DunwichHorror the Dungeon (1, 34, D) a +3 scimitar of flaming (2, 15, D) a +4 great sword of distortion (2, 16, D) a phial of floods (2, 34, D) an uncursed amulet of the gourmand (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 14, D) a book of Air (3, 15, D) a +2 morningstar of crushing (3, 16, D) an uncursed staff of conjuration (3, 34, D) a +1 arbalest of flaming (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) an uncursed amulet of faith (4, 34, D) a book of Ice (5, 14, D) the -2 helmet of the Gloaming {rElec rC+ rN+} It protects you from cold. It insulates you from electricity. It protects you from negative energy. an uncursed ring of stealth (5, 16, D) a fan of gales (5, 34, D) a +3 flail of holy wrath (6, 14, D) a phial of floods (6, 15, D) the +3 scimitar "Eproev" {slice, Int+10} It inflicts extra damage upon your enemies. It affects your intelligence (+10). (6, 16, D) the Guide on Vitriolic Slavery Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Summon Small Mammal Summoning 1 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Recall Summoning/Translocation 3 no f - Summon Forest Summoning/Translocation 5 no (6, 34, D) a book of Beasts (7, 6, D) a scroll of holy word (7, 14, D) an uncursed staff of fire (7, 15, D) a +3 dagger of speed (7, 16, D) a +3 battleaxe of chopping (7, 34, D) an uncursed staff of cold (8, 5, D) a +0 flail (8, 6, D) a +0 leather armour (8, 14, D) a book of Power (8, 15, D) a +4 giant spiked club (8, 16, D) the cursed -3 cloak "Hufaxoen" {rElec rC+} It protects you from cold. It insulates you from electricity. It has a curse placed upon it. (8, 34, D) a +10 plate armour of ponderousness (9, 15, D) the Volume of Cloudy Talismans Spells Type Level Known a - Infusion Charms 1 no b - Spectral Weapon Hexes/Charms 3 no c - Excruciating Wounds Charms/Necromancy 5 no d - Iskenderun's Battlesphere Conjuration/Charms 5 no e - Lightning Bolt Conjuration/Air 5 no (9, 34, D) an uncursed staff of power (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) the +1 pair of boots of the Pure Gods {rElec rN+ Dex-5} It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. (10, 15, D) a +8 battleaxe of venom (10, 16, D) the Papyrus of Poison and the Mountains Spells Type Level Known a - Spider Form Transmutation/Poison 3 no b - Leda's Liquefaction Hexes/Earth 4 no c - Petrify Transmutation/Earth 4 no d - Shatter Earth 9 no (10, 20, D) the +10 hunting sling "Rikhi" {venom, *Drain Int+3 Dex+2} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+2). It causes draining when unequipped. (unseen) (10, 34, D) the Reference Book on the Volcanoes Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Throw Flame Conjuration/Fire 2 no c - Sticky Flame Conjuration/Fire 4 no d - Fireball Conjuration/Fire 5 no e - Ring of Flames Charms/Fire 7 no (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +5 hand axe of freezing (11, 15, D) an uncursed staff of wizardry (still there?) the +1 fustibalus "Uxeituk" {speed, +Inv rF+ MR-} (still there?) Attacks with this weapon are significantly faster. It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (11, 16, D) a +0 buckler of protection (11, 34, D) the ring "Zufibrya" {rCorr Int+4} [ring of resist corrosion] It affects your intelligence (+4). It provides partial protection from all sources of acid and corrosion. (12, 14, D) a +2 pair of boots of flying (12, 15, D) an uncursed staff of conjuration (12, 16, D) the +1 robe of the Cuttlefish {rF+ rC- Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. (12, 34, D) a +0 glaive (13, 22, D) (unseen) (13, 34, D) a phantom mirror (19, 1, D) a +1 long sword of slicing (19, 17, D) a +2 robe (19, 32, D) the +2 mace of Darkness {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (19, 33, D) a book of Spatial Translocations (20, 6, D) a +0 dagger (unseen) (20, 16, D) a +5 ring of strength (20, 17, D) an uncursed amulet of regeneration (20, 21, D) a +1 scythe of venom (20, 22, D) a +1 