DunwichHorror Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 31, D:1) 18 stones (3, 8, D:1) a +0 leather armour (4, 27, D:1) a +0 dagger (6, 10, D:1) a +0 club (7, 11, D:1) a +0 club (12, 42, D:1) 8 needles of sleeping (14, 28, D:1) a cursed +0 club (19, 9, D:1) a +0 club (21, 33, D:1) a +0 club (23, 9, D:1) a +0 club (27, 38, D:1) a +0 dagger (37, 6, D:1) a +1 hunting sling of flaming Level 2 of the Dungeon (0, 0, D:2) 25 stones (11, 0, D:2) a +0 scale mail (30, -23, D:2) 8 poisoned needles (39, 8, D:2) a +0 club (40, -18, D:2) a +0 dagger (41, -32, D:2) a +0 club (44, -26, D:2) 22 arrows (44, -25, D:2) 21 stones Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 16, D:3) a +0 hunting sling (3, 6, D:3) a +0 club (3, 19, D:3) 21 bolts a +0 short sword (5, -13, D:3) a +0 hand axe (5, -9, D:3) a +0 robe (10, 5, D:3) a stone a +0 ring mail (10, 8, D:3) a +0 club (11, 2, D:3) a stone (12, 2, D:3) a stone (18, 8, D:3) a +0 short sword a +0 leather armour (19, 8, D:3) a +0 club (20, 8, D:3) a +0 hand axe a +0 scale mail (27, 15, D:3) a +0 club (28, 15, D:3) a +0 flail a +0 ring mail (28, 16, D:3) a +0 short sword (28, 17, D:3) a +0 falchion a +0 leather armour (44, -16, D:3) 17 bolts Level 4 of the Dungeon (12, -27, D:4) a +0 trident (16, -51, D:4) a +0 trident (16, -50, D:4) a +0 robe a +0 dagger (16, -49, D:4) a +0 leather armour (16, -22, D:4) a +0 chain mail a +0 mace (17, -22, D:4) a +0 leather armour a +0 club (26, -22, D:4) a +0 dagger (32, -49, D:4) a +0 club a cursed +0 plate armour (41, -32, D:4) a +0 hand crossbow Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (13, -47, D:5) a +0 giant spiked club (14, -46, D:5) a +0 robe (16, 1, D:5) 14 stones Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (10, -29, D:6) a +0 whip a +0 spear a +0 spear a +0 scale mail a +0 flail (11, -29, D:6) a +0 whip (14, -36, D:6) a +0 dagger (17, -12, D:6) a +0 leather armour (29, -6, D:6) 25 stones (38, -39, D:6) 22 arrows a +0 shortbow (40, -38, D:6) an arrow (51, -37, D:6) a +0 scale mail (52, -23, D:6) a +0 giant club Level 7 of the Dungeon [Shop] Tasoanai's Distillery a potion of flight (45 gold) a potion of ambrosia (120 gold) (0, 0, D:7) a +0 rapier (5, 12, D:7) a +2 ring of intelligence (7, 11, D:7) a +0 club a +0 chain mail (9, 10, D:7) a +0 hand axe a +0 chain mail a +0 whip a +0 leather armour (12, 5, D:7) a +0 flail a +0 leather armour a +0 chain mail a +0 ring mail a +0 whip a cursed +0 ring mail a +0 dagger a +0 robe (24, 14, D:7) a +0 falchion (25, 14, D:7) a +0 hand axe a +0 flail a +0 club a +0 trident (26, 4, D:7) a +0 shortbow 8 arrows (27, 2, D:7) an arrow (28, 0, D:7) an arrow (28, 1, D:7) an arrow (30, 17, D:7) 24 arrows (34, -17, D:7) 13 stones (34, 1, D:7) a +0 mace (35, 2, D:7) the +2 pair of gloves of Intuition {Dex-5 Slay+3 SInv} It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. (38, 11, D:7) a +0 dagger a +0 robe (41, -12, D:7) 15 stones (42, -9, D:7) 21 sling bullets (46, -14, D:7) a +0 dagger a +0 robe (46, -12, D:7) an arrow (47, -13, D:7) a +0 shortbow 6 arrows a +0 short sword (47, -12, D:7) a cursed -2 dagger a +0 robe a +0 mace a +0 mace a +0 leather armour (51, -27, D:7) 26 sling bullets Level 8 of the Dungeon (0, 0, D:8) an arrow (0, 4, D:8) a +0 trident (2, 0, D:8) 3 arrows (2, 4, D:8) a +0 chain mail a +1 dagger of freezing a +0 chain mail a +0 scimitar 15 arrows a cursed -3 shortbow (3, 4, D:8) a +0 mace of protection (8, 10, D:8) a +0 flail (9, -22, D:8) a +0 robe (9, 8, D:8) a +0 mace (9, 9, D:8) a +0 robe a +0 dagger (10, 8, D:8) a cursed -1 dagger (11, 5, D:8) a +0 whip (11, 15, D:8) a +0 robe (12, -13, D:8) a +0 chain mail a +0 short sword (18, -23, D:8) a +0 trident (22, -10, D:8) a +0 leather armour a +0 war axe (23, -9, D:8) a +0 hunting sling (24, -12, D:8) 26 stones (25, -7, D:8) a +0 leather armour (26, -14, D:8) a +0 leather armour (41, 16, D:8) 17 arrows (43, -12, D:8) a +0 longbow (45, -13, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) 10 stones (7, 21, D:9) a +0 scale mail a +0 flail (20, -11, D:9) a +0 war axe a +0 leather armour (35, -24, D:9) a +0 plate armour a +0 mace (36, -25, D:9) a +0 ring mail a +0 dagger a +0 mace (37, -26, D:9) a +0 leather armour a +0 short sword (38, -26, D:9) a +0 morningstar (38, -25, D:9) a +0 leather armour a +0 hand axe a +0 mace a +0 ring mail a +0 dagger a +0 ring mail a +0 flail a +0 giant spiked club a +0 ring mail a +0 flail a +0 falchion a +0 leather armour a +0 hand axe a +0 chain mail (38, -24, D:9) a +0 chain mail a +0 dire flail a +0 dagger a +0 leather armour a cursed +0 club a +0 whip (46, -22, D:9) a +0 hand axe Level 10 of the Dungeon (0, 0, D:10) 23 stones (12, -25, D:10) 2 stones (33, -2, D:10) a +0 dagger a cursed +0 ring mail a +0 short sword a +0 hand axe (39, 20, D:10) an uncursed staff of power Level 11 of the Dungeon [Shop] Lomufepi's Assorted Antiques a +0 spear (93 gold) a +0 plate armour (713 gold) a +0 trident (108 gold) a +0 helmet (139 gold) a +1 fire dragon armour (2077 gold) a +0 ring mail (124 gold) a scroll of magic mapping (108 gold) a +0 leather armour (62 gold) a +0 mace (93 gold) a wand of flame (29/48) (480 gold) (0, 0, D:11) 20 stones (16, -34, D:11) the cursed +0 quarterstaff "Jagyapp" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. It has a curse placed upon it. (28, -9, D:11) 19 stones (43, -39, D:11) 15 stones Level 12 of the Dungeon (0, 0, D:12) a +0 great sword of protection (3, 6, D:12) a +0 dagger a +0 robe (6, 6, D:12) an uncursed staff of summoning (20, 47, D:12) a scroll of random uselessness (43, 51, D:12) a +1 blowgun a +0 short sword of distortion (56, 41, D:12) the amulet of Miagg {Spirit MP-9 Int+9 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+9). It affects your magic capacity (-9). It makes you more stealthy. (57, 39, D:12) a +0 giant club Level 13 of the Dungeon (0, 0, D:13) a +0 long sword a +0 chain mail (12, -19, D:13) a +0 long sword a +0 plate armour (34, 22, D:13) 20 stones (40, 26, D:13) 14 stones (44, -6, D:13) a stone (46, 35, D:13) a +0 club a cursed +0 leather armour (47, -1, D:13) an arrow (47, 0, D:13) 6 stones (47, 3, D:13) an arrow (47, 34, D:13) a +0 dagger a +0 robe (48, 0, D:13) a cursed +1 dagger of freezing a +0 robe 21 arrows (49, -9, D:13) a stone (50, -8, D:13) a stone (58, 25, D:13) a scroll of random uselessness Level 14 of the Dungeon (0, 0, D:14) an uncursed staff of energy (19, -11, D:14) a +0 robe (21, -29, D:14) a wand of flame (25/48) (27, -42, D:14) a potion of lignification (32, 10, D:14) a +0 giant club (35, -32, D:14) a +0 scale mail (35, -18, D:14) a potion of degeneration (39, -20, D:14) a +0 spear (47, -15, D:14) a +0 leather armour (48, -9, D:14) 27 stones (65, -28, D:14) a +0 robe Level 15 of the Dungeon (0, 0, D:15) a +0 pair of gloves (53, 4, D:15) a +0 war axe a +0 chain mail a +0 large shield (58, -9, D:15) a +0 falchion (59, -19, D:15) a +0 spear the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +2 hand axe of flaming a +0 plate armour a +0 robe a potion of degeneration Level 2 of the Orcish Mines [Shop] Hotzax's Antique Weapon Shoppe a +4 hunting sling (705 gold) the cursed +2 war axe "Vonior" {chop, rElec rF+} (996 gold) It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. It has a curse placed upon it. a +0 whip (75 gold) a +0 trident (105 gold) a +2 longbow of freezing (603 gold) a +0 scythe (90 gold) a +0 mace (90 gold) the +3 trident "Ketwoup" {antimagic, Dex+3} (1164 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). a +0 battleaxe of chopping (351 gold) a +1 long sword of protection (336 gold) a +0 flail (105 gold) a +0 hunting sling of freezing (141 gold) a +2 broad axe of venom (504 gold) [Shop] Rehu's General Store a scroll of remove curse (54 gold) a potion of haste (180 gold) a plain deck of changes (252 gold) a potion of cure mutation (450 gold) a wand of disintegration (11/24) (270 gold) 28 stones (50 gold) an uncursed ring of wizardry (540 gold) a scroll of remove curse (54 gold) [Shop] Hyif Ebbofud's Antique Weapon Shoppe a +0 flail (133 gold) a +1 flail of protection (425 gold) a +0 glaive (247 gold) a +0 short sword (114 gold) the +11 arbalest of Mastery {freeze, rElec} (2929 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. a +0 spear of piercing (247 gold) a +0 whip (95 gold) a +0 great sword of holy wrath (520 gold) a +0 flail (133 gold) a +0 hand axe (114 gold) the +0 great mace "Debroc" {crush, Str+3} (874 gold) It inflicts extra damage upon your enemies. It affects your strength (+3). [Shop] Ushroud's Antique Weapon Emporium a +1 antimagic quarterstaff (570 gold) a +0 giant spiked club (57 gold) a +0 trident (105 gold) a +0 battleaxe (195 gold) a +0 vampiric demon whip (1410 gold) a +3 arbalest of flaming (753 gold) a +0 short sword (90 gold) Level 1 of the Lair of Beasts (0, 0, Lair:1) the +5 long sword of Starshine {slice, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (1, 12, Lair:1) 13 stones (9, -17, Lair:1) 2 potions of degeneration a Necronomicon the +1 cloak of Kleptomania {-Tele rF++ MR+ Str+2} It affects your strength (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. 2 scrolls of amnesia 3 potions of mutation a Grand Grimoire Level 2 of the Lair of Beasts (0, 0, Lair:2) 21 stones (14, 35, Lair:2) 15 arrows (35, 11, Lair:2) 18 bolts (41, 2, Lair:2) a +0 plate armour Level 3 of the Lair of Beasts (0, 0, Lair:3) 16 stones (8, 15, Lair:3) 13 stones (18, 24, Lair:3) a +0 great sword (24, -26, Lair:3) a book of Necromancy (27, -25, Lair:3) a cursed -3 hand crossbow (35, -20, Lair:3) a +0 robe (41, -12, Lair:3) 23 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) 28 stones (14, 0, Lair:4) 16 gold pieces (16, 2, Lair:4) a +0 war axe (16, 12, Lair:4) a +0 long sword a +0 scale mail (26, 8, Lair:4) 21 gold pieces Level 5 of the Lair of Beasts (24, -5, Lair:5) 19 stones (37, -14, Lair:5) a +0 flail (43, -18, Lair:5) 28 stones (51, 9, Lair:5) a +0 helmet (52, 7, Lair:5) a wand of paralysis (16/24) (54, 8, Lair:5) a cursed -2 leather armour Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 spear (8, 9, Lair:6) a +0 leather armour (10, -18, Lair:6) a +0 spear (14, -2, Lair:6) a +0 rapier (37, 8, Lair:6) 21 sling bullets Level 7 of the Lair of Beasts (6, -3, Lair:7) a scroll of identify Level 1 of the Swamp (0, 0, Swamp:1) 12 stones (2, 23, Swamp:1) 25 stones (21, 32, Swamp:1) a scroll of random uselessness (38, 35, Swamp:1) a +0 ring mail Level 2 of the Swamp (0, 0, Swamp:2) a +0 halberd a +0 leather armour (1, -20, Swamp:2) a wand of iceblast (0/15) the ring "Xeawu" {Dex+4 SInv Stlth+} [ring of stealth] It affects your dexterity (+4). It lets you see invisible. It makes you more stealthy. (3, -14, Swamp:2) a +0 quarterstaff (8, -32, Swamp:2) the +10 sword of Jihad {holy, *Rage rN+ EV+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. It makes you less stealthy. Level 3 of the Swamp (0, 0, Swamp:3) a +0 quarterstaff (unseen) (2, -4, Swamp:3) 26 stones (17, 18, Swamp:3) a hydra corpse (skeletalised by now) Level 4 of the Swamp (0, 0, Swamp:4) a hydra corpse (25, -16, Swamp:4) 14 stones Level 6 of the Pits of Slime (0, 0, Slime:6) 13 stones (1, -1, Slime:6) the +7 dagger "Extec" {flame, -Tele rF+ MR++ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (2, -2, Slime:6) 17 stones (3, 1, Slime:6) 20 stones (8, -10, Slime:6) 17 stones (8, -8, Slime:6) the cursed +0 plate armour of Buiklih {rElec rF+ rC+ Int-4} It affects your intelligence (-4). It protects you from fire. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (8, -3, Slime:6) the cursed +1 dagger of the Morning {freeze, rC+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (11, -10, Slime:6) the +4 hand crossbow "Ystir" {venom, Str+2 Dex+5} It poisons the ammo it fires. It affects your strength (+2). It affects your dexterity (+5).