Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8 (webtiles) character file. Game seed: 7523744647226509698 502552 Draconianmaid the Unseen (level 24, -16/189 HPs) Began as a Mummy Enchanter on Mar 24, 2024. Was a High Priest of Ashenzari. Demolished by a vault guard ... wielding a +1 battleaxe (18 damage) ... on level 5 of the Vaults on Apr 10, 2024. The game lasted 04:58:10 (79229 turns). Draconianmaid the Unseen (Mummy Enchanter) Turns: 79229, Time: 04:58:13 Health: -16/189 AC: 12 Str: 12 XL: 24 Next: 7% Magic: 45/45 EV: 18 Int: 27 God: Ashenzari [*****.] Gold: 3723 SH: 16 Dex: 17 Spells: 1/59 levels left rFire + + . i - +9 quick blade of Ashenzari's Suspicion {freeze, Cun, Melee} (curse) rCold + + . A - +2 kite shield rNeg + + + H - +3 troll leather armour of the Celestial Augur {Regen+, Dev, Bglg} (curse) rPois ∞ X - +0 helmet of the Fated Awkwardness {Int+3, Elem, Fort} (curse) rElec + T - scarf of Ashenzari's Adversity {rC+ rF+, Fort, Comp} (curse) rCorr . n - +2 pair of gloves "Perceptive Negation" {Bglg, Self} (curse) SInv + S - +0 pair of boots of Ashenzari's Stars {rElec Regen+, Sorc, Elem} (curse) Will +++.. h - amulet of the Chained Sage {Regen+, Melee, Range} (curse) Stlth +++++++++ R - ring "Vynikal" {rF+ Int+2 Dex+2 Stlth+} HPRegen 2.91/turn B - ring of Ashenzari's Portent {rF+, Melee, Bglg} (curse) MPRegen 0.29/turn %: clarity, faith @: very slightly contaminated, studying Earth Magic A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 2, no potions, faith }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Shatter the Chains You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 9 branches of the dungeon, and saw 43 of its levels. You also visited: Bailey, Gauntlet, Ice Cave and Wizlab. You collected 5854 gold pieces. You spent 2131 gold pieces at shops. Inventory: Hand Weapons i - the cursed +9 quick blade of Ashenzari's Suspicion (weapon) {freeze, Cun, Melee} (You acquired it on level 5 of the Dungeon) It has a curse which improves the following skills: Cunning: Dodging and Stealth. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Missiles j - 26 poisoned darts (quivered) L - 10 curare-tipped darts U - 4 throwing nets Armour n - the cursed +2 pair of gloves "Perceptive Negation" (worn) {Bglg, Self} (You found it on level 4 of the Dungeon) It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Introspection: Fighting and Spellcasting. A - a +2 kite shield (worn) H - the cursed +3 troll leather armour of the Celestial Augur (worn) {Regen+, Dev, Bglg} (You found it on level 9 of the Dungeon) Regen+: It increases your rate of health regeneration. It has a curse which improves the following skills: Devices: Evocations. Beguiling: Hexes and Translocations. S - the cursed +0 pair of boots of Ashenzari's Stars (worn) {rElec Regen+, Sorc, Elem} (You found it in a Gauntlet) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. T - the cursed scarf of Ashenzari's Adversity (worn) {rC+ rF+, Fort, Comp} (You found it on level 4 of the Spider Nest) It has a curse which improves the following skills: Fortitude: Armour and Shields. Companions: Summonings and Necromancy. X - the cursed +0 helmet of the Fated Awkwardness (worn) {Int+3, Elem, Fort} (You found it on level 3 of the Elven Halls) It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Fortitude: Armour and Shields. Jewellery a - a ring of willpower h - the cursed amulet of the Chained Sage (around neck) {Regen+, Melee, Range} (You found it on level 1 of the Dungeon) [amulet of regeneration] Regen+: It increases your rate of health regeneration. