DunwichHorror the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 leather armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (59, 37, D) a book of Cantrips (60, 36, D) the +7 glaive of Icuebena {chop, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (60, 37, D) a +3 scale mail of cold resistance (61, 0, D) +2 ice dragon scales (61, 8, D) an uncursed ring of magical power (61, 16, D) the +6 spear "Jasm" {venom, +Blink SInv} It poisons the flesh of those it strikes. It lets you see invisible. It lets you blink. (61, 26, D) a +0 scimitar (61, 30, D) a +1 flail of venom a +0 robe (61, 31, D) a +0 dire flail (61, 33, D) an inedible chunk of flesh (61, 36, D) a cursed staff of conjuration (61, 41, D) a large rock an arrow (61, 42, D) an arrow (61, 43, D) 2 arrows (61, 44, D) an arrow (still there?) a large rock (still there?) (62, 0, D) a +0 dagger (62, 1, D) a +4 quarterstaff of protection (62, 8, D) a lightning rod (4/4) (62, 9, D) a +1 flail of crushing (62, 16, D) an uncursed staff of death (62, 26, D) an uncursed staff of energy (62, 27, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It lets you see invisible. (62, 33, D) an inedible chunk of flesh (62, 44, D) a large rock (63, 0, D) a +2 rapier of protection (63, 3, D) a +3 long sword of slicing a +0 ring mail (63, 5, D) a +0 scimitar a +0 scale mail (63, 8, D) a +2 scale mail of fire resistance (63, 16, D) a +1 broad axe of electrocution (63, 17, D) a +0 hunting sling of flaming (63, 26, D) a phial of floods (63, 27, D) a +2 battleaxe of freezing (63, 29, D) a +0 spear (unseen) (63, 36, D) a book of Callings (64, 16, D) the Disquisition on the Fetching Compass Spells Type Level Known a - Apportation Translocation 1 no b - Ensorcelled Hibernation Hexes/Ice 2 no c - Blink Translocation 2 no d - Tukima's Dance Hexes 3 no e - Cause Fear Hexes 4 no f - Malign Gateway Summoning/Translocation 7 no (64, 17, D) an uncursed ring of fire (64, 26, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (64, 27, D) the Incunabulum of Sinister Feathers Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Borgnjor's Vile Clutch Necromancy/Earth 5 no c - Deflect Missiles Charms/Air 6 no d - Simulacrum Ice/Necromancy 6 no (64, 32, D) a ball python corpse (skeletalised by now) (64, 33, D) an inedible chunk of flesh (65, 26, D) an inedible chunk of flesh (still there?) the cursed +2 war axe "Dieqot" {freeze, rF+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It has a curse placed upon it. (65, 31, D) a ball python corpse (skeletalised by now) (66, 28, D) an inedible chunk of flesh (67, 0, D) a +0 dagger (67, 1, D) a +2 mace of protection (67, 32, D) an inedible chunk of flesh (67, 38, D) an inedible chunk of flesh (68, 0, D) the cursed +2 quarterstaff of the Lesser Evil {venom, Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It has a curse placed upon it. (68, 1, D) an uncursed staff of wizardry a +0 robe (68, 2, D) a +0 mace (68, 37, D) an inedible chunk of flesh (68, 40, D) an inedible chunk of flesh (69, 0, D) a +1 antimagic dagger (69, 36, D) the Tome of Destructive Flight Spells Type Level Known a - Dazzling Spray Conjuration/Hexes 3 no b - Sticky Flame Conjuration/Fire 4 no c - Deflect Missiles Charms/Air 6 no d - Bolt of Cold Conjuration/Ice 6 no (69, 39, D) an inedible chunk of flesh (70, 8, D) an uncursed staff of cold (70, 36, D) a crystal ball of energy (70, 37, D) a +0 long sword of slicing (70, 39, D) an inedible chunk of flesh (unseen) (71, 16, D) a +0 short sword (71, 17, D) a +3 leather armour of fire resistance (71, 20, D) a +2 mace of crushing (unseen) (71, 21, D) a +1 war axe of chopping (unseen) (71, 27, D) the +7 mace of the Manifold Lovers {holy, +Fly MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It lets you fly. (71, 35, D) an inedible chunk of flesh (71, 36, D) an uncursed ring of magical power (71, 37, D) a book of the Earth (71, 38, D) an inedible chunk of flesh (71, 39, D) a +0 short sword (unseen) (71, 43, D) an inedible chunk of flesh (72, 8, D) a +2 short sword of freezing (72, 9, D) a box of beasts (72, 16, D) a +0 dagger (72, 17, D) a +2 short sword of venom (72, 22, D) an uncursed staff of poison (unseen) (72, 26, D) Mablio's Handbook of Dislocated Black Rites Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Passage of Golubria Translocation 4 no c - Dispel Undead Necromancy 5 no d - Disjunction Translocation 8 no (72, 27, D) a lightning rod (4/4) (72, 36, D) a +1 helmet of intelligence (72, 37, D) a +3 antimagic dagger (72, 38, D) an adder skeleton (72, 39, D) a water moccasin corpse (72, 40, D) a black mamba corpse (73, 1, D) a +5 giant club (73, 20, D) a +0 whip (73, 26, D) a box of beasts (73, 27, D) the +8 trident of the Rattle-Snake {vamp, rC++ rN+ Int+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It greatly protects you from cold. It protects you from negative energy. It makes you more stealthy. (73, 30, D) +0 acid dragon scales (unseen) (73, 38, D) a +0 halberd a +0 robe (73, 39, D) an uncursed staff of wizardry a +0 robe (75, 1, D) a lamp of fire