DunwichHorror the Dungeon (0, 51, D) a +1 lajatang of speed (0, 52, D) a +2 robe of fire resistance (1, 32, D) a +4 trident of venom (1, 33, D) a tin of tremorstones (3/3) (1, 50, D) a +2 scale mail of cold resistance (1, 51, D) an uncursed staff of air (1, 52, D) the cursed +1 great mace of the Harvest {freeze, *Slow rN+ Int+2 Dex+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+9). It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (2, 15, D) a +2 dagger of freezing (2, 33, D) a +4 arbalest of flaming (2, 34, D) the +6 chain mail of the Sneaky Curses {Dex+6} It affects your dexterity (+6). (2, 51, D) the cursed +0 flail "Worm's Wrath" {drain, rC+ Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It protects you from cold. It has a curse placed upon it. (2, 52, D) the amulet "Udifepte" {RegenMP +Blink rC- Str+4 Int+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to cold. It lets you blink. (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (3, 16, D) +0 steam dragon scales (3, 32, D) a tin of tremorstones (3/3) (3, 33, D) a tin of tremorstones (3/3) (3, 34, D) a +2 vorpal hand axe (3, 52, D) a +6 ring of intelligence (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 15, D) 4 potions of haste (4, 16, D) a tin of tremorstones (3/3) (4, 34, D) a lightning rod (4/4) (4, 51, D) +0 storm dragon scales (4, 52, D) a +6 ring of strength (5, 14, D) a +1 leather armour of cold resistance (5, 15, D) a +4 ring of evasion (5, 16, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (5, 32, D) a +3 short sword of venom (5, 34, D) a +3 whip of electrocution (5, 50, D) the +6 dagger "Tuaz" {protect, rElec MP-9 Int+6 Dex+2 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+6). It affects your dexterity (+2). It insulates you from electricity. It affects your magic capacity (-9). It makes you more stealthy. (5, 51, D) a +4 flail of protection (5, 52, D) a +2 chain mail of positive energy (6, 14, D) an uncursed amulet of faith (6, 15, D) the +4 falchion "Icwacue" {elec, rC+ Str+4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+2). It protects you from cold. (6, 16, D) a +1 glaive of protection (6, 32, D) a +3 trident of venom (6, 33, D) a +3 hand crossbow of freezing (6, 51, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (6, 52, D) the ring "Joro" {Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It lets you see invisible. (7, -1, D) a +6 ring of dexterity 3 potions of berserk rage 6 potions of haste a +0 kite shield a +0 scale mail a +0 long sword (7, 14, D) a +4 shortbow of freezing (7, 16, D) an uncursed staff of fire (7, 32, D) a +2 antimagic hand axe (7, 49, D) an uncursed staff of wizardry (7, 50, D) the +0 scale mail "Forryas" {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (7, 51, D) an uncursed ring of protection from cold (7, 52, D) an uncursed ring of positive energy (8, 16, D) 4 scrolls of enchant weapon (8, 32, D) an uncursed staff of summoning (8, 52, D) a tin of tremorstones (3/3) (9, 15, D) the +1 rapier "Raceoryt" {antimagic, Int+4 Dex-5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (-5). (9, 32, D) a cursed -4 ring of strength (9, 33, D) a tin of tremorstones (3/3) (9, 34, D) +2 storm dragon scales (9, 50, D) an uncursed ring of poison resistance (9, 51, D) a +4 vorpal great sword (9, 52, D) an uncursed ring of see invisible (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 14, D) a +0 war axe of flaming (10, 15, D) an uncursed staff of fire (10, 16, D) the ring of Demons {rN+ MR- Dex+6} [ring