DunwichHorror the Dungeon (0, 50, D) a crystal ball of energy (0, 51, D) an uncursed staff of poison (0, 52, D) a +0 robe of resistance (0, 56, D) a large rock (1, 32, D) a +0 long sword (1, 33, D) the +6 hunting sling of Nuwn {flame, rF- rC++ rN+++ Int-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-4). It makes you vulnerable to fire. It greatly protects you from cold. It renders you almost immune to negative energy. (1, 34, D) a book of Party Tricks (1, 50, D) a phial of floods (1, 51, D) a +6 rapier of venom (2, 14, D) the cursed +2 hunting sling of the Ghost {velocity, rN++} Any stone fired from it inflicts extra damage. It greatly protects you from negative energy. It has a curse placed upon it. (2, 15, D) an uncursed ring of protection from cold (2, 16, D) a +1 flail of crushing (2, 32, D) a +5 dagger of protection (2, 34, D) a +0 dagger (2, 50, D) Fuhoh Hury's Collected Works on Frigorific Curses Spells Type Level Known a - Corona Hexes 1 no b - Tukima's Dance Hexes 3 yes c - Leda's Liquefaction Hexes/Earth 4 no d - Silence Hexes/Air 5 yes e - Simulacrum Ice/Necromancy 6 no (2, 51, D) a cursed staff of wizardry (2, 52, D) the Almanac of Execration and Weightlessness Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Deflect Missiles Charms/Air 6 yes c - Darkness Hexes 6 no (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of summoning (3, 15, D) a book of Death (3, 16, D) an uncursed staff of energy (3, 33, D) a +0 dagger (3, 34, D) a Necronomicon (3, 50, D) a crystal ball of energy (3, 51, D) the +5 robe of Oheuqar {rElec SInv} It insulates you from electricity. It lets you see invisible. (3, 52, D) a +2 great sword of flaming (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +7 rapier of the Sybil {flame, rElec rF+ rN++ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It protects you from fire. It insulates you from electricity. It greatly protects you from negative energy. (4, 15, D) a book of Alchemy (4, 16, D) the Catalogue of Damaging Protection Spells Type Level Known a - Infusion Charms 1 yes b - Sting Conjuration/Poison 1 no c - Ring of Flames Charms/Fire 7 no (4, 32, D) a crystal ball of energy (4, 33, D) a fan of gales (4, 34, D) an arrow (unseen) (4, 50, D) a book of Necromancy (4, 51, D) an uncursed staff of energy (4, 52, D) a large rock (unseen) (4, 55, D) 5 large rocks (unseen) (5, 14, D) a manual of Summonings (5, 15, D) an uncursed staff of energy (5, 16, D) a +2 battleaxe of venom (5, 32, D) a +0 leather armour (5, 33, D) a +0 rapier (5, 34, D) an arrow (unseen) (5, 35, D) an arrow (5, 50, D) a +2 hand axe of chopping (5, 52, D) 2 large rocks (unseen) (5, 54, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (5, 55, D) a large rock (5, 57, D) a titan corpse (6, 14, D) the cursed +0 halberd of Honour {venom, +Fly rPois Dex-4} It poisons the flesh of those it strikes. It affects your dexterity (-4). It protects you from poison. It lets you fly. It has a curse placed upon it. (6, 15, D) a lamp of fire (6, 16, D) a lamp of fire (6, 19, D) a +1 scythe of slicing (still there?) a +0 demon trident (still there?) (6, 32, D) the +8 trident "Rossonis" {pierce, rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. (6, 33, D) a book of Power (6, 34, D) an uncursed ring of ice (6, 36, D) an arrow (6, 40, D) an arrow (still there?) a +2 flail of protection (still there?) (6, 52, D) a large rock a fan of gales (6, 55, D) 2 large rocks a +0 