scythe of freezing (still there?) a +3 scythe of slicing (still there?) (20, 32, D) an uncursed staff of poison (20, 33, D) a +0 pair of gloves of strength (21, 0, D) an uncursed amulet of regeneration (21, 2, D) a +2 pair of boots of flying (21, 9, D) a cursed staff of poison a cursed +0 robe (21, 16, D) a lamp of fire (21, 17, D) an uncursed staff of fire (21, 20, D) a +1 scythe of venom (21, 21, D) a +5 scythe of freezing (21, 22, D) a +0 scythe of slicing (21, 32, D) a +1 halberd of venom (21, 34, D) a +1 short sword of speed (22, 1, D) a crystal ball of energy (22, 7, D) a +0 short sword a +0 robe a +0 battleaxe +2 ice dragon scales (22, 9, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +0 robe (22, 10, D) a +2 long sword a +0 hand crossbow of flaming a +0 chain mail (22, 16, D) a +1 whip of draining (22, 17, D) a +5 dagger of speed (22, 20, D) a +2 scythe of venom (22, 21, D) a +2 scythe of slicing (22, 22, D) a +0 short sword (22, 33, D) a Grand Grimoire (23, 0, D) a crystal ball of energy (23, 8, D) a +0 great sword a +0 plate armour (23, 9, D) a +0 long sword (unseen) (23, 11, D) a +4 battleaxe a +2 ring mail of magic resistance (23, 17, D) the amulet "Hopat" {rN+ Regen+} [amulet of regeneration] It protects you from negative energy. It increases your rate of regeneration. (23, 18, D) an uncursed staff of earth (still there?) a lamp of fire (still there?) (23, 23, D) a +1 scythe of freezing (23, 32, D) the ring of Qehoeb {+Fly rPois Int+4} [ring of flight] It affects your intelligence (+4). It protects you from poison. It lets you fly. (23, 33, D) a +1 mace of crushing (23, 34, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (24, 1, D) an uncursed staff of conjuration (24, 16, D) an uncursed ring of flight an uncursed ring of protection from fire (24, 17, D) a +1 helmet of intelligence (24, 18, D) a +1 hat of intelligence (24, 32, D) the amulet of Dociyl Qicie {Gourm -Tele +Fly Dex+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+3). It lets you fly. It prevents most forms of teleportation. (24, 33, D) a book of Unlife (24, 34, D) an uncursed staff of poison (25, 16, D) a phial of floods (25, 17, D) the +1 chain mail "Katuorr" {rN+ rCorr} It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (25, 18, D) Heurac's Volume of Orientation and the Glacier Spells Type Level Known a - Throw Frost Conjuration/Ice 2 no b - Ozocubu's Armour Charms/Ice 3 no c - Force Lance Conjuration/Translocation 4 no d - Summon Forest Summoning/Translocation 5 no e - Ozocubu's Refrigeration Ice 6 no (25, 32, D) the ring "Xiasuosin" {+Fly rC+} [ring of flight] It protects you from cold. It lets you fly. (25, 33, D) an uncursed staff of death (25, 34, D) the +1 robe of Pathos {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (26, 0, D) a +0 robe (26, 1, D) an uncursed staff of energy (26, 16, D) an uncursed staff of wizardry (26, 17, D) a book of Conjurations (26, 32, D) an uncursed ring of flight (26, 34, D) a +2 quarterstaff of protection (26, 37, D) the +6 quarterstaff of Malaise {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). the +1 chain mail "Zoyloess" {*Slow rC+ Str+2} It affects your strength (+2). It protects you from cold. It may slow you when you take damage. (27, 1, D) a phial of floods (27, 16, D) a crystal ball of energy (27, 17, D) an uncursed staff of air (27, 32, D) the Incunabulum of Destructive Sinister Arts Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Conjure Flame Conjuration/Fire 3 no c - Dispel Undead Necromancy 5 no (27, 33, D) the +3 scale mail "Resaenk" {rC- MR++ Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (27, 34, D) a +0 war axe of freezing (28, 0, D) a +0 spear (28, 1, D) a fan of gales (28, 16, D) a +1 long sword of holy wrath (28, 17, D) a book of Fire (29, 1, D) a +1 morningstar of holy wrath (29, 16, D) the ring of Hutejep {Int+5 Stlth-} [ring of attention] It affects your intelligence (+5). It makes you less stealthy. (29, 17, D) an