of positive energy] It affects your dexterity (+6). It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 32, D) a +2 vorpal hunting sling (10, 33, D) a +3 dagger of venom (10, 34, D) an uncursed staff of death (10, 50, D) a +1 long sword of protection (10, 51, D) a +0 vorpal mace (10, 52, D) a tin of tremorstones (3/3) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +3 long sword of distortion (11, 15, D) a +2 glaive of protection (11, 16, D) an uncursed ring of ice (11, 32, D) the +6 lajatang "Elisin" {protect, rElec} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. (11, 33, D) an uncursed staff of air (11, 34, D) a cursed staff of conjuration (11, 51, D) the ring of Life {+Fly rF+ rN+ Dex+2 Stlth+} [ring of stealth] It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It lets you fly. It makes you more stealthy. (11, 52, D) +1 acid dragon scales (12, 14, D) an uncursed staff of summoning (12, 15, D) a +0 arbalest of flaming (12, 16, D) an uncursed ring of positive energy a +4 ring of protection an uncursed ring of flight (12, 21, D) a cursed +3 battleaxe (unseen) (12, 33, D) a +0 vorpal hunting sling (12, 50, D) an uncursed amulet of magic regeneration (12, 51, D) a +2 robe (12, 52, D) a phial of floods (13, 32, D) a manual of Maces & Flails (13, 33, D) a +1 kite shield of fire resistance (13, 50, D) a +1 leather armour of magic resistance (13, 52, D) an uncursed staff of wizardry (14, 24, D) a +2 scimitar of flaming (14, 50, D) a +1 quarterstaff of draining (14, 51, D) an uncursed staff of earth (14, 52, D) an uncursed ring of poison resistance (18, 48, D) an uncursed staff of summoning (18, 50, D) a +3 spear of venom (19, 1, D) a +3 leather armour of fire resistance (19, 16, D) the ring "Alohuck" {Str+4 Dex-5 SInv} [ring of see invisible] It affects your strength (+4). It affects your dexterity (-5). It lets you see invisible. (19, 17, D) an uncursed staff of poison (19, 32, D) a +0 halberd of venom (19, 48, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (19, 49, D) a +2 triple sword of freezing (19, 50, D) an uncursed staff of wizardry (20, 0, D) an uncursed ring of ice (20, 1, D) an uncursed ring of see invisible (20, 32, D) a +1 scimitar of draining (20, 33, D) a +2 helmet of see invisible (20, 49, D) an uncursed staff of summoning (21, 0, D) a +2 crystal plate armour (21, 1, D) a +6 ring of intelligence (21, 16, D) 4 scrolls of enchant weapon (21, 17, D) a lightning rod (4/4) (21, 33, D) a +0 spear (21, 34, D) a +0 leather armour (21, 48, D) a +0 short sword (22, 0, D) a +3 shortbow (22, 1, D) the +4 arbalest of the Howling Priest {venom, rF++ rC+} It poisons the ammo it fires. It greatly protects you from fire. It protects you from cold. (22, 16, D) the +2 halberd of Yproj {pain, MP+9 Dex+2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It affects your magic capacity (+9). It makes you more stealthy. (22, 17, D) a +1 vorpal hand crossbow (22, 33, D) an uncursed staff of death (22, 34, D) an uncursed ring of protection from cold (22, 48, D) a manual of Maces & Flails (22, 49, D) a +0 dagger (22, 50, D) a +0 leather armour (23, 1, D) a +5 quarterstaff of protection (23, 17, D) a +3 leather armour of cold resistance (23, 18, D) an uncursed staff of wizardry (23, 32, D) the +2 quarterstaff of Fate {elec, rF- rN+ MR+ Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (23, 33, D) a +2 antimagic trident (23, 48, D) a cursed +0 long sword a +0 ring mail a +0 rapier of protection (23, 49, D) an uncursed staff of earth (23, 50, D) an uncursed staff of conjuration (24, 17, D) an uncursed staff of fire (24, 18, D) a tin of tremorstones (3/3) (24, 49, D) a +0 scimitar (25, 1, D) a cursed ring of attention (25, 16, D) a +1 mace of venom (25, 32, D) a +5 trident of flaming (25, 34, D) a +0 trident (25, 49, D) the +0 staff of Battle (25, 50, D) a cursed amulet of inaccuracy (26, 0, D) an uncursed staff of death (26, 1, D) the +6 quarterstaff of Yzam {venom, rElec rC+++ MR- Dex+8} It poisons the flesh of those it strikes. It affects your dexterity (+8). It renders you almost immune to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 16, D) a phial of floods (26, 17, D) a +2 leather armour of cold resistance (26, 19, D) a +0 mace (26, 32, D) a +0 trident (26, 33, D) an uncursed staff of cold (26, 42, D) 7 javelins a +6 ring of strength a manual of Polearms (26, 44, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. 3 potions of haste (26, 45, D) a +0 quarterstaff of protection (unseen) (26, 48, D) an uncursed staff of conjuration (26, 50, D) a +2 shortbow of flaming (27, 0, D) a +2 long sword of electrocution (27, 1, D) an uncursed amulet of reflection (27, 17, D) an uncursed staff of summoning an uncursed staff of air (27, 32, D) a +2 war axe of venom (27, 40, D) the +3 helmet "Otohovvi" {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. (27, 43, D) a cursed -2 trident the +2 scale mail "Rulor" {rF+ MR+ Dex-3} It affects your dexterity (-3). It protects you from fire. It affects your resistance to hostile enchantments. a +1 trident of flaming a +2 leather armour of cold resistance (27, 44, D) a +2 great sword of holy wrath a +0 fustibalus a +0 spear 17 sling bullets a +0 rapier a +0 robe an uncursed amulet of regeneration (27, 48, D) an uncursed staff of cold (27, 59, D) a cursed -3 dagger (unseen) (27, 66, D) a +0 long sword (unseen) (28, 0, D) a +1 whip of pain (28, 1, D) a tin of tremorstones (3/3) (28, 16, D) a cursed ring of attention (28, 17, D) the cursed +0 long sword of Hyranyth {venom, *Slow rF++ MR+ Int+3} It poisons the flesh of those it strikes. It affects your intelligence (+3). It greatly protects you from fire. It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. (28, 21, D) a +0 flail (28, 32, D) the +9 plate armour of Pag Ekk {MR+ Regen+ Stlth+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (28, 44, D) a +6 ring of intelligence (28, 45, D) a +0 trident (28, 49, D) a lightning rod (4/4) (28, 50, D) a +0 leather armour (28, 51, D) a +0 short sword a +0 longbow 38 arrows a +0 leather armour (28, 53, D) a +1 flail of pain a +0 shortbow 23 arrows a +0 chain mail (28, 54, D) a +4 scimitar of electrocution a +0 leather armour a +0 short sword (28, 57, D) a +1 great sword of draining (unseen) (29, 0, D) a +0 vampiric glaive (29, 1, D) an uncursed amulet of regeneration (29, 16, D) a +1 vorpal hand axe (29, 17, D) the +4 leather armour "Mucla" {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. (29, 22, D) 5 large rocks (still there?) a large rock (still there?) (29, 23, D) 4 large rocks (unseen) (29, 33, D) an uncursed staff of conjuration (29, 43, D) 4 sling bullets (29, 44, D) a +0 spear of distortion a +2 chain mail of cold resistance the +7 mace of Amortisation {freeze, rF+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from negative energy. a +0 robe (29, 45, D) a +3 demon trident of flaming the +9 hunting sling "Cookie Cutter" {freeze, *Drain rElec Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It insulates you from