DunwichHorror the Dungeon (2, 16, D) a lamp of fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 15, D) a +0 robe (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 long sword (5, 15, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (5, 46, D) a hell hound corpse (6, 15, D) a phial of floods (6, 28, D) a necrophage corpse (7, 16, D) a +0 dagger (7, 20, D) a cursed -2 dagger a +0 robe (7, 21, D) a cursed +0 hand axe a +1 plate armour of poison resistance an uncursed amulet of rage (7, 22, D) a cursed -1 war axe (7, 23, D) a +4 vampiric short sword (7, 25, D) a +0 flail a +0 robe an uncursed ring of ice (7, 26, D) a +5 mace a +0 plate armour (7, 27, D) the +8 morningstar of Eternal Vigilance {flame, rC+ Str+2 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+5). It protects you from cold. a +0 plate armour (7, 28, D) a +0 battleaxe a +0 chain mail an uncursed amulet of magic regeneration a +3 falchion (8, 14, D) a cursed staff of summoning (8, 16, D) an uncursed staff of poison (8, 19, D) a cursed -2 dagger (unseen) (8, 22, D) an uncursed staff of cold a +0 robe (8, 25, D) a +0 long sword (8, 26, D) a +0 war axe of chopping (8, 28, D) a +2 war axe of chopping a +0 plate armour (9, 1, D) a +0 leather armour (9, 14, D) an uncursed staff of energy (9, 22, D) a +0 war axe a +0 robe (9, 25, D) a +0 long sword a +0 robe (9, 26, D) a +0 broad axe a +0 robe a cursed -5 ring of dexterity a +3 halberd of freezing a +0 robe (9, 27, D) a +1 bardiche of pain a +0 robe (9, 28, D) a cursed staff of fire a +0 great mace a +3 hunting sling of flaming a +0 chain mail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a cursed staff of earth (10, 28, D) a cursed staff of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 15, D) a +2 dagger of venom (17, 9, D) the +11 short sword of Itaid {pain, rElec rPois rC+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (unseen) (17, 10, D) (unseen) (18, 8, D) a necrophage corpse (skeletalised by now) (19, 1, D) a +0 helmet (19, 9, D) a +0 robe (19, 17, D) a +5 scythe of venom (19, 32, D) a +1 cloak of poison resistance (19, 33, D) a +2 ring mail of poison resistance (20, 0, D) a +4 scale mail of fire resistance (20, 1, D) an uncursed staff of summoning (20, 8, D) a +4 vampiric war axe a +0 robe a human corpse (skeletalised by now) (20, 17, D) a +9 plate armour of ponderousness (20, 33, D) a +0 spear (20, 36, D) an inedible chunk of flesh (21, 1, D) a +3 shortbow of velocity (21, 12, D) a +0 dagger (unseen) (21, 17, D) a +2 battleaxe of draining (21, 32, D) a +2 ring mail of poison resistance (21, 34, D) a +2 triple crossbow of flaming (21, 43, D) an inedible chunk of flesh (22, 0, D) a +0 dagger (22, 1, D) a fan of gales (22, 16, D) an uncursed staff of conjuration (22, 32, D) a +0 whip (22, 34, D) an uncursed ring of fire (23, 0, D) a +0 dagger (23, 1, D) a +1 pair of boots of stealth (23, 18, D) a +1 pair of boots of flying (23, 23, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (23, 24, D) 4 large rocks (23, 25, D) a +0 great sword a +0 plate armour a +5 ring of intelligence a human corpse (skeletalised by now) (23, 33, D) an uncursed staff of cold (23, 36, D) a +3 scimitar of venom (unseen) (23, 39, D) an inedible chunk of flesh (23, 40, D) an inedible chunk of flesh (23, 41, D) an inedible chunk of flesh (24, 18, D) an uncursed staff of wizardry (24, 22, D) a +3 hand axe of electrocution a cursed -3 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (24, 23, D) a +5 war axe of flaming a +0 chain mail (24, 24, D) a +0 war axe a +0 plate armour of fire resistance an uncursed ring of flight a +0 broad axe a +0 plate armour a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (24, 25, D) 2 large rocks (24, 33, D) a +0 mace (24, 34, D) a +3 chain mail of cold resistance (24, 42, D) an inedible chunk of flesh (24, 43, D) an inedible chunk of flesh (24, 44, D) an inedible chunk of flesh (24, 45, D) an inedible chunk of flesh (25, 0, D) the +8 halberd of the Grey Skies {freeze, +Inv rF+ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (25, 1, D) a +0 dagger (25, 10, D) an uncursed staff of wizardry (unseen) (25, 16, D) a +0 dire flail (25, 17, D) a +0 war axe (25, 18, D) the +6 hand crossbow of Destruction {venom, rPois rN+ Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (25, 22, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. a +0 arbalest a yaktaur corpse (skeletalised by now) (25, 23, D) +0 shadow dragon scales a +0 halberd a +0 chain mail a shadow dragon corpse (skeletalised by now) (25, 24, D) a +3 war axe a +0 chain mail a +0 shield 4 large rocks a shadow dragon corpse (skeletalised by now) (25, 25, D) a cursed -2 broad axe a +0 plate armour the +5 war axe of Suzut {chop, rElec rF+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. a +0 plate armour a human corpse (skeletalised by now) (25, 26, D) a large rock (25, 32, D) an uncursed staff of power (25, 34, D) an uncursed staff of earth (25, 41, D) an inedible chunk of flesh (25, 42, D) an inedible chunk of flesh (25, 43, D) an inedible chunk of flesh (25, 45, D) an inedible chunk of flesh (26, 0, D) a +2 demon blade of electrocution (26, 1, D) an uncursed staff of energy (26, 17, D) a crystal ball of energy (26, 22, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (26, 45, D) an inedible chunk of flesh (27, 0, D) a +2 hand axe of chopping (27, 1, D) a +3 dagger of holy wrath (27, 24, D) a +1 great mace the +3 hunting sling of Fedhas's Reproof {flame, rElec rPois MR-} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 chain mail (27, 28, D) a large rock (27, 42, D) an inedible chunk of flesh (27, 43, D) an inedible chunk of flesh (27, 44, D) an inedible chunk of flesh (27, 45, D) an inedible chunk of flesh (28, 0, D) a crystal ball of energy (28, 1, D) the cursed +1 shortbow of the Cup {freeze, Str+2 Dex+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+2). It makes you more stealthy. It has a curse placed upon it. (28, 17, D) a +3 amulet of reflection (28, 32, D) the +8 shortbow of Victory {venom, rF+ Str+2} It poisons the ammo it fires. It affects your strength (+2). It protects you from fire. (28, 33, D) a +2 vampiric scimitar (28, 40, D) an inedible chunk of flesh (28, 43, D) an inedible chunk of flesh (29, 1, D) an uncursed staff of earth (29, 16, D) a +1 dagger of protection (29, 17, D) an uncursed staff of death (29, 32, D) a +0 vampiric halberd (29, 33, D) the ring of Music {Int+4 Dex+4} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+4). (29, 42, D) a +0 flail a +0 robe (29, 43, D) an adder corpse (29, 45, D) an inedible chunk of flesh (30, 41, D) a +5 scimitar of flaming (30, 42, D) a +4 hand axe of distortion a +0 robe a guardian serpent corpse a naga corpse (30, 43, D) an inedible chunk of flesh (unseen) (30, 44, D) a +0 long sword (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (30, 45, D) a +0 long sword (unseen) (31, 41, D) a cursed -3 spear (unseen) (31, 42, D) a +2 scimitar of flaming (unseen) (31, 43, D) a black mamba corpse (skeletalised by now) (31, 44, D) a +2 quarterstaff of holy wrath (still there?) a +0 flail (still there?) a +0 robe (still there?) (34, 28, D) the +3 ring mail of Loopue {Dex+2} It affects your dexterity (+2). (35, 0, D) an uncursed staff of air (35, 28, D) a +4 quarterstaff of protection (35, 29, D) a crystal ball of energy (36, 1, D) the +4 chain mail of Hangman {Str+3} It affects your strength (+3). (36, 14, D) the +8 glaive "Demonbane" {speed, +Inv rF- Str+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+3). It makes you vulnerable to fire. It lets you turn invisible. It makes you more stealthy. (36, 28, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (36, 29, D) a +2 scale mail of fire resistance (37, 1, D) an uncursed staff of energy (37, 16, D) a +6 ring of intelligence a +6 ring of dexterity (37, 22, D) a +2 mace of protection (37, 28, D) a +2 ring mail of poison resistance (37, 29, D) an uncursed staff of power (38, 0, D) an uncursed staff of air a cursed ring of attention (38, 14, D) a +5 quarterstaff (38, 21, D) a +2 great sword of electrocution (38, 22, D) the cursed +0 falchion of Luxury {elec, +Inv SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. (38, 28, D) a lightning rod (4/4) (39, 15, D) a +2 scimitar of slicing (39, 21, D) the +4 shortbow of the Skies Above {venom, *Corrode rElec Str+4 Dex+5} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+5). It insulates you from electricity. It