battleaxe of freezing a +0 battleaxe of freezing (6, 56, D) a +0 dire flail (still there?) a +1 battleaxe of freezing (still there?) (6, 57, D) a +1 battleaxe of freezing (unseen) (7, 14, D) an uncursed staff of earth (7, 15, D) an uncursed ring of magical power (7, 19, D) a +0 giant spiked club (7, 21, D) a +1 scythe of slicing (still there?) a +0 vampiric scythe (still there?) (7, 31, D) an arrow (7, 33, D) a +6 ring of strength a +6 ring of dexterity (7, 34, D) the ring of the Jester {MR+ Str+4 Stlth-} [ring of attention] It affects your strength (+4). It affects your resistance to hostile enchantments. It makes you less stealthy. (7, 36, D) a +3 trident of protection (still there?) an arrow (still there?) (7, 37, D) a +0 short sword (unseen) (7, 38, D) a +0 long sword (unseen) (7, 39, D) an arrow (7, 40, D) an arrow (7, 41, D) 2 arrows (7, 42, D) a +0 longbow (still there?) an arrow (still there?) (7, 50, D) an uncursed staff of summoning (7, 51, D) a Fen Folio (7, 52, D) a book of Beasts (7, 55, D) a +0 great mace (unseen) (7, 57, D) a +0 dire flail (still there?) a +0 battleaxe of freezing (still there?) (7, 59, D) a large rock (8, 15, D) a fan of gales (8, 16, D) a +3 great sword of holy wrath (8, 19, D) a +5 scythe of protection (8, 32, D) 3 arrows (still there?) 2 arrows (still there?) (8, 33, D) 2 arrows (still there?) an arrow (still there?) (8, 34, D) an uncursed staff of cold (8, 37, D) a +0 longbow a +1 leather armour of magic resistance 37 arrows (8, 38, D) a +2 short sword of protection a +0 leather armour the ring of Qigoack {EV+4 Int+9} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+9). a +0 longbow a +0 leather armour a +0 longbow a cursed -1 leather armour a +0 longbow 65 arrows a cursed -2 leather armour a +1 battleaxe of freezing a +0 rapier a +0 rapier a +0 leather armour a +2 trident of distortion an elf corpse (8, 39, D) an arrow (unseen) (8, 40, D) a +0 longbow (still there?) an uncursed staff of fire (still there?) (8, 41, D) an arrow (8, 50, D) a book of Misfortune (8, 51, D) an uncursed staff of death (8, 52, D) a +1 war axe of chopping (8, 55, D) a +0 dire flail (still there?) a +1 battleaxe of freezing (still there?) (8, 56, D) a +0 dire flail (still there?) a +1 great sword of flaming (still there?) (8, 57, D) 4 large rocks (unseen) (9, 14, D) a +1 scale mail of cold resistance (9, 15, D) an uncursed staff of fire (9, 16, D) a +3 morningstar of holy wrath (9, 19, D) a +2 scythe of flaming (9, 32, D) a +0 longbow of flaming (9, 34, D) a +0 shortbow (still there?) a +2 plate armour of cold resistance (still there?) (9, 35, D) an arrow (unseen) (9, 38, D) a +0 short sword the ring of Lualeex {rN+ Stlth-} [ring of attention] It protects you from negative energy. It makes you less stealthy. a +0 rapier a +0 rapier a +0 leather armour a +0 longbow 19 arrows a +0 leather armour (9, 39, D) 2 arrows (9, 50, D) a book of Debilitation (9, 51, D) an uncursed staff of wizardry (9, 52, D) a +1 triple crossbow of flaming (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +8 hand crossbow "Dwarf's Death" {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (10, 15, D) a +3 battleaxe of flaming (10, 16, D) a +3 ring mail of positive energy (10, 31, D) a +0 long sword (unseen) (10, 32, D) a phial of floods (10, 34, D) an arrow (unseen) (10, 36, D) a +0 shortbow (still there?) 