electricity. It causes draining when unequipped. a +0 robe (29, 49, D) a +2 cloak of stealth (29, 50, D) an uncursed staff of fire (29, 52, D) a +0 short sword (unseen) (29, 54, D) a +0 scimitar of holy wrath (unseen) (29, 55, D) a +0 short sword the cursed +0 ring mail "Wobig" {+Blink MR+ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. It has a curse placed upon it. an uncursed ring of flight a +0 longbow a +0 short sword 23 arrows a +0 leather armour (29, 56, D) a cursed -1 long sword (unseen) (30, 22, D) 3 large rocks (unseen) (30, 23, D) a large rock (unseen) (30, 26, D) quicksilver dragon scales (unseen) (30, 41, D) an uncursed amulet of regeneration a +0 trident (30, 43, D) a +5 rapier of venom a cursed +0 leather armour (30, 48, D) a +1 vorpal shortbow (30, 51, D) a +0 dagger (unseen) (30, 52, D) a +0 short sword (unseen) (30, 53, D) a +0 halberd of freezing (still there?) a +2 short sword of holy wrath (still there?) (30, 54, D) a cursed -1 long sword (unseen) (30, 55, D) a +0 rapier (unseen) (30, 57, D) a +0 rapier (unseen) (30, 59, D) a +0 long sword (unseen) (30, 61, D) a +2 morningstar of protection (unseen) (31, 23, D) 4 large rocks (unseen) (31, 24, D) 4 large rocks (31, 42, D) a javelin (31, 44, D) a +0 spear 6 javelins a +0 leather armour (31, 48, D) a +0 short sword (31, 50, D) a +0 short sword (31, 51, D) a +0 long sword (31, 56, D) a +1 flail of pain (32, 48, D) a cursed staff of wizardry (32, 49, D) a +0 broad axe of venom (32, 50, D) a +3 chain mail of cold resistance (32, 53, D) a +0 short sword (unseen) (32, 54, D) a +0 rapier (unseen) (32, 57, D) a +0 short sword (unseen) (32, 58, D) a +2 long sword of electrocution (unseen) (32, 60, D) a +0 longbow (unseen) (33, 48, D) an uncursed staff of summoning (33, 49, D) the +5 ring mail of Diridionue {Str+4} It affects your strength (+4). (33, 50, D) an uncursed staff of summoning (33, 56, D) a +0 halberd of protection (33, 58, D) a +0 longbow (unseen) (34, 28, D) a +1 scimitar of holy wrath (34, 50, D) a cursed staff of poison (34, 55, D) a +0 long sword (still there?) a +0 short sword (still there?) (34, 56, D) a +1 trident of venom (34, 58, D) a +0 rapier (unseen) (34, 59, D) a +0 short sword of speed (unseen) (34, 63, D) a +0 long sword (unseen) (35, 14, D) a +0 rapier (35, 15, D) a +3 plate armour of poison resistance (35, 28, D) a +5 vorpal fustibalus (35, 50, D) a +0 long sword (35, 54, D) the +11 mace of the Endless Expanse {holy, rElec rF+ Str+5 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+5). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. (unseen) (35, 57, D) a +0 rapier of draining (still there?) a +2 flail of holy wrath (still there?) (35, 58, D) 4 arrows (35, 59, D) a +1 flail of holy wrath (35, 61, D) a +0 short sword (unseen) (36, 0, D) a +1 robe of positive energy (36, 1, D) a +2 flail of protection (36, 28, D) the cursed +1 leather armour of Urchadomu {MR- Int+6} It affects your intelligence (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (36, 29, D) a +1 short sword of draining (37, 0, D) a phial of floods (37, 14, D) a +2 robe of fire resistance (37, 15, D) a +0 dagger (37, 29, D) the cursed +0 scimitar "Concordance" {protect, rElec rF++ Str+2 Int-5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+2). It affects your intelligence (-5). It greatly protects you from fire. It insulates you from electricity. It has a curse placed upon it. (38, 1, D) a +3 hand axe of flaming (38, 15, D) a tin of tremorstones (3/3) (38, 28, D) a +1 