preservation eq slot #2, inv slot #9: +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} eq slot #3, inv slot #3: +0 pair of gloves eq slot #4, inv slot #1: +3 pair of mountain boots {steadfast, rC+} eq slot #5, inv slot #16: +2 kite shield of protection eq slot #6, inv slot #47: +5 moon troll leather armour {Spirit, Regen++ MP+5} eq slot #7, inv slot #33: ring of see invisible eq slot #8, inv slot #46: ring of wizardry eq slot #9, inv slot #22: amulet of the Monkey {rF++ Regen+} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_axe >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>