2 arrows (still there?) (10, 37, D) a +0 halberd of venom (unseen) (10, 38, D) a +0 short sword (still there?) a cursed -2 short sword (still there?) (10, 39, D) a +1 whip of freezing (unseen) (10, 50, D) a fan of gales (10, 51, D) the Incunabulum of Execration and Evil Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Sublimation of Blood Necromancy 2 no c - Inner Flame Hexes/Fire 3 no d - Fulminant Prism Conjuration/Hexes 4 no e - Metabolic Englaciation Hexes/Ice 5 yes f - Dispel Undead Necromancy 5 no (10, 52, D) a +3 plate armour of cold resistance (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed staff of earth (11, 15, D) the +10 arbalest of the Vanishing Shrikes {elec, rF+ Int+4 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from fire. (11, 16, D) an uncursed ring of poison resistance (11, 32, D) Sif Muna's Catalogue of Gliding Dislocation Spells Type Level Known a - Swiftness Charms/Air 2 no b - Gell's Gravitas Translocation 3 yes c - Summon Lightning Spire Summoning/Air 4 yes d - Silence Hexes/Air 5 yes e - Deflect Missiles Charms/Air 6 yes (11, 34, D) the +5 chain mail of the Lonely Blessings {rElec MP+9 Dex+3} It affects your dexterity (+3). It insulates you from electricity. It affects your magic capacity (+9). (11, 37, D) an arrow (11, 50, D) an uncursed staff of power (11, 51, D) a +2 hand axe of venom (11, 52, D) a box of beasts (12, 14, D) an uncursed staff of earth (12, 15, D) the cursed ring of Wu Jian's Delight {rN+ Str-3 Int+3 Dex-5 Slay+2} [ring of strength] It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It has a curse placed upon it. (12, 16, D) a +3 scale mail of poison resistance (12, 32, D) an uncursed staff of air (12, 33, D) an uncursed staff of fire (12, 34, D) a +0 short sword (12, 52, D) the +2 scale mail of the Ego {+Fly rElec MR- Str+5 Dex-5} It affects your strength (+5). It affects your dexterity (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. (13, 32, D) an uncursed staff of air (13, 33, D) a +0 rapier (13, 34, D) a +1 quarterstaff of protection (13, 50, D) a book of Beasts (13, 52, D) a +3 hunting sling of flaming (14, 50, D) an uncursed staff of poison (14, 51, D) an uncursed amulet of magic regeneration (14, 52, D) a lightning rod (4/4) (15, 33, D) an arrow (15, 34, D) an arrow (18, 48, D) an uncursed ring of stealth (18, 49, D) a lightning rod (4/4) (19, 0, D) a +0 scimitar (19, 1, D) a crystal ball of energy (19, 16, D) a +2 quarterstaff of protection (19, 17, D) a +1 scale mail of fire resistance (19, 32, D) the +7 shortbow "Zabeuf Loe" {velocity, rPois Dex+3} Any arrow fired from it inflicts extra damage. It affects your dexterity (+3). It protects you from poison. (19, 33, D) the cursed +3 hand crossbow of Shrieking Terror {freeze, rElec rPois Str+3 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (19, 48, D) a +3 plate armour of poison resistance (19, 49, D) an uncursed ring of ice (19, 50, D) a +4 dagger of electrocution (20, 0, D) a book of Party Tricks (20, 1, D) a phial of floods (20, 16, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (20, 17, D) a +2 long sword of holy wrath (20, 32, D) the +7 glaive of Intuition {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (20, 33, D) Gohulich's Disquisition on Shifting Translocation Spells Type Level Known a - Apportation Translocation 1 yes b - Alistair's Intoxication Transmutation/Poison 5 yes c - Malign Gateway Summoning/Translocation 7 no d - Dragon Form Transmutation 7 no (20, 48, D) a +1 rapier of speed (20, 