DunwichHorror the Dungeon (0, 50, D) an uncursed amulet of faith (0, 51, D) the +3 hunting sling of Royalism {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (0, 62, D) a +2 demon whip of electrocution (unseen) (1, 51, D) an uncursed ring of protection from fire (2, 32, D) an uncursed staff of air (2, 33, D) a +4 quarterstaff of protection (2, 34, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (2, 50, D) the cursed +1 war axe of Anxiety {pain, rElec rC- Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it. (2, 51, D) the +1 scale mail of the Accordion {rPois Str-4 SInv} It affects your strength (-4). It protects you from poison. It lets you see invisible. (2, 52, D) a +0 whip of venom (2, 60, D) a +0 scythe of slicing (2, 63, D) a +4 demon whip (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 16, D) a crystal ball of energy (3, 32, D) a +6 giant spiked club (3, 33, D) an uncursed staff of wizardry (3, 34, D) an uncursed staff of energy (3, 50, D) a +1 flail of holy wrath (3, 51, D) an uncursed staff of conjuration (3, 52, D) the cursed +1 hand axe "Alicylyt" {drain, +Rage Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It lets you go berserk. It has a curse placed upon it. (3, 60, D) a +4 scythe of protection (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +0 trident of venom (4, 19, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. +5 gold dragon scales (4, 32, D) an uncursed staff of poison (4, 51, D) a +4 hand axe of pain (4, 52, D) a +5 mace of holy wrath (4, 58, D) a +0 vampiric demon trident (unseen) (4, 59, D) a +0 scythe of venom (4, 60, D) a +2 scythe of protection (5, 15, D) a +0 helmet of see invisible (5, 34, D) the +4 cloak of Noughts and Crosses {*Slow rPois MR+ Int+2} It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. (5, 50, D) the +10 dagger of the Wheel {flame, rC+ Str-2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It protects you from cold. It makes you more stealthy. (5, 51, D) a +3 broad axe of flaming (6, 14, D) an uncursed staff of death (6, 16, D) the +2 helmet of the Crown {Int+5} It affects your intelligence (+5). (6, 32, D) a +3 leather armour of poison resistance (6, 34, D) an uncursed staff of wizardry (6, 50, D) a +1 troll leather armour (6, 51, D) the amulet "Koexkul" {Harm *Corrode *Drain MR+++ Str+4 Stlth+} [amulet of harm] It increases damage dealt and taken. It affects your strength (+4). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It causes draining when unequipped. It makes you more stealthy. (6, 52, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (7, 6, D) a scroll of holy word (7, 14, D) the cursed -5 pair of gloves "Piar" {+Blink} It lets you blink. It has a curse placed upon it. (7, 32, D) a +2 shortbow of freezing (7, 33, D) an uncursed staff of fire (7, 50, D) a +1 shortbow of flaming (7, 51, D) a cursed -5 ring of strength (8, 3, D) a +2 leather armour (8, 15, D) a +4 spear of piercing (8, 16, D) an uncursed staff of energy (8, 32, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (8, 33, D) an uncursed staff of poison (8, 34, D) a +0 falchion of holy wrath (8, 46, D) a +3 chain mail of cold resistance (8, 50, D) a +2 broad axe of pain (8, 51, D) a crystal ball of energy (8, 52, D) a +4 scythe of distortion (9, 15, D) an uncursed staff of wizardry (9, 16, D) an uncursed staff of wizardry (9, 32, D) a crystal ball of energy (9, 33, D) a +2 rapier of speed (9, 34, D) a +3 short sword of venom (9, 45, D) a +2 demon trident of draining (unseen) (9, 50, D) an uncursed ring of stealth (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) an uncursed ring of flight (10, 26, D) a +5 spear of piercing (10, 32, D) the ring "Fenguwno" {+Inv MP-9 Dex+5 Stlth+} [ring of dexterity] It affects your dexterity (+5). It affects your magic capacity (-9). It lets you turn invisible. It makes you more stealthy. (10, 33, D) a +2 halberd of pain (10, 44, D) a +2 