may corrode you when you take damage. (39, 22, D) an uncursed staff of power (39, 28, D) the cursed +1 dagger of Disembowelment {venom, rF+ Str+3 Dex-3} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (-3). It protects you from fire. It has a curse placed upon it. (39, 29, D) an uncursed staff of earth (40, 0, D) a phial of floods (40, 14, D) a +1 morningstar of draining (40, 15, D) a lamp of fire (41, 1, D) a +1 dagger of electrocution (41, 4, D) a +4 halberd of protection (unseen) (41, 28, D) a phial of floods (41, 29, D) a phial of floods (42, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (42, 14, D) a +3 glaive of venom (42, 28, D) the +4 trident of Supply {pain, rF+ rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from fire. It protects you from negative energy. (42, 29, D) a +4 giant club (43, 15, D) a cursed ring of magical power (43, 29, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (44, 29, D) the +3 gold dragon scales of the Echidna {+Fly rPois rF+ rC+ Str+3 Int-4 Dex+9} It affects your strength (+3). It affects your intelligence (-4). It affects your dexterity (+9). It protects you from fire. It protects you from cold. It protects you from poison. It lets you fly. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +6 ring of strength a +6 ring of dexterity an uncursed ring of flight a +5 crystal plate armour (48, 20, D) a +1 great sword of flaming (48, 37, D) a +0 flail (49, 0, D) the +2 plate armour of Tomorrow {Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). (49, 1, D) an uncursed staff of power (49, 12, D) a +1 hand axe of freezing (49, 18, D) a +1 scimitar of flaming (49, 20, D) a +1 scimitar of flaming (49, 37, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (50, 1, D) a +0 long sword (50, 12, D) an uncursed amulet of faith (50, 19, D) a +2 great sword of flaming (unseen) (50, 24, D) a phial of floods (50, 25, D) a phial of floods (50, 37, D) a book of Cantrips (50, 41, D) a +0 long sword (51, 1, D) a +0 dagger (51, 7, D) the +7 scythe of Hirrufulen {drain, +Blink rF++ Dex-2 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It greatly protects you from fire. It lets you see invisible. It lets you blink. the +5 ice dragon scales "Rimpe" {rF- rC++ SInv} It makes you vulnerable to fire. It greatly protects you from cold. It lets you see invisible. (51, 8, D) a +2 mace of protection a +0 robe a +1 quarterstaff of pain (51, 12, D) a crystal ball of energy (51, 13, D) a +3 dagger of venom (51, 19, D) a +1 great sword of flaming (51, 24, D) an uncursed staff of energy (51, 25, D) an uncursed staff of cold (51, 40, D) a cursed +0 long sword (unseen) (51, 41, D) a +0 scimitar (unseen) (52, 1, D) a +0 dagger (52, 8, D) a +2 long sword a +0 plate armour (52, 13, D) a +2 robe (52, 18, D) a +0 great sword of flaming (52, 25, D) +5 gold dragon scales (52, 27, D) a +0 trident (unseen) (52, 36, D) a +0 dagger of protection (52, 37, D) the +8 double sword "Ijitheog" {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). (52, 40, D) a cursed -1 long sword (52, 41, D) a +0 rapier (unseen) (52, 42, D) an arrow (52, 43, D) a cursed -1 dagger (unseen) (53, 1, D) a phial of floods (53, 7, D) a +0 double sword of electrocution a +0 robe (53, 8, D) the +9 lajatang of Prescription {slice, Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). a +0 robe a +0 great mace a +0 chain mail of magic resistance (53, 9, D) a +5 lajatang of electrocution a +0 robe (53, 13, D) a +0 scale mail of magic resistance (53, 24, D) a +2 cloak of invisibility (53, 25, D) a phial of floods (53, 27, D) a +0 giant spiked club (unseen) (53, 28, D) 2 large rocks (53, 29, D) a +0 halberd of protection (unseen) (53, 36, D) a +6 giant club (53, 41, D) a +0 longbow (unseen) (53, 43, D) a +1 battleaxe of electrocution (53, 44, D) a +0 hand axe of chopping (54, 13, D) a +3 leather armour of positive energy (54, 26, D) a +0 hand axe (unseen) (54, 28, D) a +0 glaive a +0 chain mail (54, 29, D) a +3 war axe of flaming (unseen) (54, 36, D) a +3 battleaxe of freezing (55, 1, D) a +0 trident of protection (55, 12, D) the +10 flail of Reapportionment {holy, rF- Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It makes you vulnerable to fire. (55, 13, D) an