49, D) an uncursed ring of wizardry (20, 50, D) a +4 antimagic battleaxe (21, 0, D) an uncursed staff of earth (21, 1, D) an uncursed staff of fire (21, 16, D) an uncursed staff of air (21, 17, D) the Disquisition on Lethal Bewitchment Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Corona Hexes 1 no c - Inner Flame Hexes/Fire 3 no d - Iskenderun's Mystic Blast Conjuration 4 no e - Leda's Liquefaction Hexes/Earth 4 no f - Spellforged Servitor Conjuration/Summoning 7 yes (21, 32, D) a +1 longbow of velocity (21, 33, D) a book of Callings (21, 34, D) the +6 hand axe of Tepli {antimagic, rElec rPois Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. (21, 39, D) a +2 great sword of flaming (still there?) a +3 scimitar of flaming (still there?) (21, 40, D) a +4 scimitar of flaming (still there?) a +2 great sword of flaming (still there?) (21, 48, D) Sif Muna's Compendium of Mutagenic Hexes Spells Type Level Known a - Confusing Touch Hexes 1 yes b - Confuse Hexes 3 yes c - Leda's Liquefaction Hexes/Earth 4 no d - Metabolic Englaciation Hexes/Ice 5 yes e - Blade Hands Transmutation 5 no (21, 49, D) a manual of Short Blades (21, 50, D) a +3 falchion of slicing (22, 1, D) a +0 robe (22, 5, D) a +1 vampiric halberd (22, 6, D) a +4 spear (unseen) (22, 16, D) a crystal ball of energy (22, 17, D) an uncursed staff of summoning (22, 33, D) a +2 leather armour of positive energy (22, 34, D) a lightning rod (4/4) (22, 39, D) +0 fire dragon scales (unseen) (22, 48, D) a +2 robe of magic resistance (22, 50, D) a +0 long sword (23, 0, D) a +0 dagger (23, 1, D) a book of Unlife (23, 6, D) a cursed +0 long sword a +0 robe an uncursed ring of ice the cursed +1 short sword "Famikytt" {pierce, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. a +0 robe a necrophage corpse (skeletalised by now) a human corpse (skeletalised by now) (23, 16, D) a book of Beasts (23, 17, D) a +3 great sword of flaming (23, 18, D) a book of Minor Magic (23, 32, D) an uncursed staff of air (23, 33, D) a book of Debilitation (23, 34, D) an uncursed amulet of rage (23, 39, D) a +2 great sword of flaming a +1 scimitar of flaming a +1 demon whip of venom a fire giant corpse (skeletalised by now) (23, 40, D) +0 fire dragon scales (23, 48, D) an uncursed staff of fire (23, 49, D) a +5 arbalest of freezing (23, 50, D) a manual of Polearms (24, 1, D) a +5 hand axe of flaming (24, 4, D) a +0 dagger a +0 robe a cursed -2 ring of dexterity a human corpse (skeletalised by now) (24, 5, D) the +4 trident of the Hidden Hells {venom, rPois MP+9 Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It protects you from poison. It affects your magic capacity (+9). a +0 robe (24, 6, D) a +1 dire flail (still there?) a necrophage corpse (skeletalised by now) (still there?) (24, 7, D) a +3 great sword (unseen) (24, 16, D) a +2 morningstar of protection (24, 17, D) a book of the Dragon (24, 18, D) an uncursed ring of flight (24, 32, D) an uncursed staff of summoning (24, 33, D) a lightning rod (4/4) (24, 38, D) a +4 glaive of distortion (24, 40, D) a +0 demon whip an uncursed ring of ice (24, 48, D) an uncursed staff of energy (24, 49, D) a +2 arbalest of flaming (24, 50, D) a +1 ring of protection (24, 58, D) +0 shadow dragon scales a ghoul corpse a shadow dragon corpse (25, 1, D) a +0 dagger (25, 16, D) the cursed +1 mace "Ruishryza" {antimagic, *Drain +Fly rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It lets you fly. It