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Ranged Combat: Ranged Weapons and Throwing. l - an amulet of reflection p - a ring of protection from cold B - the cursed ring of Ashenzari's Portent (right hand) {rF+, Melee, Bglg} (You found it on level 9 of the Dungeon) [ring of protection from fire] rF+: It protects you from fire. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Beguiling: Hexes and Translocations. D - a ring of flight E - the amulet of Cecovism {rElec Regen+ RegenMP+ Dex-3} (You took it off a deep elf master archer on level 3 of the Elven Halls) [amulet of magic regeneration] It increases your rate of magic regeneration. Dex-3: It affects your dexterity (-3). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. Q - the ring of Redy {rPois rC++ rCorr} (You found it in a Gauntlet) [ring of resist corrosion] rC++: It greatly protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. R - the ring "Vynikal" (left hand) {rF+ Int+2 Dex+2 Stlth+} (You found it in a Gauntlet) [ring of protection from fire] Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Stlth+: It makes you more stealthy. Wands b - a wand of mindburst (15) q - a wand of polymorph (38) r - a wand of digging (23) F - a wand of flame (50) I - a wand of paralysis (27) J - a wand of roots (20) P - a wand of light (9) Scrolls d - 14 scrolls of revelation f - a scroll of enchant weapon g - 2 scrolls of amnesia k - 6 scrolls of fog o - 6 scrolls of torment t - 12 scrolls of blinking v - 9 scrolls of fear w - 5 scrolls of immolation x - a scroll of summoning z - 12 scrolls of teleportation K - a scroll of silence N - a scroll of vulnerability V - 5 scrolls of poison Miscellaneous e - a Gell's gravitambourine (2/2) m - a phial of floods C - a tin of tremorstones (2/2) G - a lightning rod (4/4) O - a sack of spiders Skills: - Level 13.2(15.3) Fighting - Level 11.3(15.4) Short Blades - Level 2.3(4.0) Throwing - Level 2.5(5.0) Armour - Level 12.9(15.0) Dodging + Level 20.7(22.6) Stealth - Level 13.2(16.3) Shields - Level 16.3(18.3) Spellcasting + Level 10.8(13.0) Conjurations + Level 13.3(17.4) Hexes - Level 6.0(8.1) Necromancy - Level 7.8(11.0) Earth Magic - Level 8.0(10.2) Alchemy - Level 6.1(8.3) Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 b - Confusing Touch Hex 87% N/A 0% 3 c - Orb of Destruction Conj 38% 9d11 17% 7 d - Irradiate Conj/Alch 36% 3d23 1% 5 e - Yara's Violent Unrav Hex/Alch 39% 3d16 1% 5 f - Blink Tloc 54% N/A 4% 2 g - Enfeeble Hex 43% N/A 2% 7 h - Dispel Undead Necr 100% 3d31 1% 4 i - Silence Hex/Air 32% N/A 3% 5 j - Ignite Poison Fire/Alch 52% N/A 4% 4 k - Bombard Conj/Erth 37% 9d6 4% 6 l - Passwall Erth 71% N/A 1% 3 m - Lee's Rapid Deconstr Erth 35% 3d18* 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 100% N/A 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Necrotise Necr 100% 1d9 1% 1 Sandblast Erth 100% 2d20 1% 1 Sting Conj/Alch 100% 1d9 1% 1 Apportation Tloc 54% N/A 3% 1 Freeze Ice 100% 1d10 3% 1 Summon Small Mammal Summ 100% N/A 3% 1 Jinxbite Hex 100% N/A 0% 2 Sigil of Binding Hex 87% N/A 0% 3 Tukima's Dance Hex 87% N/A 0% 3 Cigotuvi's Dreadful Rot Necr/Alch/Air 100% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Searing Ray Conj 100% 2d8 1% 2 Dazzling Flash Conj/Hex 100% N/A 1% 3 Hailstorm Conj/Ice 57% 3d11 1% 3 Inner Flame Hex/Fire 64% N/A 1% 3 Mephitic Cloud Conj/Alch/Air 61% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Vampiric Draining Necr 100% 2d13 1% 3 Anguish Hex/Necr 59% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 74% 2d9 1% 4 Cause Fear Hex 43% N/A 1% 4 Dimensional Bullseye Hex/Tloc 32% N/A 1% 4 Fulminant Prism Conj/Alch 36% 3d18 1% 4 Petrify Alch/Erth 70% N/A 