scythe of flaming (10, 45, D) a +4 scythe of venom (10, 50, D) a lamp of fire (10, 51, D) a +2 quarterstaff of protection (10, 52, D) a +2 long sword of holy wrath (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +2 leather armour of cold resistance (11, 16, D) a +0 robe (11, 27, D) a +0 robe of magic resistance an uncursed amulet of guardian spirit (11, 33, D) the +6 dagger of Cifoginy {pierce, +Rage Str-2 Dex+7} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+7). It lets you go berserk. (11, 45, D) a +0 scythe of pain a +0 halberd a cursed ring of attention (11, 46, D) a +0 giant spiked club (11, 51, D) a +5 quarterstaff of protection (12, 14, D) a +0 dagger (12, 28, D) a cursed +0 mace (unseen) (12, 32, D) an uncursed ring of protection from magic (12, 33, D) an uncursed staff of wizardry (12, 45, D) a +0 mace (unseen) (12, 50, D) a +0 trident (12, 51, D) a cursed staff of summoning (13, 28, D) a +1 great mace a cursed +0 chain mail a +0 robe (13, 33, D) a +6 long sword of slicing (13, 34, D) an uncursed staff of cold (13, 41, D) a +6 vampiric scythe (13, 42, D) a +0 scythe of protection (13, 43, D) a +4 scythe of venom a +2 scythe of freezing a +3 scythe of venom (13, 52, D) an uncursed staff of conjuration (14, 24, D) a +5 morningstar of freezing (unseen) (14, 25, D) a +0 halberd (unseen) (14, 26, D) a +3 glaive a +0 plate armour (14, 27, D) a +2 war axe of flaming a +1 great mace of protection a +0 chain mail a +2 battleaxe of freezing a +0 robe (14, 28, D) a +0 hand axe (unseen) (14, 42, D) a +0 scythe of venom (15, 26, D) a +0 battleaxe (unseen) (15, 27, D) a +0 dire flail (unseen) (18, 48, D) a +2 plate armour of cold resistance (18, 49, D) a +3 halberd of protection (18, 50, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (19, 0, D) a +5 battleaxe of draining (19, 1, D) an uncursed staff of wizardry (19, 16, D) an uncursed ring of wizardry (19, 17, D) a +4 hand axe of electrocution (19, 32, D) an uncursed staff of fire (19, 33, D) an uncursed staff of power (20, 0, D) an uncursed ring of ice (20, 16, D) the cursed +1 leather armour of the Eight Boll Weevils {rC+ Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (20, 17, D) a +4 ring of intelligence (20, 32, D) a fan of gales (20, 33, D) a +6 flail of crushing (20, 48, D) an uncursed staff of poison (20, 50, D) a lightning rod (4/4) (21, 0, D) a +0 broad axe of draining (21, 1, D) the +5 short sword "Obroybb" {pierce, rPois rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. (21, 32, D) a +1 mace of protection (21, 34, D) the +8 triple sword of the Penguin {flame, rElec Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It insulates you from electricity. (21, 49, D) an uncursed staff of death (21, 50, D) a +2 ring mail of fire resistance (22, 1, D) a fan of gales (22, 16, D) an uncursed staff of energy (22, 17, D) an uncursed staff of wizardry (22, 32, D) a +2 battleaxe of chopping (22, 34, D) a +1 ring mail of fire resistance (22, 49, D) an uncursed staff of poison (23, 0, D) an uncursed staff of cold (23, 2, D) an uncursed ring of protection from cold the ring "Otziudif" {*Slow rElec rF+ Slay+3 SInv} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. the ring "Heabrof" {Fire *Slow +Inv Dex+4 Stlth+} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It lets you turn invisible. It may slow you when you take damage. It makes you more stealthy. (23, 4, D) 8 large rocks (still there?) 