Dungeon Crawl Stone Soup version 0.34-b1-46-g4715434a6a (webtiles) character file. Game seed: 7855334657889596509 70 Draconius the Conjurer (level 4, -9/35 HPs) Began as an Armataur Conjurer on Feb 7, 2026. Mangled by a sleepcap (19 damage) ... while put to sleep by a sleepcap... on level 3 of the Dungeon. The game lasted 00:05:46 (438 turns). Draconius the Conjurer (Armataur Conjurer) Turns: 438, Time: 00:05:46 Health: -9/35 AC: 4 Str: 12 XL: 4 Next: 4% Magic: 6/7 EV: 1 Int: 21 God: Gold: 52 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . (100%) e - +0 halberd rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 1.09/turn %: roll @: sleeping A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons b - a +0 club d - a +0 rapier e - a +0 halberd (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour Scrolls c - a scroll of teleportation {unknown} d - a scroll of noise {unknown} e - a scroll of silence {unknown} Potions g - 2 potions of magic f - a potion of curing {unknown} j - a potion of ambrosia {unknown} k - a potion of enlightenment {unknown} Skills: - Level 1.0 Fighting - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations + Level 2.7 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Unknown command. Unknown command. Unknown command. e - a +0 halberd Unknown command. You unwield your +0 rapier. e - a +0 halberd (weapon) You see here a gnoll corpse. You roll towards the sleepcap! You roll towards the sleepcap! The sleepcap releases spores at you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You miscast Searing Ray. Nothing appears to happen. The sleepcap releases spores at you. The sleepcap releases spores at you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap completely misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #..... ##'''## #####.....# ..........# ######...# #...# #...# #f..## ### #@...+ #.. #†#.## ... #.. #.#..+..... #.. #.####....# #.. .#######....+..... #.. ...........##...# #.. ##########......#######.. #............##. #.....#......##. You could see a sleepcap. Vanquished Creatures A sleepcap (D:3) A gnoll (D:3) 2 adders (D:2) 2 ribbon worms (D:2) An orc (D:3) 2 endoplasms 5 ball pythons A bat (D:3) A frilled lizard (D:3) A goblin (D:1) A kobold (D:3) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Draconius the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 129 | D:2 | Reached skill level 4 in Conjurations 129 | D:2 | Reached XP level 2. HP: 17/22 MP: 1/4 210 | D:2 | Reached skill level 1 in Fighting 223 | D:2 | Reached skill level 2 in Spellcasting 229 | D:2 | Reached skill level 1 in Translocations 246 | D:2 | Learned a level 2 spell: Searing Ray 269 | D:2 | Reached XP level 3. HP: 22/28 MP: 1/6 414 | D:3 | Reached skill level 2 in Translocations 414 | D:3 | Reached XP level 4. HP: 20/35 MP: 0/7 438 | D:3 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_ring, minmay_tetromino_s2 D:2: layout_loops_ring, minmay_shallow_snake_nest D:3: layout_basic, serial_shops, shop, grunt_ministairs_15, hellmonk_no_cap Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 4 | 4.0 Fighting | 1 | 1.0 Spellcasting | 2 | 2.0 Translocations | 1 2 | 2.7 Dodging | | 1.3 Stealth | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | || 12 Melee: Club | 1 | || 1 Unarmed | 1 | || 1 Rapier | 10 | || 10 Cast: Magic Dart | 29 | || 29 Searing Ray | 4 | 1 || 5 Stab: Sleeping | 2 | || 2 Distracted | 1 | || 1 Armour: Robe | 25 | 5 || 30 Dodge: Dodged | 9 | 2 || 11