1% 4 Iskenderun's Battlesphe Conj 76% 2d12 1% 5 Iskenderun's Mystic Bla Conj/Tloc 57% 2d12 (+2d62% 4 Summon Mana Viper Hex/Summ 64% N/A 3% 5 Lesser Beckoning Tloc 54% N/A 4% 2 Animate Armour Summ/Erth 100% N/A 4% 4 Curse of Agony Necr 100% N/A 4% 5 Call Imp Summ 52% N/A 5% 2 Martyr's Knell Necr/Summ 82% N/A 8% 4 Arcjolt Conj/Air 28% 1d38 8% 5 Fireball Conj/Fire 28% 3d12 8% 5 Maxwell's Portable Pile Tloc 27% 2d(7-21) 10% 3 Teleport Other Tloc 27% N/A 10% 3 Volatile Blastmotes Fire/Tloc 54% 2d14 10% 3 Call Canine Familiar Summ 26% N/A 11% 3 Frozen Ramparts Ice 54% 1d9 11% 3 Summon Ice Beast Ice/Summ 26% N/A 11% 3 Freezing Cloud Conj/Ice/Air 24% 6-21 17% 5 Passage of Golubria Tloc 27% N/A 32% 4 Vhi's Electric Charge Tloc/Air 54% N/A 32% 4 Summon Blazeheart Golem Fire/Summ 26% N/A 34% 4 Summon Lightning Spire Summ/Air 26% N/A 34% 4 Conjure Ball Lightning Conj/Air 28% 3x3d8 38% 6 Starburst Conj/Fire 28% 6d9 38% 6 Spellforged Servitor Conj/Summ 28% N/A 93% 7 Dispersal Tloc 13% N/A 99% 6 Gell's Gavotte Tloc 13% 2d(17-25) 99% 6 Plasma Beam Fire/Air 13% 2x1d24 99% 6 Malign Gateway Summ/Tloc 13% N/A 100% 7 Manifold Assault Tloc 13% N/A 100% 7 Monstrous Menagerie Summ 13% N/A 100% 7 Disjunction Tloc 13% N/A 100% 8 Maxwell's Capacitive Co Air 13% ∞ 100% 8 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:11 Shoals (4/4) Lair:3 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Bailey (visited) IceCv (visited) WizLab (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Shops: D:13 :*: Orc:1 ! Orc:2 ?*[([!*([ Elf:2 *:(?( Vaults:2 [ Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Shoals:1 Depths:1 Depths:3 Pandemonium: Depths:2 Depths:3 Ziggurat: Depths:3 Trove: Depths:4 (show abyssal rune of Zot) Annotations: Lair:4 1 runed translucent door Shoals:1 1 runed translucent door Elf:1 3 runed translucent doors, ozjimbob's ghost, journeyman MiFi Elf:2 3 runed translucent doors Vaults:4 exclusion: door Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are strongly in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You erupt in a fountain of uncontrolled magic! The vault guard is blasted with magical radiation!!! You kill the vault guard! The vault guard is blasted with magical radiation!! You kill the vault guard! The vault guard is blasted with magical radiation!! You kill the vault guard! You are contaminated with residual magic. Unknown command. No target in view! No target in view! You start resting. You hear a horrible gurgling sound! x2; You hear a shout! x3 You feel less contaminated with magical energies. You start resting. HP restored. You start resting. The sentinel's mark upon you fades away. You start resting. Magic restored. You climb downwards. You block the vault guard's attack. The vault guard hits you with a +2 long sword of holy wrath!! You convulse!! You block the vault guard's attack. The vault guard barely misses you. You block the vault guard's attack. The vault guard hits you with a +0 great sword. The vault guard hits you with a +2 great sword!! The vault guard misses you. The vault guard hits you with a +2 great sword of holy wrath! You convulse!! The vault guard hits you with a +0 long sword!! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +0 great sword!! * * * LOW HITPOINT WARNING * * * The vault guard hits you with a +2 long sword of holy wrath! * * * LOW HITPOINT WARNING * * * You convulse! * * * LOW HITPOINT WARNING * * * The vault guard misses you. The vault guard hits you with a +1 battleaxe!! You die... ,,*,,*,,,,***,,,, *##..#....##...,, ,....#....#...*,, ,,...........***, *###.....C..####* ,.....p........., ,......<<......., ,.....