4 large rocks (still there?) (23, 5, D) 6 large rocks (unseen) (23, 16, D) an uncursed ring of wizardry (23, 17, D) an uncursed staff of poison (23, 18, D) a +0 ring mail of fire resistance (23, 32, D) an uncursed staff of summoning (23, 34, D) an uncursed staff of air (23, 48, D) a +1 chain mail of fire resistance (23, 49, D) a fan of gales (23, 50, D) an uncursed amulet of the gourmand (23, 57, D) a +0 trident (unseen) (23, 59, D) a +0 glaive (24, 2, D) the ring of Democracy {Str+3 Int+4 SInv} [ring of see invisible] It affects your strength (+3). It affects your intelligence (+4). It lets you see invisible. (24, 5, D) 4 large rocks (24, 6, D) 2 large rocks (24, 8, D) a large rock (24, 16, D) a +1 ring mail of poison resistance (24, 17, D) a +1 hunting sling of velocity (24, 18, D) a +0 scimitar of electrocution (24, 32, D) the cursed +3 hand axe of a treasure trove {holy, rF+ MP+9 Str-4 Int+10} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-4). It affects your intelligence (+10). It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (24, 33, D) a +4 ring mail of cold resistance (24, 34, D) a +0 hand crossbow of freezing (24, 44, D) a +4 scythe of slicing (24, 48, D) an uncursed ring of poison resistance (24, 49, D) 4 scrolls of amnesia a manual of Fire Magic (24, 50, D) a +3 great sword of electrocution (24, 58, D) a +0 scythe of venom (25, 0, D) a +0 war axe of chopping (25, 1, D) the cursed +3 war axe of the Apocalypse {pain, +Fly Str+3 Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+3). It lets you fly. It has a curse placed upon it. (25, 6, D) a +0 mace (25, 16, D) a +0 war axe of chopping (25, 17, D) a +1 mace of crushing (25, 27, D) a +2 demon whip of pain (25, 34, D) the +2 scimitar of Plunder {slice, +Inv rPois Str+6 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (-5). It protects you from poison. It lets you turn invisible. (25, 48, D) an uncursed staff of cold (25, 49, D) the +5 hand axe "Rekud" {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (25, 50, D) a +2 rapier of draining (25, 58, D) a +2 triple sword of draining a +2 ring mail of cold resistance (25, 60, D) a +0 battleaxe (26, 0, D) an uncursed staff of fire (26, 5, D) a +0 mace (26, 16, D) a +3 rapier of freezing (26, 17, D) a +2 shortbow of flaming (26, 32, D) a +5 rapier of venom (26, 34, D) a cursed -2 ring of slaying (26, 48, D) a +1 crystal plate armour (26, 49, D) the +1 rapier of Rotation {drain, *Drain MR+ Dex+10} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+10). It affects your resistance to hostile enchantments. It causes draining when unequipped. (26, 50, D) a +0 dagger of venom (26, 58, D) a +0 glaive (27, 1, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (27, 16, D) an uncursed staff of earth (27, 32, D) a fan of gales (27, 48, D) a +2 leather armour of fire resistance (27, 49, D) an uncursed ring of ice (27, 50, D) a +4 hunting sling of freezing (28, 0, D) a +2 pair of boots of stealth (28, 1, D) an uncursed staff of cold (28, 16, D) a +4 quarterstaff of protection (28, 17, D) an uncursed ring of ice (28, 32, D) an uncursed staff of summoning (28, 33, D) the +5 hand axe of Axzaise {protect, *Slow rElec MR- Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may slow you when you take damage. (28, 44, D) a +0 hand axe a +2 robe of cold resistance (28, 48, D) an uncursed staff of power (28, 49, D) a +3 hand crossbow of freezing (28, 50, D) a +2 great mace of protection (29, 16, D) an uncursed staff of death (29, 17, D) a +6 dire flail of protection (29, 43, D) +0 shadow dragon scales (29, 48, D) a +3 ring of protection (29, 49, D) the ring of Lecip {MP+9 Stlth+} [ring of magical power] It affects your magic capacity (+9). It makes you more stealthy. (29, 50, D) a cursed -2 ring of strength (30, 38, D) a cursed staff of death (unseen) (30, 42, D) +0 shadow dragon scales (30, 49, D) an uncursed staff of cold (30, 50, D) the +4 lajatang of Lopix {vamp, +Fly rPois rN+ Str-2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-2). It protects you from poison. It protects you from negative energy. It lets you fly. (31, 49, D) the +3 pearl dragon scales of the Saviour {rPois rN+ Str-4 Dex+4} It affects your strength (-4). It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. (31, 50, D) an uncursed staff of power (32, 48, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (32, 49, D) an uncursed amulet of the