DunwichHorror the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) the +2 scale mail of Time Monsters {Int+4 Stlth+} It affects your intelligence (+4). It makes you more stealthy. (61, 26, D) a +2 war axe of venom (61, 29, D) a hippogriff skeleton (62, 1, D) a +2 vampiric rapier (62, 16, D) an uncursed ring of positive energy (62, 17, D) the +2 bardiche of Gozag's Vengeance {chop, rF- Int-4 Dex+4 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+4). It makes you vulnerable to fire. It lets you see invisible. (62, 27, D) an arrow a +0 hand crossbow of flaming (62, 28, D) a cursed -2 trident (62, 29, D) 5 large rocks (62, 30, D) a +0 shortbow 11 arrows (63, 0, D) the +8 fustibalus "Hidinide" {velocity, MR+ Str+8} Any stone fired from it inflicts extra damage. It affects your strength (+8). It affects your resistance to hostile enchantments. (63, 8, D) a fan of gales (63, 16, D) a +0 spear of piercing (63, 17, D) a +5 amulet of reflection (63, 20, D) an uncursed staff of cold (63, 27, D) a +2 scimitar of holy wrath (63, 28, D) a +0 shortbow of flaming (still there?) 2 arrows (still there?) (63, 29, D) a +3 dagger of freezing (63, 30, D) a hippogriff skeleton (63, 31, D) a +2 mace of protection (unseen) (64, 16, D) a crystal ball of energy (64, 26, D) an uncursed amulet of rage (64, 27, D) a +1 centaur barding of fire resistance (65, 25, D) an arrow (65, 26, D) a +0 trident (67, 0, D) a book of Debilitation (68, 0, D) the cursed +3 halberd of the Moon {chop, rN++ Dex-2} It inflicts extra damage upon your enemies. It affects your dexterity (-2). It greatly protects you from negative energy. It has a curse placed upon it. (69, 0, D) the Catalogue of Assistive Changing Spells Type Level Known a - Ice Form Ice/Transmutation 4 no b - Alistair's Intoxication Transmutation/Poison 5 no c - Blade Hands Transmutation 5 no d - Deflect Missiles Charms/Air 6 no (69, 36, D) the Almanac of Transmigration Spells Type Level Known a - Passwall Transmutation/Earth 2 no b - Spider Form Transmutation/Poison 3 no c - Ice Form Ice/Transmutation 4 no d - Statue Form Transmutation/Earth 6 no (70, 9, D) an uncursed ring of magical power (70, 36, D) a +1 plate armour of positive energy (70, 37, D) a +4 mace of protection (71, 8, D) a lamp of fire (71, 16, D) a +2 mace of holy wrath (71, 17, D) a book of Transfigurations (71, 23, D) a wyvern corpse (skeletalised by now) (71, 26, D) the +6 dire flail "Cock" {holy, rPois rF+ Str+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It protects you from fire. It protects you from poison. (71, 27, D) a phantom mirror (71, 37, D) a +4 ring of evasion (72, 9, D) a +3 amulet of reflection (72, 16, D) a +10 plate armour of ponderousness (72, 17, D) a book of Beasts (72, 21, D) a swamp drake corpse (skeletalised by now) (72, 27, D) a +2 naga barding of cold resistance (72, 32, D) a hydra corpse (skeletalised by now) a wolf corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, 36, D) an uncursed staff of cold (72, 37, D) a phantom mirror (72, 41, D) a +1 flail of crushing (73, 1, D) an uncursed staff of air (73, 2, D) a +0 trident (73, 16, D) a +2 ring mail of poison resistance (73, 17, D) a box of beasts (73, 26, D) an uncursed staff of summoning (73, 27, D) the cursed ring "Meuli" {*Corrode rPois rN+ Dex-2} [ring of dexterity] It affects your dexterity (-2). It protects you from poison. It protects you from negative energy. It may corrode you when you take damage. It has a curse placed upon it. (73, 36, D) a +2 buckler of positive energy (73, 37, D) a book of Flames (73, 38, D) a +0 trident (74, 2, D) a cursed -2 trident (75, 1, D) a book of Burglary