uncursed staff of wizardry (29, 32, D) a +1 dire flail of crushing (29, 33, D) a lightning rod (4/4) (33, 28, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. an uncursed ring of poison resistance (35, 0, D) the +1 robe "Fualocs" {rElec rPois Dex-4 Slay+5} It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It protects you from poison. (35, 15, D) a +2 hand axe of flaming (35, 28, D) an uncursed staff of cold (35, 29, D) a +2 falchion of holy wrath (35, 33, D) an arrow (36, 1, D) a phial of floods (36, 14, D) an uncursed staff of poison (36, 15, D) a fan of gales (36, 28, D) a +0 vampiric long sword (36, 29, D) an arrow a book of Cantrips (36, 39, D) a +0 short sword a +0 shortbow a +1 robe 8 arrows (37, 0, D) a +2 helmet (37, 14, D) a +1 robe of magic resistance (37, 15, D) an uncursed staff of air (37, 28, D) a book of Beasts (37, 29, D) a +1 chain mail of cold resistance (37, 31, D) a +0 rapier (unseen) (38, 0, D) a +6 ring of intelligence (38, 1, D) an uncursed amulet of faith (38, 14, D) an uncursed staff of wizardry (38, 15, D) Sif Muna's Incunabulum of Poison and Dark Rituals Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Sublimation of Blood Necromancy 2 no c - Poisonous Vapours Poison/Air 2 no d - Regeneration Charms/Necromancy 3 no e - Mephitic Cloud Conjuration/Poison/Air 3 no f - Olgreb's Toxic Radiance Poison 4 no g - Dispel Undead Necromancy 5 no (38, 29, D) a +0 long sword (39, 0, D) a +4 hand crossbow of freezing (39, 1, D) the +6 dagger of Collusion {speed, Int+5 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It makes you more stealthy. (39, 14, D) a +2 pair of boots of flying (39, 15, D) a +0 trident (39, 28, D) a +1 chain mail of poison resistance (39, 29, D) a +0 leather armour of cold resistance (39, 30, D) a +0 short sword (39, 34, D) an arrow (40, 0, D) an uncursed staff of conjuration (40, 1, D) a +2 plate armour of poison resistance (40, 14, D) a +1 trident of distortion (40, 15, D) a +10 plate armour of ponderousness (40, 28, D) an uncursed staff of earth (40, 30, D) a +2 dire flail of protection (40, 32, D) a +0 rapier (40, 33, D) a +0 longbow a +0 leather armour 46 arrows (41, 0, D) an uncursed staff of air (41, 1, D) a cursed +2 amulet of reflection (41, 15, D) a crystal ball of energy (41, 28, D) a +2 dagger of electrocution (41, 32, D) a +4 vampiric glaive (41, 33, D) a +0 rapier (unseen) (41, 34, D) a +0 longbow a +0 leather armour 39 arrows (42, 1, D) an uncursed staff of death (42, 10, D) a +0 trident (42, 14, D) a +2 robe of positive energy (42, 18, D) a +0 long sword (42, 28, D) a +0 leather armour (42, 29, D) a +0 long sword of electrocution (42, 32, D) a +1 triple sword of holy wrath (still there?) an arrow (still there?) (42, 33, D) an arrow (42, 37, D) an arrow (43, 10, D) a +0 scythe of protection (43, 14, D) a +0 flail (43, 15, D) the Collected Works on Shape Shifting Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Sticks to Snakes Transmutation 2 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Ice Form Ice/Transmutation 4 no e - Yara's Violent Unravelling Hexes/Transmutation 5 no f - Blade Hands Transmutation 5 no (43, 24, D) a +0 halberd of protection (43, 28, D) a book of the Earth (43, 29, D) a crystal ball of energy (43, 31, D) a +0 rapier (43, 32, D) a +1 dire flail of protection a +0 shortbow 17 arrows a +0 leather armour (43, 34, D) an arrow (unseen) (44, 20, D) a +0 short sword (unseen) (44, 21, D) a +0 rapier a +0 cloak the cursed +1 scimitar of the Seven Allies {slice, Int+8} It inflicts extra damage upon your enemies. It affects your intelligence (+8). It has a curse placed upon it. (44, 23, D) a +0 dire flail (44, 24, D) a +2 demon whip of venom a +0 long sword (44, 28, D) an uncursed staff of energy (44, 33, D) a +0 short sword (45, 8, D) a +0 trident (45, 20, D) a +1 glaive of venom (unseen) (45, 21, D) a +0 glaive (still there?) a +0 morningstar (still there?) (45, 22, D) a +0 hand axe a cursed -1 