gourmand (33, 48, D) the amulet of Xom's Benevolence {Gourm *Corrode rElec Str+3 Dex+9} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). It affects your dexterity (+9). It insulates you from electricity. It may corrode you when you take damage. (34, 28, D) a +1 buckler of positive energy (34, 49, D) a +0 quarterstaff of protection (34, 50, D) a +0 hand axe of freezing (35, 0, D) the +1 robe of Gouleh {rF- rN++ Str+6} It affects your strength (+6). It makes you vulnerable to fire. It greatly protects you from negative energy. (35, 14, D) a +0 battleaxe of freezing (35, 28, D) a +5 hunting sling (35, 29, D) a lightning rod (4/4) (36, 0, D) a +6 ring of strength (36, 1, D) the +1 rapier of Zoixazet {vamp, *Noise +Fly rF- Str+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+8). It makes you vulnerable to fire. It lets you fly. It may make noises in combat. (36, 14, D) a +2 leather armour of poison resistance (36, 29, D) an uncursed staff of poison (37, 0, D) an uncursed staff of energy (37, 14, D) a +3 chain mail of poison resistance (37, 15, D) an uncursed amulet of magic regeneration (37, 20, D) a +0 giant club (37, 29, D) +1 ice dragon scales (38, 0, D) a +0 mace of holy wrath (38, 1, D) the +9 halberd of Geidogga {chop, -Tele Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It prevents most forms of teleportation. (38, 14, D) a +3 hand axe of venom (38, 15, D) a +2 naga barding of fire resistance (38, 20, D) a +0 battleaxe of freezing (unseen) (38, 21, D) a +0 battleaxe of freezing (unseen) (38, 22, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (38, 29, D) a +2 ring of protection (38, 49, D) a manual of Stealth (39, 0, D) the +9 morningstar of the Pyrrhic Victory {flame, Fragile MR+ Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (39, 1, D) an uncursed ring of resist corrosion (39, 14, D) a lightning rod (4/4) (39, 15, D) a crystal ball of energy (39, 17, D) 4 large rocks (39, 18, D) 3 large rocks (unseen) (39, 19, D) 3 large rocks (39, 20, D) 3 large rocks (unseen) (39, 21, D) 2 large rocks (39, 22, D) 7 large rocks (39, 28, D) a +0 war axe of electrocution (39, 29, D) a +0 short sword of draining (39, 33, D) a +0 flail (39, 48, D) the cursed +0 falchion "Moosoxuw" {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It has a curse placed upon it. (39, 50, D) a +1 shortbow of velocity (40, 0, D) an uncursed staff of fire (40, 1, D) an uncursed ring of flight (40, 15, D) a fan of gales (40, 20, D) a +0 great sword of flaming a +0 giant club a +0 giant club (40, 21, D) a +1 great sword of flaming (40, 28, D) the cursed +1 flail of Kaliq {venom, +Fly rC- MP+9 SInv} It poisons the flesh of those it strikes. It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you see invisible. It lets you fly. It has a curse placed upon it. (40, 29, D) a book of Conjurations (40, 30, D) an uncursed ring of ice an uncursed ring of flight a +5 crystal plate armour (40, 48, D) the cursed ring of Cutogied {+Fly rN+ Str+3 Dex-3 Slay-5} [ring of slaying] It affects your strength (+3). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from negative energy. It lets you fly. It has a curse placed upon it. (40, 49, D) a phial of floods (40, 50, D) a +0 great sword of flaming (41, 0, D) an uncursed staff of conjuration (41, 7, D) a +0 halberd (41, 14, D) an uncursed staff of conjuration (41, 15, D) an uncursed ring of resist corrosion (41, 19, D) a cursed -2 giant club (unseen) (41, 28, D) a phial of floods (41, 38, D) a +0 flail (42, 0, D) an uncursed staff of energy (42, 1, D) a +1 leather armour of poison resistance (42, 14, D) a +1 great sword of slicing (42, 15, D) a +2 hunting sling of flaming (42, 28, D) the +7 plate armour of the Invisible Eyes {Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. (42, 29, D) an uncursed staff of energy (42, 48, D) a +2 ring mail of cold resistance (42, 50, D) an uncursed staff of wizardry (43, 14, D) a +3 quarterstaff of protection (43, 28, D) a +0 short sword of venom (43, 29, D) a +0 helmet of see invisible (43, 39, D) 3 large rocks (43, 48, D) the +4 chain mail of Grace {*Corrode +Blink rC+ Str+4} It affects your strength (+4). It protects you from cold. It lets you blink. It may corrode you when you take damage. (43, 49, D) a +0 pair of boots of stealth (43, 50, D) a manual of Staves (44, 28, D) a +0 long sword of freezing (44, 37, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (44, 39, D) 2 large rocks (unseen) (44, 48, D) a +3 leather armour of magic resistance (44, 50, D) a +1 ring mail of fire resistance (45, 49, D) a lightning rod (4/4) (45, 50, D) the +7 chain mail of the Dice {rElec rC- Str+4} It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. (46, 48, D) a +0 long sword of protection (46, 49, D) an uncursed staff of poison (46, 50, D) a +0 great sword of flaming (46, 51, D) an uncursed staff of poison (47, 48, D) an uncursed ring of stealth (47, 49, D) the ring of Mompan {rN+ Dex+6} [ring of positive energy] It affects your dexterity (+6). It protects you from negative energy. (47, 50, D) the cursed +1 spear of Valour {antimagic, +Rage rC+ MR- Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (47, 51, D) a lamp of fire (48, 6, D) a +0 flail (unseen) (48, 8, D) a +0 spear (unseen) (48, 48, D) a +2 bardiche of holy wrath (48, 49, D) a +3 halberd of chopping (48, 50, D) a +3 chain mail of cold resistance (48, 51, D) an uncursed staff of power (49, 1, D) the +3 leather armour "Haxysmuh" {rF++ MP-9 Int+4} It affects your intelligence (+4). It greatly protects you from fire. It affects your magic capacity (-9). (49, 7, D) a +0 mace a +0 robe (49, 9, D) the +10 great sword "Ijeloiji" {freeze, rPois rF+ rC-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. a +0 robe (49, 24, D) an uncursed staff of power (49, 36, D) a +1 fustibalus of velocity (49, 37, D) an uncursed staff of energy (49, 48, D) a crystal ball of energy (49, 49, D) a +2 scythe of slicing (49, 50, D) a +2 spear (50, 0, D) a cursed amulet of inaccuracy (50, 6, D) (unseen) (50, 12, D) an uncursed staff of conjuration (50, 13, D) a manual of Bows (50, 20, D) a +1 rapier of holy wrath (unseen) (50, 25, D) a +1 whip of venom (50, 37, D) a +2 hand crossbow of freezing (50, 50, D) a +2 quarterstaff of protection (50, 64, D) 3 large rocks (unseen) (51, 0, D) a +2 ring of slaying (51, 1, D) a +1 scale mail of magic resistance (51, 12, D) a +6 rapier of speed (51, 13, D) a +1 shield of protection (51, 18, D) a +0 trident (unseen) (51, 19, D) 2 large rocks (51, 20, D) a large rock (51, 24, D) a lightning rod (4/4) (51, 25, D) a +0 chain mail of cold resistance (51, 36, D) an uncursed staff of earth (51, 48, D) a +1 mace of protection (51, 49, D) a +0 glaive of flaming (51, 50, D) a +2 leather armour of fire resistance (51, 58, D) 3 large rocks (51, 64, D) a +2 great sword of flaming (still there?) 2 large rocks (still there?) (51, 65, D) 4 large rocks (unseen) (52, 1, D) a +1 chain mail of cold resistance (52, 12, D) an uncursed staff of power (52, 14, D) a +6 ring of strength a +6 ring of dexterity (52, 19, D) a +5 lajatang of electrocution (unseen) (52, 20, D) a +0 rapier (unseen) (52, 24, D) an uncursed staff of poison (52, 28, D) a phial of floods (52, 36, D) a phial of floods (52, 48, D) a lightning rod (4/4) (52, 49, D) a +4 rapier of venom (52, 61, D) 2 large rocks a cyclops corpse (skeletalised by now) (52, 63, D) 11 large rocks (52, 64, D) a +1 great sword of flaming (still there?) a +0 dire flail (still there?) (52, 65, D) 2 large rocks (53, 0, D) a +0 mace of holy wrath (53, 1, D) an uncursed staff of conjuration (53, 12, D) an uncursed staff of conjuration (53, 17, D) a cursed -1 spear (53, 24, D) a +2 halberd of flaming (53, 32, D) (unseen) (53, 33, D) (unseen) (53, 36, D) an uncursed staff of death (53, 37, D) the +0 shield "Xobukh" {Str+4} It affects