hand axe of venom (38, 48, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. an uncursed ring of wizardry (38, 49, D) an uncursed staff of earth (38, 50, D) an uncursed staff of death (39, 0, D) a +4 antimagic short sword (39, 1, D) an uncursed staff of death (39, 17, D) a +0 flail (unseen) (39, 28, D) the +10 plate armour of Lust {Str+3 Dex-2 Stlth+} It affects your strength (+3). It affects your dexterity (-2). It makes you more stealthy. (39, 29, D) a +2 vorpal war axe (39, 35, D) a +0 glaive (39, 36, D) a +0 mace (unseen) (39, 49, D) a phial of floods (40, 0, D) the cursed +0 scale mail "Omu Ceam" {MR+ Str-5 Dex+4} It affects your strength (-5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 14, D) a +2 glaive of flaming (40, 17, D) a +1 vorpal long sword (unseen) (40, 33, D) a +0 short sword (unseen) (40, 34, D) a +0 short sword (unseen) (40, 36, D) a +0 war axe (40, 48, D) the ring of Beogh's Grace {rElec Str+2 Stlth-} [ring of attention] It affects your strength (+2). It insulates you from electricity. It makes you less stealthy. (40, 49, D) a lightning rod (4/4) (40, 50, D) a tin of tremorstones (3/3) (41, 0, D) an uncursed staff of death (41, 1, D) the cursed +1 ring mail of Hairy Miracles {Str-2 Dex+6} It affects your strength (-2). It affects your dexterity (+6). It has a curse placed upon it. (41, 14, D) an uncursed staff of energy (41, 15, D) a +0 dagger (41, 18, D) a +2 vorpal great mace a +0 leather armour a -1 spear of freezing a cursed +0 animal skin (41, 28, D) an uncursed ring of magical power (41, 29, D) a +2 dagger of protection (41, 30, D) a manual of Long Blades an uncursed ring of protection from magic (41, 33, D) a +0 war axe (41, 34, D) a +1 glaive of venom (unseen) (41, 35, D) a +1 vorpal halberd (41, 48, D) an uncursed ring of poison resistance (41, 49, D) an uncursed staff of conjuration (41, 50, D) a +0 plate armour of cold resistance (42, 1, D) the +5 shortbow of Burnt Prudence {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). (42, 14, D) the +2 kite shield "Eroapei" {Str+4 Int+2 Stlth+} It affects your strength (+4). It affects your intelligence (+2). It makes you more stealthy. (42, 20, D) a +4 double sword (unseen) (42, 21, D) a +3 dagger of chaos (unseen) (42, 23, D) a large rock (42, 29, D) a +0 scimitar (42, 35, D) a +0 glaive (unseen) (42, 48, D) a +2 dagger of flaming (42, 50, D) a +3 rapier of speed (43, 15, D) a cursed amulet of inaccuracy (43, 18, D) a wand of random effects (18) (43, 20, D) 3 large rocks (43, 28, D) the +3 flail "Killer Bee's Death" {drain, *Corrode Int+7} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It may corrode you when you take damage. (43, 29, D) a +0 long sword (43, 34, D) a +0 scimitar (unseen) (43, 48, D) an uncursed ring of magical power (43, 49, D) an uncursed staff of cold (43, 50, D) a +1 robe (44, 21, D) a +1 scimitar of flaming the amulet of Creativity {rN+ Regen+ Int+3 Stlth+} [amulet of regeneration] It affects your intelligence (+3). It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. a +0 hat of see invisible a +2 dagger of venom a +0 chain mail (44, 28, D) a +2 falchion of venom (44, 48, D) the +2 halberd "Wofah" {vorpal, +Rage rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It lets you go berserk. (44, 50, D) a +2 chain mail of cold resistance (44, 51, D) a phial of floods (45, 19, D) a +3 vampiric broad axe (unseen) (45, 20, D) a +2 flail of holy wrath (unseen) (45, 21, D) a +0 battleaxe (unseen) (45, 22, D) a throwing net 7 large