DunwichHorror the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 0, D) 10 potions of heal wounds (7, 0, D) a +0 scale mail (8, 0, D) a +0 shield (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +0 spear (19, 1, D) an uncursed staff of death (20, 0, D) a +0 leather armour (20, 1, D) a +0 dagger of venom (20, 4, D) a silver javelin (21, 0, D) a +0 spear (21, 1, D) an uncursed amulet of faith (22, 0, D) a phantom mirror (22, 1, D) a +3 ring mail of fire resistance (22, 9, D) 2 silver javelins (23, 0, D) a +2 trident of freezing (23, 1, D) the cursed +1 plate armour of the Eternal Void {*Contam rPois rN+ Int+4} It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It causes magical contamination when unequipped. It has a curse placed upon it. (24, 0, D) a fan of gales (24, 1, D) the ring of Existentialism {rF+ rC+} [ring of protection from fire] It protects you from fire. It protects you from cold. (25, 0, D) an uncursed amulet of magic regeneration (25, 1, D) a box of beasts (25, 4, D) a +6 spear of flaming (unseen) (26, 0, D) an uncursed staff of air (26, 1, D) a box of beasts (26, 3, D) a +0 longbow a +0 spear 23 arrows a satyr corpse (26, 4, D) a +4 morningstar of draining 13 javelins a +0 leather armour (26, 5, D) a +0 rapier a +0 robe 4 potions of heal wounds (26, 7, D) a javelin (26, 8, D) a javelin (27, -1, D) a silver javelin (27, 0, D) a +1 leather armour of fire resistance (27, 1, D) a phantom mirror (27, 3, D) a +0 longbow a +0 club 12 arrows a satyr corpse (27, 4, D) a +2 spear of venom (unseen) (27, 5, D) a +0 rapier (unseen) (27, 6, D) a +2 rapier of venom (unseen) (27, 7, D) a javelin (27, 9, D) a javelin (28, 0, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (28, 1, D) a manual of Short Blades (29, 0, D) a book of the Sky (31, -1, D) 2 javelins (31, 1, D) a javelin (31, 3, D) a javelin (31, 10, D) a javelin (35, 14, D) a +4 great sword of slicing (35, 15, D) the +5 war axe "Conservator" {speed, *Noise +Inv MP+9 Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It affects your magic capacity (+9). It lets you turn invisible. It may make noises in combat. (35, 28, D) a lightning rod (4/4) (35, 29, D) a +0 battleaxe of chopping (35, 31, D) a +0 flail (36, 0, D) a +3 chain mail of cold resistance (36, 1, D) a lightning rod (4/4) (36, 14, D) an uncursed staff of wizardry (36, 28, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (37, 0, D) a +2 war axe of venom (37, 1, D) an uncursed staff of energy (37, 14, D) a +3 ring mail of fire resistance (37, 15, D) a crystal ball of energy (37, 28, D) a lightning rod (4/4) (37, 29, D) the +9 hand crossbow "Muley" {elec, rC- MR+ Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (38, 1, D) a crystal ball of energy (38, 14, D) an uncursed staff of cold (38, 15, D) an orb spider corpse (38, 28, D) a +3 ring of strength (38, 29, D) a cursed ring of attention (38, 31, D) a +0 battleaxe (unseen) (38, 32, D) a +0 whip a +0 robe an adder corpse (38, 33, D) a guardian serpent corpse (still there?) a water moccasin corpse (still there?) (38, 34, D) a water moccasin corpse (38, 35, D) a +0 trident of venom (unseen) (39, 1, D) +0 fire dragon scales (39, 14, D) the cursed +2 quarterstaff "Orb Guardian's Peril" {crush, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (39, 15, D) a +0 ring mail of cold resistance (39, 19, D) a wolf spider corpse (39, 20, D) a demonic crawler corpse (39, 29, D) a +3 ring of slaying (39, 33, D) a +3 whip a +0 robe a ball python corpse a guardian serpent corpse (39, 35, D) a cursed +0 club (40, 0, D) a +6 falchion of freezing (40, 1, D) a +0 robe of cold resistance (40, 4, D) a +1 battleaxe of freezing (40, 14, D) a book of Necromancy (40, 18, D) a +2 leather armour of poison resistance (40, 19, D) a redback corpse (still there?) a hornet corpse (still there?) (40, 28, D) a +2 glaive of venom (40, 29, D) the +7 long sword of the Moth {pain, Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). (40, 32, D) a +0 long sword (still there?) a +0 war axe (still there?) (40, 33, D) a +0 flail (unseen) (40, 34, D) a +0 halberd (unseen) (40, 35, D) a water moccasin corpse (41, 0, D) an uncursed ring of flight (41, 15, D) a +0 shield of resistance (41, 21, D) a ghost moth corpse (41, 28, D) the +4 ring mail of Syndicalism {rF+ rN++} It protects you from fire. It greatly protects you from negative energy. (41, 32, D) a +0 halberd (unseen) (42, 1, D) the +3 chain mail of Jigsaw {rC+ Str+3 Stlth+} It affects your strength (+3). It protects you from cold. It makes you more stealthy. (42, 14, D) the cursed +2 whip of the Whelk {flame, Str+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you more stealthy. It has a curse placed upon it. (42, 15, D) an uncursed ring of flight (43, 14, D) a +2 scale mail of fire resistance (43, 15, D) a +1 scimitar of holy wrath (43, 28, D) a phial of floods (43, 29, D) the +1 great mace "Yruizxoqyh" {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (44, 28, D) a lamp of fire (49, 0, D) a +1 whip of venom (49, 1, D) a phial of floods (49, 12, D) a +2 great sword of holy wrath (49, 24, D) an uncursed staff of power (49, 36, D) a +6 hunting sling of flaming (49, 37, D) an uncursed ring of wizardry (50, 0, D) a +1 leather armour of poison resistance (50, 1, D) an uncursed ring of protection from magic (50, 13, D) a +2 fustibalus of flaming (50, 24, D) the amulet of the Bouncing Gods {RegenMP MR++} [amulet of magic regeneration] It increases your magic regeneration. It affects your resistance to hostile enchantments. (50, 25, D) an uncursed ring of protection from magic (50, 36, D) a +2 robe of the Archmagi (50, 37, D) a lightning rod (4/4) (51, 0, D) an uncursed ring of protection from magic (51, 1, D) +0 ice dragon scales (51, 12, D) the +11 quarterstaff "Hycois" {protect, *Noise rF+ rN++ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It greatly protects you from negative energy. It may make noises in combat. It makes you more stealthy. (51, 17, D) the cursed +0 glaive "Toptim" {chop, rPois Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. (51, 18, D) a +3 battleaxe of freezing (51, 24, D) a +2 ring mail of poison resistance (51, 25, D) a +1 quarterstaff of protection (51, 36, D) the +7 halberd of Patience {protect, +Blink rPois rN++ Int-2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (-2). It protects you from poison. It greatly protects you from negative energy. It lets you blink. (51, 37, D) a +1 trident of freezing (52, 0, D) the +5 long sword of the Desolation of Salt {antimagic, rF+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from fire. (52, 6, D) an apis corpse (52, 12, D) the +6 trident of Okawaru's Esteem {venom, rElec Int-5 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (-5). It affects your dexterity (+4). It insulates you from electricity. (52, 24, D) a +1 chain mail of fire resistance (52, 25, D) an uncursed staff of wizardry (52, 27, D) a +2 vampiric scythe (52, 28, D) a +0 halberd (52, 36, D) a +1 robe of resistance (52, 37, D) quicksilver dragon scales (52, 41, D) a +0 robe (53, 0, D) a lamp of fire (53, 6, D) a +1 whip of holy wrath (unseen) (53, 13, D) the +12 great sword "Ixkem" {protect, *Corrode rC+ Int+6} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+6). It protects you from cold. It may corrode you when you take damage. (53, 24, D) the +6 troll leather armour "Tukoryv" {*Contam rC+ Regen+ Stlth+} It protects you from cold. It causes magical contamination when unequipped. It increases your rate of regeneration. It makes you more stealthy. (53, 25, D) a lightning rod (4/4) (53, 36, D) a fan of gales (53, 37, D) a +2 ring mail of cold resistance (53, 40, D) a +2 flail of crushing (unseen) (53, 43, D) a +0 robe (54, 0, D) an uncursed staff of summoning (54, 1, D) a phial of floods (54, 5, D) a +2 scimitar of flaming (unseen) (54, 6, D) an arrow (54, 24, D) an uncursed staff of earth (54, 25, D) a +0 flail of protection (54, 27, D) a +5 scythe of venom (54, 40, D) a +0 robe (unseen) (55, 1, D) a +1 broad axe of draining (55, 12, D) a crystal ball of energy (55, 24, D) the +5 ring mail of the Shining One's Envy {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (59, 37, D) 2 large rocks (unseen) (60, 3, D) a +0 dagger a +0 shortbow a cursed +0 leather armour (60, 13, D) a +0 giant spiked club (60, 36, D) a +2 ring mail of poison resistance (60, 37, D) 2 arrows (unseen) (60, 38, D) a +0 shortbow (unseen) (61, 3, D) a +2 war axe of chopping (61, 26, D) a +0 long sword of distortion (61, 37, D) 3 large rocks (still there?) an uncursed staff of power (still there?) (61, 38, D) a +0 arbalest 14 bolts a +0 longbow a +3 glaive of flaming a +2 shortbow of flaming 36 arrows a cursed ring of attention (61, 39, D) a +0 shortbow (still there?) an arrow (still there?) (61, 40, D) an arrow (61, 42, D) an arrow (61, 43, D) a large rock (62, 1, D) a +2 hand crossbow of flaming (62, 3, D) a +2 glaive of chopping (62, 9, D) the +5 great sword of the Present {speed, MR++ Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It affects your resistance to hostile enchantments. (62, 12, D) a +0 giant club a +0 giant club (62, 13, D) a +0 giant club (62, 16, D) a +0 chain mail of poison resistance (62, 17, D) an uncursed staff of conjuration (62, 26, D) a +6 ring of intelligence a +6 ring of dexterity an uncursed ring of flight (62, 27, D) the +4 ring mail "Ametseni" {MR+} It affects your resistance to hostile enchantments. (62, 37, D) a +0 arbalest a +1 battleaxe of flaming a yaktaur corpse (skeletalised by now) (62, 38, D) an arrow (still there?) 3 large rocks (still there?) (62, 39, D) an arrow (63, 0, D) a +4 trident of piercing (63, 8, D) a +3 ring of intelligence (63, 16, D) a +0 war axe of electrocution (63, 17, D) an uncursed staff of earth (63, 21, D) a necrophage corpse (skeletalised by now) (63, 26, D) a +2 rapier of freezing (63, 27, D) an uncursed staff of power (63, 37, D) an arrow (still there?) an uncursed amulet of the acrobat (still there?) (63, 38, D) a +3 flail of crushing (still there?) an arrow (still there?) (63, 39, D) an arrow (64, 17, D) a +1 chain mail of fire resistance (64, 19, D) a +1 short sword of protection (unseen) (64, 26, D) a cursed staff of cold (64, 27, D) a +4 long sword of holy wrath (64, 38, D) a +0 longbow (still there?) 2 arrows (still there?) (68, 0, D) an uncursed staff of wizardry (69, 0, D) a +1 troll leather armour (70, 8, D) an uncursed staff of power (70, 37, D) a crystal ball of energy (71, 16, D) an uncursed ring of stealth (71, 27, D) a +0 short sword (71, 36, D) the cursed +2 quarterstaff of the Blowfly {distort, rElec Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (71, 37, D) a +3 ring of strength (72, 8, D) an uncursed staff of fire (72, 16, D) a +1 buckler of reflection (72, 17, D) an uncursed staff of air (72, 26, D) a lamp of fire (72, 32, D) a +0 mace the +4 demon blade "Wistrox" {speed, rPois Str-2 Dex+5} Attacks with this weapon are significantly faster. It affects your strength (-2). It affects your dexterity (+5). It protects you from poison. (72, 36, D) an uncursed staff of air (72, 37, D) a lamp of fire (73, 1, D) a +3 leather armour of cold resistance (73, 17, D) an uncursed staff of summoning (73, 26, D) a +0 hand axe (73, 27, D) a lamp of fire (73, 31, D) a +0 glaive (73, 32, D) a +0 club (73, 36, D) a +3 great mace of crushing (73, 37, D) a +0 arbalest of velocity (74, -1, D) a +0 war axe (74, 33, D) a +1 battleaxe of flaming (75, 1, D) a +2 morningstar of protection