DunwichHorror Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, -1, D:1) a +1 spear of venom (5, 6, D:1) a +0 short sword (7, 15, D:1) a +0 dagger (13, 24, D:1) a +0 club (21, -10, D:1) a cursed +0 dagger 2 stones (22, -8, D:1) a stone (23, -8, D:1) a cursed -1 dagger (30, 7, D:1) 18 bolts (36, 1, D:1) a +0 club (37, 2, D:1) 10 sling bullets (41, -1, D:1) a +0 spear (47, 30, D:1) a +0 ring mail (48, 32, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (7, 0, D:2) 30 arrows (14, 27, D:2) a stone (15, 28, D:2) a +0 whip 4 stones (25, 15, D:2) a +1 dagger of electrocution (26, 10, D:2) a +0 club (33, 21, D:2) a stone (33, 22, D:2) a +0 club (33, 23, D:2) a +0 hunting sling 4 stones (41, 50, D:2) a +0 ring mail (53, -3, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling (3, 3, D:3) a +0 leather armour (4, 30, D:3) a +0 robe (8, 28, D:3) Sif Muna's Handbook of Protection Spells Type Level a - Infusion Charms 1 (10, 4, D:3) a +0 club a cursed +0 ring mail (14, 33, D:3) 14 poisoned needles (16, 10, D:3) 20 sling bullets (22, 13, D:3) a book of Minor Magic (22, 19, D:3) 2 stones (23, -4, D:3) 20 stones (23, -1, D:3) a cursed +0 leather armour (23, 19, D:3) a stone (25, -9, D:3) 13 bolts (29, 12, D:3) a cursed -1 club (29, 19, D:3) a +0 dagger (34, -6, D:3) a +0 club (36, 6, D:3) 17 stones (42, 10, D:3) a +0 leather armour (44, 9, D:3) a +0 club Level 4 of the Dungeon (3, -6, D:4) a +0 ring mail (5, -14, D:4) a +0 trident (11, -1, D:4) a +2 spear of flaming (11, 13, D:4) a +0 scale mail (14, 5, D:4) a cursed -2 battleaxe (23, -21, D:4) 15 arrows (26, -16, D:4) a +0 lajatang (27, -24, D:4) a +0 leather armour (27, 18, D:4) a +0 club (39, 26, D:4) 8 gold pieces (40, 26, D:4) 12 poisoned needles (40, 27, D:4) 23 gold pieces (41, 26, D:4) a scroll of teleportation (42, 26, D:4) 14 gold pieces (43, 26, D:4) 16 gold pieces (46, -23, D:4) a +0 club a +0 leather armour (51, -8, D:4) a +0 spear a +0 halberd a +0 club a +0 spear a +0 flail a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 flail an exploding tomahawk a +0 mace 15 stones (2, 0, D:5) a +0 flail (2, 1, D:5) a stone (2, 2, D:5) a stone (2, 3, D:5) a +0 flail a +0 ring mail (2, 26, D:5) a +0 mace (15, 38, D:5) a +0 ring mail a cursed -2 whip a +0 ring mail (22, 30, D:5) 23 arrows (28, 36, D:5) a +0 scale mail (30, 18, D:5) a stone (31, 3, D:5) a +0 spear (31, 18, D:5) 2 stones (31, 19, D:5) a +0 robe a +0 dagger a cursed +0 robe a +0 dagger of venom (31, 21, D:5) 2 stones a +0 mace a +0 leather armour (32, -3, D:5) a book of Frost (32, 5, D:5) a stone (32, 20, D:5) a +0 flail (33, 1, D:5) 13 arrows (33, 2, D:5) 2 stones a +0 whip (33, 4, D:5) 8 stones (34, 5, D:5) a stone (34, 34, D:5) a +0 mace (38, 8, D:5) a book of Frost (45, 1, D:5) a +0 whip Level 6 of the Dungeon (0, 0, D:6) a +0 hand crossbow (18, 21, D:6) a +0 club (21, 26, D:6) a +0 leather armour (21, 27, D:6) a +0 spear (21, 29, D:6) a book of Spatial Translocations (22, 12, D:6) 12 stones (23, 15, D:6) a +0 robe (26, 11, D:6) a +0 leather armour (27, 24, D:6) a +0 giant spiked club a cursed -1 giant club (29, 20, D:6) a +0 dagger (29, 21, D:6) 26 bolts (33, -2, D:6) 27 stones (36, -3, D:6) a cursed +0 scale mail (41, 4, D:6) 13 poisoned needles (45, 10, D:6) a +0 chain mail (48, -3, D:6) a wand of random effects (25/48) Level 7 of the Dungeon [Shop] Xisig's Antique Weapon Shop a +0 trident (84 gold) a +0 flail (84 gold) a +0 morningstar (96 gold) the +8 broad axe of Honwuna {flame, +Rage rElec Str-5 Stlth-} (1267 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It insulates you from electricity. It lets you go berserk. It