causes draining when unequipped. It has a curse placed upon it. (25, 17, D) the +5 fustibalus "Sijapu" {flame, Int+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). (25, 33, D) an uncursed staff of air (25, 38, D) a +0 scimitar of flaming (25, 48, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (25, 49, D) a lamp of fire (25, 50, D) Ocwox's Reference Book on Burning Necromancy Spells Type Level Known a - Ignite Poison Fire/Transmutation/Poison 3 no b - Sticky Flame Conjuration/Fire 4 no c - Dispel Undead Necromancy 5 no d - Ring of Flames Charms/Fire 7 no (25, 58, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (25, 59, D) a +2 scythe of freezing (still there?) a +0 scimitar of freezing (still there?) (25, 60, D) +0 shadow dragon scales (unseen) (26, 0, D) a crystal ball of energy (26, 1, D) a +0 dagger (26, 11, D) a +2 battleaxe of draining (unseen) (26, 16, D) a +1 cloak of invisibility (26, 17, D) a fan of gales (26, 32, D) a +2 scimitar of electrocution (26, 33, D) a +3 scimitar of flaming (26, 34, D) a +2 vampiric trident (26, 48, D) a +2 ring mail of magic resistance (26, 49, D) a +6 quick blade (27, 0, D) a +0 pair of gloves of dexterity (27, 1, D) a +2 robe of positive energy (27, 17, D) an uncursed ring of see invisible (27, 34, D) the +1 robe "Bar Nia" {*Corrode rPois MR++ Stlth+} It protects you from poison. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. (27, 48, D) a +2 pair of boots of running (27, 49, D) a +3 longbow of flaming (27, 50, D) a +2 double sword of holy wrath (28, 1, D) an uncursed staff of earth (28, 16, D) a +4 short sword of speed (28, 17, D) a +5 giant club (28, 32, D) an uncursed staff of conjuration (28, 33, D) a +2 robe of fire resistance (28, 48, D) an uncursed ring of ice (28, 49, D) the +11 hand crossbow of Cheibriados's Envy {penet, Dex+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+2). (28, 50, D) an uncursed staff of cold (28, 61, D) a ghoul corpse (29, 1, D) a +2 rapier of speed (29, 16, D) a +2 long sword of slicing (29, 17, D) a fan of gales (29, 32, D) a lamp of fire (29, 33, D) a +3 scale mail of fire resistance (29, 48, D) a +0 hunting sling of velocity (29, 49, D) an uncursed staff of fire (29, 50, D) the cursed +0 ring mail of the Echidna {rPois rC- Str-5 Stlth+} It affects your strength (-5). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (30, 49, D) an uncursed ring of resist corrosion (30, 50, D) an uncursed staff of poison (31, 48, D) an uncursed staff of death (31, 49, D) an uncursed ring of stealth (31, 50, D) a book of the Warp (32, 48, D) the Guide on Creation and Earth Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Lee's Rapid Deconstruction Earth 5 no d - Shadow Creatures Summoning 6 no (32, 49, D) a +2 mace of crushing (32, 50, D) a +1 quarterstaff of crushing (33, 48, D) a +5 quarterstaff of speed (33, 49, D) a book of Beasts (33, 50, D) a +0 antimagic short sword (34, 14, D) an uncursed ring of flight (34, 28, D) an uncursed staff of death (34, 33, D) a +0 chain mail a +0 scythe of venom (34, 48, D) a crystal ball of energy (34, 49, D) a +6 shortbow of flaming (35, 14, D) a +2 leather armour of magic resistance (35, 16, D) a manual of Slings the ring "Wiantualou" {Ice Str+8 Dex+2} [ring of ice] It enhances your ice magic. It affects your strength (+8). It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. an uncursed ring of positive energy a +6 ring of intelligence a +6 ring of