mace (45, 23, D) a +0 battleaxe (45, 34, D) an arrow (45, 36, D) an arrow (49, 0, D) a +4 great sword of slicing (49, 12, D) a fan of gales (49, 24, D) the +1 rapier of Udater {drain, rPois rF+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from fire. It protects you from poison. (49, 36, D) a +0 leather armour (49, 37, D) a book of Geomancy (50, 1, D) the +10 great sword of Odoucoarr {protect, Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). (50, 12, D) a +3 dagger of venom (50, 13, D) a +4 hand crossbow of flaming (50, 24, D) the +7 plate armour "Izich" {rPois Int+8 Slay-4} It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from poison. (50, 25, D) Sif Muna's Guide on Dislocation and Contamination Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Shroud of Golubria Charms/Translocation 2 no c - Poisonous Vapours Poison/Air 2 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Spider Form Transmutation/Poison 3 no (50, 36, D) a book of Changes (50, 37, D) a book of Unlife (51, 0, D) Sif Muna's Catalogue of Dislocation and Ice Spells Type Level Known a - Apportation Translocation 1 no b - Force Lance Conjuration/Translocation 4 no c - Throw Icicle Conjuration/Ice 4 no d - Simulacrum Ice/Necromancy 6 no (51, 1, D) the +1 scimitar of Coacoiq {flame, MR+++ MP-9 Str+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It lets you see invisible. (51, 13, D) a phial of floods (51, 24, D) a +2 great sword of electrocution (51, 25, D) a sling bullet (unseen) (51, 36, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (52, 0, D) an uncursed staff of conjuration (52, 1, D) a +4 demon whip of venom (52, 12, D) an uncursed ring of positive energy (52, 19, D) a +0 demon whip the ring "Odgheiwn" {rElec rPois Stlth+} [ring of stealth] It insulates you from electricity. It protects you from poison. It makes you more stealthy. (52, 24, D) a +2 rapier of electrocution (52, 25, D) a +2 ring mail of fire resistance (52, 36, D) a phial of floods (52, 37, D) a book of the Tempests (52, 42, D) a +1 halberd of protection (unseen) (52, 43, D) a +1 long sword a +0 plate armour (52, 44, D) a +0 dagger a +0 robe (53, 0, D) an uncursed ring of protection from magic (53, 1, D) the +9 war axe of Might {freeze, *Corrode rF++ rC+++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It renders you almost immune to cold. It may corrode you when you take damage. (53, 13, D) an uncursed staff of poison (53, 24, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (53, 25, D) the ring "Lirr" {+Fly SInv} [ring of see invisible] It lets you see invisible. It lets you fly. (53, 36, D) a book of Fire (53, 42, D) a +0 long sword a +0 plate armour (53, 43, D) a +0 halberd a +0 chain mail a +0 dagger a +0 robe a +0 troll leather armour (54, 0, D) a +2 short sword of speed (54, 1, D) +6 gold dragon scales (54, 4, D) the +10 short sword of Uskayaw's Condemnation {flame, rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. (54, 12, D) an uncursed amulet of guardian spirit (54, 13, D) the +11 mace "Jirghud" {crush, rPois rF++ Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It greatly protects you from fire. It protects you from poison. (54, 17, D) a +1 demon trident of flaming (54, 24, D) an uncursed staff of wizardry (54, 25, D) a +0 flail (54, 36, D) a +1 mace of protection (54, 37, D) 1000 sling bullets a +6 ring of intelligence a +5 great mace a +3 large shield 1046 arrows (54, 42, D) a +5 battleaxe of freezing (unseen) (55, 1, D) a +1 hand crossbow of flaming (55, 3, D) a +2 demon blade of venom (55, 13, D) a cursed ring of attention (55, 24, D) an uncursed ring of fire (55, 31, D) a cursed -1 spear (unseen) (55, 32, D) a +1 antimagic rapier a +0 animal skin (55, 33, D) a +0 rapier a +0 animal skin (56, 31, D) the +7 spear "Qiraumiafe" {antimagic, Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). (unseen) (56, 32, D) a +0 quarterstaff (unseen) (56, 33, D) a +0 hunting sling a +0 spear 19 sling bullets (59, 36, D) a +1 dagger of venom (59, 37, D) a cursed -2 ring of evasion (60, 36, D) a Young Poisoner's Handbook (60, 37, D) an uncursed staff of summoning (61, 0, D) a book of Unlife (61, 4, D) a +0 shortbow a +0 dagger a +0 leather armour (61, 8, D) an uncursed ring of stealth (61, 26, D) the +0 plate armour of Temperance {+Blink rC+} It protects you from cold. It lets you blink. (61, 36, D) a +1 mace of venom (61, 37, D) a +5 amulet of reflection (61, 42, D) a cursed +4 long sword a +0 robe (62, 1, D) the +4 ring mail of Ehoer {rF+ Str+4 Dex+3 SInv} It affects your strength (+4). It affects your dexterity (+3). It protects you from fire. It lets you see invisible. (62, 16, D) a +2 plate armour of fire resistance (62, 26, D) an uncursed staff of death (62, 30, D) a +0 trident (62, 36, D) a +0 short sword (62, 37, D) a +2 robe of resistance (62, 41, D) a +1 war axe of chopping +2 fire dragon scales +0 ice dragon scales a +5 scimitar a +0 robe (63, 0, D) a crystal ball of energy (63, 4, D) a +4 battleaxe of flaming (63, 5, D) a +0 dagger (unseen) (63, 8, D) a +4 broad axe of electrocution (63, 16, D) a +0 club (63, 17, D) a +0 hand axe (63, 26, D) an uncursed staff of power (63, 27, D) an uncursed staff of earth (63, 30, D) a +0 trident (unseen) (63, 31, D) a +0 trident (64, 16, D) the +5 dagger of Dullness {pierce, *Rage +Rage rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you go berserk. It may make you go berserk in combat. (64, 17, D) a +0 dagger (64, 19, D) a +3 short sword of speed (64, 20, D) a +0 short sword (unseen) (64, 30, D) a +0 trident (unseen) (65, 18, D) a cursed staff of poison (65, 19, D) the cursed +1 mace of Inquiry {crush, rPois Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It protects you from poison. It has a curse placed upon it. (65, 26, D) a +1 buckler of protection (66, 19, D) a cursed +0 battleaxe (67, 0, D) a +4 shortbow of freezing (68, 5, D) a +6 ring of dexterity a +6 ring of dexterity (69, 0, D) a book of Changes (69, 36, D) a fan of gales (70, 8, D) a cursed -2 ring of intelligence (70, 10, D) a +0 dagger (unseen) (70, 36, D) a +0 short sword (70, 37, D) a +1 chain mail of poison resistance (70, 40, D) a +3 trident of venom (71, 8, D) a +4 ring of protection (71, 11, D) a +0 whip a +1 hunting sling of freezing a +0 ring mail a +1 dagger of venom a +0 robe a +0 dagger a +0 robe (71, 16, D) the Collected Works on Contamination and Earth Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Leda's Liquefaction Hexes/Earth 4 no d - Iron Shot Conjuration/Earth 6 no (71, 17, D) a phial of floods (71, 26, D) a fan of gales (71, 27, D) the +1 leather armour "Oclyrgha" {rElec} It insulates you from electricity. (71, 36, D) a +0 long sword (71, 37, D) a +2 morningstar of protection (71, 39, D) a +0 longbow a +0 scimitar a +0 scale mail (71, 40, D) a +5 hand axe of freezing a +0 shortbow a +0 short sword a +0 leather armour a +0 trident of flaming (72, 9, D) the +1 ring mail of the Saviour {rF- MR+ rCorr} It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (72, 17, D) a book of Party Tricks (72, 26, D) an uncursed staff of wizardry (72, 27, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (72, 36, D) a +0 dagger (72, 40, D) a +2 halberd of freezing (72, 41, D) the +12 dagger of Wu Jian's Envy {protect, rPois Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It protects you from poison. a +0 ring mail the +4 battleaxe "Teudelula" {freeze, +Inv MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It lets you turn invisible. (72, 42, D) a +0 long sword (73, 1, D) a +3 leather armour of cold resistance (73, 17, D) an uncursed ring of fire (73, 26, D) the +1 robe "Goozairph" {rC++ Dex+3 SInv Stlth+} It affects your dexterity (+3). It greatly protects you from cold. It lets you see invisible. It makes you more stealthy. (73, 27, D) +0 acid dragon scales (73, 29, D) a cursed -1 short sword a cursed +0 robe (73, 36, D) an uncursed staff of conjuration