makes you less stealthy. a +1 short sword of venom (254 gold) a +0 rapier (96 gold) a +0 club (24 gold) [Shop] Vafutzin's Food Shoppe a bread ration (60 gold) a meat ration (60 gold) 4 fruits (72 gold) a bread ration (60 gold) a meat ration (60 gold) a meat ration (60 gold) a meat ration (60 gold) a meat ration (60 gold) a meat ration (60 gold) a bread ration (60 gold) a royal jelly (24 gold) 2 fruits (36 gold) [Shop] Cociru's Weapon Boutique a +1 broad axe of electrocution (238 gold) a +0 rapier (56 gold) a +1 mace of protection (148 gold) a +4 flail of holy wrath (396 gold) 26 arrows (72 gold) 16 poisoned needles (89 gold) a +2 falchion of slicing (231 gold) a +0 hand axe (42 gold) a +0 war axe of flaming (116 gold) 17 arrows (47 gold) 25 stones (35 gold) a +2 great mace of draining (331 gold) 15 stones (21 gold) [Shop] Suarrut's Food Shop a royal jelly (26 gold) a bread ration (65 gold) a bread ration (65 gold) a meat ration (65 gold) a royal jelly (26 gold) a fruit (19 gold) a bread ration (65 gold) a meat ration (65 gold) 4 fruits (78 gold) a meat ration (65 gold) [Shop] Jyasiuj's Weapon Shop a +0 rapier (44 gold) 21 stones (23 gold) a +0 war axe of chopping (79 gold) 25 arrows (55 gold) the +8 arbalest of Ischimah {elec, rC++ Str+2 Dex-4 SInv} (832 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your dexterity (-4). It greatly protects you from cold. It lets you see invisible. a +0 shortbow (33 gold) a +3 quarterstaff (231 gold) a +4 longbow (291 gold) a +0 hand crossbow (38 gold) (0, 0, D:7) 15 arrows (4, -9, D:7) a +0 falchion (8, 11, D:7) a +0 giant club (18, 4, D:7) a cursed +0 leather armour (21, -15, D:7) a +0 falchion (25, 19, D:7) 2 arrows (25, 20, D:7) a +0 shortbow 11 arrows (26, 19, D:7) an arrow (34, -27, D:7) a +0 trident (38, 4, D:7) a +0 ring mail (39, 6, D:7) a +0 dagger a +0 robe (40, 7, D:7) a +0 mace (40, 8, D:7) a +0 robe a cursed -2 dagger (48, 25, D:7) 14 bolts (49, 13, D:7) a +0 robe a +0 dagger (50, 5, D:7) a +0 dagger (50, 13, D:7) a +0 hand axe (51, 23, D:7) 27 arrows (53, -9, D:7) 8 arrows (53, 12, D:7) a +0 executioner's axe of freezing Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe (6, -3, D:8) a +0 dagger a +0 leather armour (7, -2, D:8) a +0 hand axe a +0 leather armour a +0 hand axe (7, -1, D:8) a +0 mace a +0 chain mail (13, 2, D:8) a +0 flail (14, 7, D:8) a +0 falchion a +0 leather armour (22, 14, D:8) a +0 flail a +0 plate armour (23, -24, D:8) an arrow (23, -23, D:8) 2 arrows (23, -22, D:8) an arrow (23, -21, D:8) an arrow (23, -20, D:8) an arrow (23, -19, D:8) an arrow (23, -17, D:8) a +0 shortbow 3 arrows (24, 11, D:8) 21 stones (26, -26, D:8) a +0 giant spiked club (28, 10, D:8) 17 stones (39, -9, D:8) a +0 halberd (41, -8, D:8) a +0 short sword (41, -2, D:8) 23 stones (43, -17, D:8) a +0 dagger a stone (43, -16, D:8) a +2 falchion of flaming (43, -4, D:8) a +0 cloak a cursed +0 dagger Level 9 of the Dungeon (0, 0, D:9) a stone (6, 9, D:9) 25 stones (13, 0, D:9) a +0 short sword (14, -8, D:9) 17 gold pieces (15, 0, D:9) a cursed -3 flail (20, -4, D:9) a +0 falchion a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of ambrosia (25, -13, Lair:1) a scroll of identify (28, 11, Lair:1) 16 gold pieces (36, 21, Lair:1) 19 gold pieces (37, 20, Lair:1) 4 fruits (41, 20, Lair:1) a +1 dagger of venom Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 ring mail (4, -1, Lair:2) a +0 dagger of venom (5, -7, Lair:2) 21 gold pieces (8, -6, Lair:2) 14 gold pieces (8, -5, Lair:2) 13 gold pieces (9, 2, Lair:2) 17 gold pieces (10, -9, Lair:2) 12 stones Level 1 of the Swamp (0, 0, Swamp:1) 21 gold pieces