rocks (45, 48, D) a scroll of brand weapon (45, 50, D) a +2 leather armour of cold resistance (45, 51, D) an uncursed staff of wizardry (46, 48, D) a +1 chain mail of fire resistance (46, 50, D) the cursed +2 morningstar "Ruolosa" {drain, *Rage rN+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from negative energy. It may make you go berserk in combat. It has a curse placed upon it. (46, 51, D) a +4 war axe of electrocution (47, 48, D) the +2 battleaxe of the Demagogue {drain, *Corrode rF+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It lets you see invisible. It may corrode you when you take damage. (47, 50, D) a +0 plate armour of fire resistance (48, 48, D) a +2 plate armour of magic resistance (48, 49, D) an uncursed staff of poison (48, 51, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (49, 0, D) an uncursed amulet of the acrobat (49, 1, D) an uncursed amulet of guardian spirit a +6 ring of strength an uncursed staff of death (49, 36, D) an uncursed staff of wizardry (49, 37, D) a +6 ring of dexterity (49, 48, D) a lightning rod (4/4) (49, 50, D) a +3 leather armour of poison resistance (50, 0, D) an uncursed ring of protection from cold (50, 12, D) a +2 battleaxe of distortion (50, 24, D) a +6 ring of dexterity (50, 25, D) a phial of floods (50, 36, D) a lightning rod (4/4) (50, 37, D) a +0 plate armour of poison resistance (50, 43, D) +0 shadow dragon scales (50, 48, D) a +2 robe of fire resistance (50, 49, D) a +1 trident of flaming (50, 50, D) a +4 chain mail of cold resistance (51, 1, D) a phial of floods (51, 7, D) a cursed +0 spear (unseen) (51, 13, D) a +0 long sword (still there?) a +1 war axe of electrocution (still there?) (51, 17, D) a +4 flail a +0 robe (51, 25, D) a +0 rapier of electrocution (51, 30, D) a cursed +0 broad axe (51, 36, D) a +3 hand axe of freezing (51, 37, D) an uncursed staff of conjuration an uncursed staff of earth a +5 crystal plate armour an uncursed amulet of magic regeneration (51, 48, D) the ring of Uskayaw's Benevolence {rElec rF- Dex+3 SInv Stlth+} [ring of see invisible] It affects your dexterity (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (51, 49, D) a +4 chain mail of poison resistance (51, 50, D) an uncursed amulet of regeneration (52, 0, D) a phial of floods (52, 1, D) the +10 quarterstaff of Ravage {vorpal, Str+2 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+2). It lets you see invisible. It makes you more stealthy. (52, 6, D) a +0 dagger a +0 robe a cursed +3 hand axe a +0 robe (52, 12, D) an uncursed staff of earth (52, 15, D) a +0 dagger (unseen) (52, 16, D) a cursed +3 morningstar (unseen) (52, 24, D) a +4 ring of protection (52, 25, D) a phial of floods (52, 36, D) a +6 dagger of venom (52, 43, D) +0 shadow dragon scales (52, 48, D) an uncursed ring of protection from fire (53, 0, D) a +4 war axe of flaming (53, 1, D) an uncursed staff of air (53, 12, D) an uncursed staff of death (53, 18, D) a +0 battleaxe (unseen) (53, 19, D) an uncursed ring of stealth (53, 24, D) a +4 short sword of speed (53, 29, D) a cursed +2 hand axe a +0 robe (53, 32, D) a +0 hand axe (53, 48, D) a +2 antimagic quarterstaff (53, 50, D) a +6 vorpal battleaxe (54, 0, D) an uncursed ring of protection from cold (54, 1, D) a +2 scimitar of holy wrath (54, 5, D) a +5 trident (unseen) (54, 13, D) a +2 dire flail (still there?) an uncursed staff of energy (still there?) (54, 24, D) the cursed +1 scale mail of Immorality {Harm rElec rC- Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It