dexterity the ring of Zysemp {Ice rPois} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (35, 29, D) a +0 battleaxe (35, 33, D) a +0 chain mail (unseen) (35, 34, D) a +2 shield a +0 chain mail a +0 broad axe a +0 broad axe a +0 plate armour a +0 war axe a +0 plate armour (36, 0, D) the +10 rapier of Theory {pierce, +Inv rPois Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from poison. It lets you turn invisible. (36, 1, D) a +1 scale mail of cold resistance (36, 14, D) an uncursed staff of power (36, 28, D) a +0 battleaxe (36, 29, D) a +4 whip of electrocution (36, 34, D) a +0 shield a +0 chain mail an uncursed ring of wizardry the +10 flail "Bolem Osmu" {flame, *Corrode rElec Str+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It may corrode you when you take damage. a +1 plate armour of fire resistance a +0 battleaxe a +0 chain mail a +3 long sword a +0 plate armour a +3 long sword (37, 1, D) a lamp of fire (37, 14, D) a +4 shortbow of freezing (37, 15, D) a lamp of fire (37, 19, D) an uncursed staff of summoning (37, 20, D) (unseen) (37, 28, D) a phial of floods (37, 29, D) a book of Power (37, 33, D) 5 large rocks (37, 34, D) a +0 chain mail (unseen) (37, 35, D) a +0 long sword (unseen) (37, 36, D) a +0 great mace (unseen) (38, 0, D) an uncursed staff of conjuration (38, 3, D) a +0 trident 3 large rocks (38, 5, D) a cursed -2 long sword (38, 14, D) a +3 vampiric demon blade (38, 15, D) a +1 ring mail of poison resistance (38, 28, D) a +2 leather armour of cold resistance (38, 32, D) a large rock (39, 1, D) a lightning rod (4/4) (39, 2, D) a +0 dagger (unseen) (39, 3, D) a cursed +0 scimitar a +0 chain mail a +0 dagger a +0 robe a cursed -2 dagger a +0 robe a +0 dagger a +0 robe (39, 4, D) a +0 dagger a +0 robe (39, 14, D) a book of Annihilations (39, 15, D) a +3 ring of protection (39, 28, D) an uncursed staff of wizardry (39, 29, D) a book of Party Tricks (40, 1, D) a book of Unlife (40, 2, D) a +0 bardiche a +0 plate armour (40, 3, D) a +0 dire flail the +4 scale mail of Qazlal's Supremacy {rC+++ rCorr Str-2 SInv} It affects your strength (-2). It renders you almost immune to cold. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. a +0 battleaxe a +0 chain mail a +2 dagger of protection a +0 scale mail (40, 4, D) a +0 long sword a +0 chain mail (40, 5, D) a +0 whip (40, 14, D) a +2 short sword of draining (40, 15, D) a +1 long sword of slicing (40, 29, D) an uncursed staff of wizardry (40, 32, D) 15 bolts a +0 arbalest (41, 14, D) a +4 falchion of holy wrath (41, 28, D) a fan of gales (42, 0, D) Sana Cot's Papyrus of Heat and Toxins Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Conjure Flame Conjuration/Fire 3 yes c - Olgreb's Toxic Radiance Poison 4 no d - Venom Bolt Conjuration/Poison 5 yes (42, 1, D) an uncursed ring of wizardry (42, 14, D) a +1 morningstar of protection (42, 15, D) an uncursed ring of wizardry (42, 28, D) a +0 war axe (42, 29, D) a fan of gales (42, 30, D) a bolt (43, 14, D) a +5 scimitar of venom (43, 15, D) a +2 quarterstaff of protection (43, 28, D) a phial of floods (43, 29, D) a +2 mace of holy wrath (44, 28, D) a phial of floods (45, 65, D) a +1 eveningstar of crushing (unseen) (45, 66, D) a +8 great sword (unseen) (46, 63, D) a +2 morningstar of draining (unseen) (46, 64, D) a +5 scythe of flaming (unseen) (47, 62, D) a +2 dagger of draining (unseen) (47, 63, D) a +2 bardiche of chopping (unseen) (47, 66, D) a +2 