Seeded DCSS version 0.33-a0-781-g979fcb14f9 (webtiles) character file. Game seed: 7040056571697364609 (custom seed) 40 DukeSoulforger the Chiller (level 3, -2/25 HPs) Began as a Merfolk Ice Elementalist on Jan 21, 2025. Slain by a kobold ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:09:24 (1163 turns). DukeSoulforger the Chiller (MfIE) Turns: 1163, Time: 00:09:26 Health: -2/25 AC: 2 Str: 8 XL: 3 Next: 50% Magic: 0/6 EV: 12 Int: 16 God: Gold: 64 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles g - 6 silver javelins Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} f - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic Skills: * Level 0.6 Fighting + Level 2.9 Dodging - Level 2.3 Stealth + Level 0.1 Unarmed Combat + Level 2.2 Spellcasting + Level 5.2 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d6 7% 3 Ozocubu's Armour Ice 18% N/A 7% 3 Ensorcelled Hibernation Hex/Ice 20% N/A 11% 2 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Fugue of the Fallen Necr 1% N/A 52% 3 Anguish Hex/Necr 0% N/A 90% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric hand axe, wearing a +2 ring mail of fire resistance and quivering stones (100% to hit) You freeze Terence. Terence is lightly wounded. Terence hits you with a +1 vampiric hand axe! Terence draws strength from your wounds! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric hand axe, wearing a +2 ring mail of fire resistance and quivering stones (100% to hit) You freeze Terence. Terence is moderately wounded. Terence hits you with a +1 vampiric hand axe. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric hand axe, wearing a +2 ring mail of fire resistance and quivering stones (moderately wounded, 100% to hit) You freeze Terence. Terence is heavily wounded. Terence barely misses you. A rat comes into view. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 vampiric hand axe, wearing a +2 ring mail of fire resistance and quivering stones (heavily wounded, 100% to hit) You freeze Terence. Terence is severely wounded. The rat squeaks loudly. Terence barely misses you. You hit Terence. Terence is almost dead. Terence looks irritated. Terence hits you with a +1 vampiric hand axe. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 short sword. You die... ........# .... ........# . ........# . ........# #.....@... ........# ### #...#.... ####.#### ..####...K... ##..# ..##....... #..## ###......... #.## #########@@K# #....# #.# ##.........#.# #....# #.# #..#########.# #..# #.###.## #.#####.## #.#...# #..†....# #...### ######..# #.### #.## ### ### You could see Terence and a kobold. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms 2 giant cockroaches (D:2) 2 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas 3 ball pythons 3 bats 2 frilled lizards 3 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DukeSoulforger the Merfolk Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 333 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 856 | D:2 | Reached XP level 3. HP: 21/25 MP: 3/6 906 | D:2 | Noticed Terence 917 | D:2 | Reached skill level 5 in Ice Magic 1163 | D:2 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 5 | 5.2 Fighting | | 0.6 Dodging | | 2.9 Stealth | | 2.3 Unarmed Combat | | 0.1 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 6 Dagger || 16 Cast: Freeze || 36 Stab: Sleeping || 4 Armour: Robe || 25 Dodge: Dodged || 23 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1162 | 1094 | 68 | 235 | 386 | 2 | 581.0 | Dungeon | 1162 | 1094 | 68 | 235 | 386 | 2 | 581.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 851 daAuts D:2: 311 daAuts