increases damage dealt and taken. It has a curse placed upon it. (54, 48, D) an uncursed staff of fire (54, 49, D) an uncursed staff of earth (54, 50, D) an uncursed ring of fire (55, 0, D) a +2 hand crossbow of freezing (55, 1, D) a +3 vorpal spear (55, 12, D) a lightning rod (4/4) (55, 13, D) an uncursed staff of wizardry (58, 47, D) a +0 halberd (58, 48, D) a scroll of brand weapon (58, 49, D) a +0 halberd (59, 36, D) a +2 vorpal triple crossbow (59, 37, D) a +2 great mace of protection (59, 47, D) a +10 plate armour of ponderousness (60, 36, D) a +0 arbalest of flaming (60, 47, D) a scarf of invisibility (60, 48, D) a +6 vorpal shortbow (60, 49, D) the +5 ring mail of Kenayr {rF+ rC++ rN+ rCorr} It protects you from fire. It greatly protects you from cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (61, 8, D) a +2 leather armour of fire resistance (61, 16, D) a lightning rod (4/4) (61, 37, D) the +5 hunting sling of Triumph {flame, +Inv Str+8} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+8). It lets you turn invisible. (61, 48, D) a book of Conjurations (61, 49, D) a book of Flames (62, 1, D) the +7 glaive of Sequestration {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (62, 9, D) a +2 shortbow of flaming (62, 17, D) a +1 trident of venom (62, 27, D) a +0 arbalest a +2 plate armour of poison resistance (62, 36, D) a +2 war axe of freezing (62, 37, D) a +2 dagger of draining (62, 47, D) a book of Annihilations (62, 48, D) a +0 glaive (62, 49, D) the ring "Cimoj" {rF- rN+++ Int+4 Dex+5 SInv} [ring of see invisible] It affects your intelligence (+4). It affects your dexterity (+5). It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you see invisible. (63, 8, D) an uncursed staff of fire (63, 26, D) a +2 plate armour of positive energy (63, 30, D) a +3 broad axe of draining a +0 plate armour a +0 kite shield (63, 32, D) a +0 battleaxe a +0 plate armour a +0 dire flail a +0 plate armour (63, 37, D) a +0 vampiric glaive (63, 47, D) an uncursed staff of air (63, 48, D) an uncursed staff of conjuration (63, 49, D) a scroll of fog (63, 50, D) an uncursed staff of wizardry (64, 16, D) the +1 halberd "Xijuoc" {drain, Fragile rF+ Str+7 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It protects you from fire. It will be destroyed if unequipped. It makes you more stealthy. (64, 17, D) a +6 ring of strength a +6 ring of intelligence (64, 26, D) an uncursed amulet of magic regeneration (64, 27, D) a +0 arbalest (unseen) (64, 31, D) a +0 long sword a +0 plate armour (64, 47, D) a tin of tremorstones (3/3) (64, 48, D) the ring "Doutiabo" {rF+ rC+ Int-4 Dex+6} [ring of dexterity] It affects your intelligence (-4). It affects your dexterity (+6). It protects you from fire. It protects you from cold. a +6 tower shield +5 gold dragon scales (64, 50, D) a Young Poisoner's Handbook (65, 26, D) a +0 kite shield (65, 29, D) a +0 war axe the +6 arbalest "Ogrebane" {penet, Str+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). a +0 plate armour (65, 47, D) a +1 hand crossbow of freezing (65, 50, D) a +0 flail (66, 50, D) a box of beasts (66, 51, D) an uncursed staff of poison (67, 0, D) the +6 scale mail "Pappoug" {+Inv rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible. (67, 47, D) a box of beasts (67, 48, D) the Handbook of Helpful Calling Spells Type Level Known a - Song of Slaying Charms 2 yes b - Recall Summoning/Translocation 3 yes c - Summon Lightning Spire Summoning/Air 4 yes d - Summon Mana Viper Hexes/Summoning 5 yes e - Shadow Creatures Summoning 6 yes (67, 49, D) a +3 leather armour of positive energy (67, 50, D) a +0 dire flail (68, 47, D) the cursed +3 arbalest of Wuighuarphu {vorpal, *Contam rElec rC+++ Str-5} Any bolt fired from it inflicts extra damage. It affects your strength (-5). It renders you almost immune to cold. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (68, 48, D) a +2 dagger of venom (68, 49, D) an uncursed staff of conjuration (68, 50, D) a +6 giant club (68, 51, D) a +6 war axe of electrocution (unseen) (69, 47, D) a book of Minor Magic (69, 48, D) a phial of floods (69, 50, D) a +5 shortbow of freezing (69, 58, D) a +12 club (70, 9, D) the cursed +2 quarterstaff of Uvoqig {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It has a curse placed upon it. (70, 48, D) a +0 war axe (70, 49, D) a cursed staff of wizardry (71, 8, D) a +2 spear of venom (71, 27, D) the +2 flail "Hell-Harrower" {freeze, MR+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. (71, 28, D) a +0 long sword a +5 trident of venom (71, 30, D) a +0 shortbow a +0 dagger of holy wrath a +0 leather armour 22 arrows (71, 37, D) a +2 trident of venom (71, 47, D) a phial of floods (71, 48, D) a +0 hunting sling of flaming (72, 8, D) a cursed amulet of inaccuracy (72, 9, D) an uncursed staff of fire (72, 27, D) the +1 robe of Monotheism {rPois Int+4} It affects your intelligence (+4). It protects you from poison. (72, 29, D) a +3 long sword of venom (72, 30, D) an arrow (72, 33, D) an arrow (72, 36, D) a +2 quarterstaff of protection (72, 37, D) a +6 ring of dexterity (72, 48, D) a box of beasts (72, 49, D) a +0 long sword (72, 51, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a purple draconian corpse (72, 53, D) the +11 hand axe of Honour {flame, MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your magic capacity (+9). an uncursed ring of flight a quicksilver dragon corpse (72, 54, D) a +0 flail (unseen) (73, 1, D) a +1 short sword of draining (73, 27, D) a +1 hand axe of venom a book of Summonings (73, 36, D) an uncursed staff of earth (73, 47, D) a Fen Folio (73, 48, D) a box of beasts (73, 49, D) Maluo's Compendium of Vitriolic Conjuration Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Shock Conjuration/Air 1 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Conjure Flame Conjuration/Fire 3 yes e - Fulminant Prism Conjuration/Hexes 4 yes (73, 53, D) a +3 battleaxe (still there?) a +0 glaive (still there?) (73, 54, D) a +0 glaive an uncursed amulet of faith (73, 55, D) a +0 long sword (73, 58, D) a +0 war axe (unseen) (74, 27, D) a +0 long sword (unseen) (74, 47, D) a book of Misfortune (74, 48, D) a tin of tremorstones (3/3) (74, 49, D) a cursed staff of death (74, 54, D) a +0 battleaxe (still there?) a +0 scimitar (still there?) (74, 56, D) quicksilver dragon scales (unseen) (74, 57, D) a +0 hand axe (unseen) (74, 58, D) a +0 halberd (74, 59, D) a +0 glaive (unseen) (74, 62, D) a +0 flail (75, 1, D) a +4 mace of draining (75, 47, D) the cursed +0 rapier of Imbalance {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It has a curse placed upon it. (75, 48, D) a +0 triple sword of holy wrath (75, 49, D) a +1 hand axe of flaming (75, 54, D) a +0 war axe (unseen) (75, 55, D) a +2 trident of venom (unseen) (75, 56, D) a +0 mace a white draconian corpse (75, 57, D) a +0 flail (75, 59, D) a +0 morningstar (unseen) (76, 56, D) +0 gold dragon scales (unseen) (76, 59, D) a +2 great mace of protection (unseen) (76, 60, D) a +0 trident (unseen)