dagger of distortion (unseen) (49, 1, D) a +0 long sword (49, 12, D) the +6 hand crossbow of Change {flame, rN+ Int-2 Dex+6 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It affects your dexterity (+6). It protects you from negative energy. It lets you see invisible. (49, 24, D) an uncursed ring of ice (49, 37, D) a +0 flail of crushing (49, 40, D) a +0 trident (unseen) (50, 1, D) a fan of gales (50, 12, D) the Incunabulum of Flight and Ignition Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Summon Lightning Spire Summoning/Air 4 yes c - Bolt of Fire Conjuration/Fire 6 no d - Tornado Air 9 yes (50, 13, D) a large rock (unseen) (50, 25, D) an uncursed staff of summoning (50, 30, D) (unseen) (50, 37, D) a +4 long sword of holy wrath (50, 38, D) a +0 trident (51, 0, D) a lightning rod (4/4) (51, 1, D) the +1 cloak of Uloij {Str+3 Stlth-} It affects your strength (+3). It makes you less stealthy. (51, 6, D) a +0 battleaxe (unseen) (51, 9, D) an uncursed staff of wizardry (51, 12, D) a +0 buckler of cold resistance (51, 13, D) a large rock (still there?) the -6 helmet of Salvation {rF+ Dex+2} (still there?) It affects your dexterity (+2). It protects you from fire. (51, 16, D) 6 large rocks (51, 18, D) a large rock (51, 24, D) an uncursed staff of poison (51, 25, D) a book of Flames (51, 30, D) (unseen) (51, 36, D) an uncursed staff of fire (51, 39, D) the +9 staff of Wucad Mu {channel} (51, 40, D) a +1 demon trident of freezing (52, 1, D) the cursed +0 cloak "Dodilusunu" {rPois rN+ MR-} It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (52, 8, D) a +0 battleaxe (still there?) a +5 flail (still there?) (52, 12, D) the cursed +2 scimitar of the Lumpy Ghosts {freeze, rPois MP+9 Dex-2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (-2). It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. It has a curse placed upon it. (52, 17, D) a +0 giant spiked club a +0 giant club 5 large rocks (52, 18, D) 2 large rocks (52, 20, D) a large rock (52, 25, D) a cursed ring of attention (52, 37, D) a +1 ring mail of fire resistance (53, 0, D) a crystal ball of energy (53, 7, D) a +1 falchion of distortion (unseen) (53, 12, D) a +3 ring of strength (53, 13, D) an uncursed ring of stealth (53, 17, D) 2 large rocks (53, 18, D) a +0 troll leather armour (still there?) a +0 troll leather armour (still there?) (53, 36, D) the +1 short sword of Kozopp {flame, *Contam rElec Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It insulates you from electricity. It causes magical contamination when unequipped. (53, 37, D) the +10 mace of the End of Times {pain, +Inv rElec Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It insulates you from electricity. It lets you turn invisible. (54, 0, D) a +0 pair of gloves of archery (54, 1, D) a book of Misfortune (54, 12, D) a +3 arbalest of velocity (54, 13, D) a lightning rod (4/4) (54, 18, D) a +0 great mace a +0 giant club a +4 great sword of flaming a scroll of fog (54, 24, D) a fan of gales (54, 25, D) a +2 falchion of slicing (55, 0, D) the +2 cloak of a wizard's laboratory {+Inv rF++ Dex+4 Stlth+} It affects your dexterity (+4). It greatly protects you from fire. It lets you turn invisible. It makes you more stealthy. (55, 12, D) a cursed staff of power (59, 37, D) the +2 hunting sling of Dadgh {venom, *Drain rC+++ Dex+5} It poisons the ammo it fires. It affects your dexterity (+5). It renders you almost immune to cold. It causes