DunwichHorror the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 ice dragon scales a +5 plate armour (7, -1, D) 3 potions of berserk rage 6 potions of haste 10 potions of heal wounds (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (60, 3, D) a black bear corpse (61, 0, D) a +1 mace of protection (61, 8, D) an uncursed staff of fire (61, 16, D) a book of Power (62, 0, D) the cursed +0 scale mail of Agazi {rN+} It protects you from negative energy. It has a curse placed upon it. (62, 1, D) the +2 quarterstaff of the Orcish Mines {flame, rElec rC- rN+ Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (62, 3, D) a cursed -3 short sword a +0 robe a +0 buckler (62, 9, D) a +2 quarterstaff of draining (62, 12, D) a tarantella corpse a tarantella corpse a tarantella corpse (62, 16, D) a +4 rapier of holy wrath (62, 17, D) a +1 cloak of invisibility (63, 0, D) a +3 longbow of velocity (63, 8, D) a +4 long sword of protection (63, 12, D) a scorpion corpse (63, 16, D) a +1 long sword of protection (63, 17, D) an uncursed ring of ice (64, 16, D) a +1 ring mail of poison resistance (64, 17, D) a +2 trident of piercing (67, 0, D) a crystal ball of energy (68, 0, D) a +4 chain mail of fire resistance (71, 17, D) an uncursed staff of summoning (71, 26, D) a +2 mace of crushing (71, 27, D) a +1 hunting sling of freezing (72, 9, D) a +1 ring mail of cold resistance (72, 16, D) a +7 giant spiked club (72, 22, D) a porcupine corpse (still there?) a wolf corpse (still there?) (72, 26, D) an uncursed staff of cold (72, 27, D) a +2 glaive of pain (72, 31, D) a scorpion corpse (73, 3, D) a +0 dagger (73, 16, D) the +7 quarterstaff of Destiny {crush, Str+2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It lets you see invisible. (73, 22, D) a crocodile skeleton (73, 26, D) a +5 blowgun (73, 31, D) a scorpion corpse (74, 3, D) a +0 broad axe a +0 scale mail (75, 1, D) a book of Maledictions