uncursed ring of flight (55, 26, D) a +0 giant club (55, 27, D) a +0 dagger (unseen) (55, 28, D) a large rock (56, 26, D) a +0 dagger (unseen) (56, 27, D) a +0 flail (unseen) (59, 36, D) an uncursed staff of death (59, 37, D) a +0 scimitar (60, 36, D) a +1 mace of protection (60, 37, D) a +1 scale mail of fire resistance (60, 41, D) a +0 giant spiked club (unseen) (60, 42, D) a +2 dagger of draining (unseen) (60, 43, D) a +1 scimitar of distortion (unseen) (61, 0, D) the cursed +0 rapier "Kif Fuwn" {elec, rN+ Int+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+2). It protects you from negative energy. It has a curse placed upon it. (61, 8, D) a +2 shield of cold resistance (61, 16, D) a +0 dagger (61, 26, D) a +0 mace (61, 36, D) a +0 battleaxe of flaming (61, 37, D) the ring of Noon {Ice rPois Dex+2} [ring of ice] It enhances your ice magic. It affects your dexterity (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (61, 41, D) a +0 great mace (unseen) (61, 42, D) a bolt (62, 0, D) an uncursed staff of cold (62, 1, D) an uncursed staff of air (62, 8, D) an uncursed staff of poison (62, 16, D) an uncursed staff of cold (62, 22, D) a +0 short sword (62, 26, D) a +0 trident (62, 30, D) a +2 mace of protection (62, 31, D) the cursed +1 flail of Fatigue {crush, Str-5 Int+6} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+6). It has a curse placed upon it. a +0 dagger (62, 36, D) a +2 pair of gloves of dexterity (62, 37, D) an uncursed staff of earth (62, 40, D) a +0 halberd (62, 41, D) a +0 war axe a +0 arbalest 19 bolts a +0 chain mail (63, 0, D) a +0 morningstar of protection (63, 8, D) a +0 battleaxe of venom (63, 17, D) a book of Flames (63, 22, D) the +2 whip of Descent {venom, MP+9 Int-5 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your dexterity (+3). It affects your magic capacity (+9). a +0 fustibalus of flaming a +0 hand axe (63, 26, D) the +4 leather armour of the Vacuum {rElec rCorr Str-2 Slay+4} It affects your strength (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (63, 27, D) a crystal ball of energy (63, 30, D) a +0 falchion the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. a +0 club a +0 dagger (63, 31, D) a +0 club a +0 club (63, 36, D) the Papyrus of Excruciating Envenoming Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Searing Ray Conjuration 2 yes c - Conjure Ball Lightning Conjuration/Air 6 yes d - Starburst Conjuration/Fire 6 yes (63, 37, D) +0 steam dragon scales (64, 16, D) a +0 dagger (64, 17, D) a +2 scale mail of magic resistance (64, 21, D) a +5 mace of venom (65, 26, D) a +2 ring mail of cold resistance (67, 0, D) an uncursed staff of poison (68, 0, D) a +3 long sword of slicing (69, 0, D) a crystal ball of energy (69, 36, D) a +0 leather armour of fire resistance (70, 8, D) a +1 war axe of venom (70, 38, D) a +0 arbalest (71, 8, D) an uncursed staff of earth (71, 17, D) a +2 glaive of flaming (71, 27, D) an uncursed staff of energy (71, 32, D) a +0 dagger (unseen) (71, 37, D) a book of Flames (71, 39, D) 2 bolts (unseen) (71, 43, D) 3 large rocks (still there?) 2 large rocks (still there?) 4 arrows (still there?) (72, 8, D) a +1 leather armour of poison resistance (72, 9, D) a crystal ball of energy (72, 16, D) the +2 ring mail of Teen {rElec rC++ MP+9} It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (72, 26, D) the +3 robe "Syhaukk" {rF++} It greatly protects you from fire. (72, 29, D) a +1 vampiric short sword (unseen) (72, 37, D) the +2 lajatang of Equilibrium {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you go berserk. (72, 38, D) a +0 arbalest (unseen) (72, 39, D) an uncursed staff of power a +0 shortbow 12 arrows (72, 41, D) 2 arrows (72, 42, D) an arrow (72, 43, D) a large rock (73, 1, D) an uncursed staff of death (73, 16, D) a +4 hand crossbow of freezing (73, 17, D) a +0 mace of draining (73, 26, D) a +1 broad axe of chopping (73, 27, D) a +3 broad axe of electrocution (73, 32, D) a +0 quarterstaff a cursed -2 robe (73, 36, D) a book of Minor Magic (73, 39, D) an uncursed staff of energy a +0 arbalest 32 bolts (73, 40, D) a large rock a bolt 2 arrows (74, 39, D) a bolt a +0 shortbow 17 arrows (74, 40, D) a cursed -3 shortbow (unseen) (75, 39, D) an arrow