your strength (+4). (53, 50, D) a +1 arbalest of freezing (53, 60, D) 6 large rocks (53, 61, D) a cursed -2 dire flail (unseen) (53, 62, D) a +0 dire flail a +0 dire flail a +2 great sword of flaming a +2 battleaxe of freezing 15 large rocks a +2 battleaxe of freezing a +2 great sword of flaming a +2 battleaxe of freezing a cyclops corpse (skeletalised by now) a cyclops corpse (skeletalised by now) an ettin corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a stone giant corpse (skeletalised by now) a fire giant corpse (skeletalised by now) a frost giant corpse (skeletalised by now) (53, 63, D) a +0 dire flail (still there?) a +1 lajatang of pain (still there?) (53, 64, D) 15 large rocks (still there?) 12 large rocks (still there?) (54, 1, D) an uncursed staff of death (54, 12, D) a cursed -3 ring of intelligence (54, 13, D) an uncursed staff of earth (54, 24, D) the +10 shortbow "Undertaker" {venom, Int+2 Dex+2} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (+2). (54, 25, D) a +5 mace of crushing (54, 36, D) a +4 chain mail of magic resistance (54, 48, D) an uncursed staff of earth (54, 50, D) a +2 leather armour of fire resistance (54, 61, D) a +2 great sword of flaming (unseen) (54, 62, D) a +0 dire flail (unseen) (54, 63, D) a +0 dire flail (unseen) (54, 64, D) a +0 dire flail (unseen) (55, 0, D) an uncursed ring of flight (55, 1, D) the +7 falchion "Upaygh" {slice, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (55, 61, D) 2 large rocks (57, 53, D) a +1 trident of piercing (unseen) (57, 54, D) a +1 dagger of venom (58, 47, D) a +5 rapier of freezing (58, 48, D) a +0 dagger of venom (58, 54, D) a +0 scythe of slicing (58, 55, D) a +3 scythe of venom (58, 56, D) a +0 demon whip a +3 broad axe of flaming a +0 chain mail 4 potions of heal wounds a human corpse (59, 36, D) a +3 ring mail of positive energy (59, 37, D) the +9 broad axe of Xikaxy {antimagic, Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). (59, 48, D) a manual of Polearms (59, 49, D) a +2 scimitar of freezing (60, 3, D) a +3 great sword of slicing (60, 9, D) a +3 whip of draining a +0 robe (60, 10, D) an uncursed staff of summoning a +0 robe (60, 36, D) a crystal ball of energy (60, 37, D) a phial of floods (60, 42, D) a +0 dagger a +0 robe (60, 47, D) a +3 flail of protection (60, 48, D) a crystal ball of energy (60, 49, D) a +2 trident of pain (60, 54, D) a +3 dagger (unseen) (60, 56, D) a +2 demon trident of electrocution (unseen) (61, 3, D) a cursed -1 club (unseen) (61, 8, D) a +0 dagger (61, 16, D) a +1 ring mail of poison resistance (61, 18, D) a +1 glaive of distortion a +0 leather armour (61, 20, D) a +0 shortbow a +4 short sword of venom 20 arrows a cursed +0 leather armour (61, 37, D) a +4 ring of intelligence (61, 42, D) a +0 long sword (61, 43, D) a +0 robe (61, 47, D) the +7 spear "Refaun" {holy, rC++ Int-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-2). It greatly protects you from cold. (61, 57, D) a +0 trident (62, 0, D) a +2 ring mail of fire resistance (62, 1, D) Idafeom's Tome of Orientation Spells Type Level Known a - Teleport Other Translocation 3 yes b - Passage of Golubria Translocation 4 yes (62, 3, D) a +0 club (62, 4, D) a +0 club (unseen) (62, 8, D) a +0 dagger (62, 9, D) a +0 hand axe (62, 10, D) the +5 scythe of Winter {protect, Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). a +0 leather armour (62, 17, D) a +0 long sword (62, 18, D) a +2 short sword of speed (62, 20, D) a +0 short sword a cursed -2 leather armour (62, 21, D) an arrow a +0 rapier (62, 27, D) a +1 morningstar of protection (62, 36, D) a +0 hunting sling of flaming (62, 47, D) an uncursed staff of wizardry (62, 48, D) an uncursed staff of fire (62, 49, D) a scarf of cloud immunity (62, 53, D) a +2 war axe (unseen) (63, 8, D) a +0 hand axe (63, 9, D) the +10 short sword "Grim" {antimagic, -Tele Str+10 Dex+8 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+10). It