draining when unequipped. (60, 36, D) a +2 shortbow of velocity (60, 37, D) a +2 plate armour of poison resistance (61, 0, D) a +0 arbalest of freezing (61, 3, D) a +0 flail a +0 ring mail (61, 8, D) a +1 demon whip of venom (61, 19, D) a +0 spear (61, 26, D) a +2 halberd of chopping (61, 36, D) the +0 robe of Itutus {rC- Regen+ Dex+2 SInv} It affects your dexterity (+2). It makes you vulnerable to cold. It lets you see invisible. It increases your rate of regeneration. (61, 37, D) the cursed +2 falchion "Ihafoni" {speed, rC+ Dex+3} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (62, -1, D) a +0 shield a +0 scale mail (62, 0, D) a crystal ball of energy (62, 1, D) a cursed ring of wizardry (62, 3, D) a +0 short sword a +0 whip (62, 8, D) an uncursed staff of earth (62, 9, D) an uncursed staff of cold (62, 16, D) a +2 helmet of see invisible (62, 17, D) an uncursed staff of wizardry (62, 19, D) the cursed +1 demon trident of Megeuf {flame, rPois Str-2 Dex-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your dexterity (-2). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a +0 robe a +0 dagger a cursed +0 robe (62, 26, D) a +1 short sword of venom (62, 36, D) a +1 quarterstaff of crushing (62, 37, D) the cursed +0 ring mail of the Monkey {-Tele rF+ MR+++ Int-3} It affects your intelligence (-3). It protects you from fire. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (63, 3, D) a +0 dagger a +0 robe (63, 16, D) a +6 giant spiked club (63, 17, D) a +0 rapier (63, 20, D) a +0 spear a +0 buckler (63, 26, D) a +0 war axe (63, 27, D) an uncursed amulet of regeneration (63, 36, D) the amulet "Jevi" {Harm *Drain rPois rF- MP+9 Str+3} [amulet of harm] It increases damage dealt and taken. It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). It causes draining when unequipped. (63, 37, D) the +4 short sword "Vones" {speed, rPois Str+2 Dex+4 Stlth-} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. It makes you less stealthy. (64, 17, D) a lightning rod (4/4) (64, 20, D) a +0 rapier a +0 robe a +0 quarterstaff a +0 robe (64, 27, D) an uncursed ring of magical power (65, 26, D) a +3 dagger of freezing (70, 8, D) a +0 trident (70, 11, D) a +0 trident (70, 36, D) a lightning rod (4/4) (70, 37, D) an uncursed staff of conjuration (71, 8, D) a +0 trident (71, 9, D) a +2 rapier of freezing (71, 10, D) a +0 trident the +1 hunting sling of the Apocalypse {freeze, rF- rN+ MP+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). the cursed +3 short sword of Fatigue {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (71, 16, D) a +4 scimitar of slicing (71, 17, D) an uncursed staff of cold (71, 26, D) the +2 robe of Laiciopoi {rElec rF+ rC+ Stlth-} It protects you from fire. It protects you from cold. It insulates you from electricity. It makes you less stealthy. (71, 27, D) an uncursed staff of poison (71, 36, D) a Grand Grimoire (72, 10, D) a +0 trident 5 boomerangs (72, 17, D) a +3 scale mail of cold resistance (73, 1, D) a +2 rapier of freezing a +0 shortbow 11 arrows (73, 16, D) the cursed +1 shortbow "Roimatt" {venom, rF+ Int+5} It poisons the ammo it fires. It affects your intelligence (+5). It protects you from fire. It has a curse placed upon it. (73, 26, D) a +0 leather armour of poison resistance (73, 36, D) a book of Death (73, 37, D) a +2 plate armour of magic resistance (74, 3, D) a bolt an arrow (75, 1, D) an uncursed staff of power a +0 arbalest 15 bolts