affects your dexterity (+8). It prevents most forms of teleportation. It makes you less stealthy. a +0 chain mail (63, 21, D) a +2 long sword of slicing (63, 27, D) an uncursed staff of energy (63, 42, D) a cursed +3 scimitar a +1 hand crossbow of freezing a +0 robe (63, 47, D) a fan of gales (63, 48, D) a +2 scale mail of cold resistance (63, 50, D) a +1 short sword of draining (64, 17, D) the +1 robe of Nuudgho {Str+2} It affects your strength (+2). (64, 26, D) a +3 ring mail of cold resistance (64, 27, D) an uncursed staff of power (64, 47, D) a phial of floods (64, 48, D) a cursed amulet of inaccuracy (64, 49, D) a +0 shortbow of flaming (64, 50, D) a +0 trident (still there?) the Tome of Fire (still there?) Spells Type Level Known a - Throw Flame Conjuration/Fire 2 yes b - Conjure Flame Conjuration/Fire 3 yes c - Sticky Flame Conjuration/Fire 4 yes d - Fireball Conjuration/Fire 5 yes e - Bolt of Fire Conjuration/Fire 6 yes (65, 26, D) a +2 robe of magic resistance (65, 31, D) a +2 dire flail of holy wrath (unseen) (65, 47, D) the +16 plate armour of Qomm {*Slow +Fly rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. It lets you fly. It may slow you when you take damage. (65, 49, D) a phial of floods (65, 50, D) a +1 flail of protection (66, 32, D) a +0 whip (66, 47, D) the +27 Lear's hauberk (66, 49, D) a +1 leather armour of poison resistance (66, 50, D) a +4 battleaxe of freezing (67, 0, D) an uncursed staff of air (67, 2, D) a +0 trident (67, 47, D) a book of Power (67, 48, D) a +0 robe (67, 49, D) an uncursed staff of conjuration (68, 0, D) the ring "Desiom" {+Fly MP+9 Dex+3} [ring of magical power] It affects your dexterity (+3). It affects your magic capacity (+9). It lets you fly. (68, 2, D) a +0 trident (68, 47, D) a cursed staff of wizardry (68, 48, D) a +7 quick blade (68, 50, D) a +1 leather armour of positive energy (69, 2, D) a +0 trident (69, 36, D) an uncursed ring of flight (69, 47, D) a fan of gales (69, 50, D) the cursed +1 short sword "Ecodduasia" {drain, rC++ rN+ MR-} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 37, D) a +2 troll leather armour (70, 38, D) a +6 ring of intelligence a +6 ring of dexterity (70, 47, D) an uncursed staff of power (70, 49, D) an uncursed staff of earth (71, 16, D) a +2 rapier of speed (71, 17, D) an uncursed staff of wizardry (71, 28, D) a +0 whip (71, 29, D) a +0 leather armour (71, 37, D) a +0 falchion of chaos (71, 38, D) a +2 cloak of invisibility +5 storm dragon scales (71, 47, D) an uncursed staff of earth (71, 48, D) a +0 centaur barding of cold resistance (71, 49, D) a +2 scimitar of slicing (72, 8, D) an uncursed staff of power (72, 16, D) a +4 falchion of distortion (72, 17, D) a +4 ring of dexterity (72, 29, D) a +0 club a cursed -2 leather armour (72, 36, D) a +1 quarterstaff of distortion (72, 37, D) an uncursed staff of poison (72, 40, D) a +0 mace (72, 41, D) a +1 vampiric dagger a +0 robe a cursed +0 club (72, 47, D) a +0 robe of cold resistance (72, 48, D) a lamp of fire (72, 49, D) a cursed staff of earth (73, 1, D) a +2 short sword of speed (73, 17, D) an uncursed ring of resist corrosion (73, 26, D) an uncursed ring of wizardry (73, 28, D) a +0 dagger (unseen) (73, 29, D) a +0 mace (unseen) (73, 37, D) a lightning rod (4/4) (73, 40, D) a +0 leather armour a +0 hand axe a +0 whip (73, 47, D) an uncursed ring of flight (73, 49, D) a +0 scale mail of cold resistance (74, 40, D) a +0 dagger (unseen) (74, 47, D) a crystal ball of energy (74, 48, D) the +3 halberd of False Accusations {flame, *Contam rN+ Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It protects you from negative energy. It causes magical contamination when unequipped. (74, 49, D) a +0 great sword of slicing (75, 1, D) an uncursed staff of power (75, 40, D) a +0 club (unseen) (75, 47, D) a lamp of fire (75, 48, D) a +2 hand axe of electrocution (75, 49, D) a lightning rod (4/4)