DunwichHorror the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 16, D) an uncursed staff of conjuration (7, 16, D) a +1 battleaxe of flaming (8, 16, D) an uncursed staff of summoning (9, 2, D) a +6 ring of dexterity a +0 kite shield a +0 scale mail a +0 long sword (9, 16, D) a +2 antimagic morningstar (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy (10, 16, D) a tin of tremorstones (2/3) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) a +4 vorpal hand axe (12, 16, D) a tin of tremorstones (2/3) (19, 1, D) a lightning rod (4/4) (19, 16, D) the +8 demon trident of Holaomm {flame, +Rage rPois rF- Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. It lets you go berserk. (19, 17, D) a +1 dagger of electrocution (19, 32, D) a +5 war axe of flaming (19, 33, D) a +5 shortbow of flaming (20, 0, D) a +2 glaive of flaming (20, 1, D) a +4 ring of slaying (20, 16, D) a +2 lajatang of distortion (20, 17, D) a tin of tremorstones (2/3) (20, 33, D) an uncursed staff of energy (21, 1, D) a +0 ring mail of fire resistance (21, 16, D) an uncursed staff of summoning (21, 17, D) an uncursed staff of air (21, 32, D) an uncursed ring of positive energy (21, 33, D) a phial of floods (22, 0, D) a +0 pair of gloves (22, 1, D) a +0 dagger (22, 17, D) a +3 vampiric bardiche (22, 32, D) a +1 vampiric great sword (22, 33, D) a +6 ring of dexterity (23, 1, D) an uncursed staff of earth (23, 17, D) a +2 vorpal mace (23, 32, D) an uncursed staff of cold (23, 34, D) a +1 robe of resistance (unseen) (24, 0, D) a +2 flail of protection (24, 1, D) a +2 demon blade of flaming (24, 8, D) a +2 rapier of electrocution a +0 cloak a +0 kite shield of reflection (24, 18, D) a +1 vorpal hand crossbow (24, 34, D) an uncursed staff of conjuration (25, 0, D) a +0 flail a +0 chain mail (25, 1, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (25, 2, D) a +1 pair of gloves of dexterity a +5 double sword a +5 crystal plate armour (25, 16, D) a lightning rod (4/4) (25, 32, D) an uncursed amulet of magic regeneration (25, 33, D) an uncursed staff of energy (25, 34, D) a +2 scale mail of cold resistance (26, 0, D) a +1 ring mail of magic resistance (26, 17, D) an uncursed staff of earth (26, 18, D) an uncursed ring of ice a +6 ring of strength (26, 32, D) the +9 rapier of Magnificence {freeze, rPois rC+ Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It protects you from poison. (26, 33, D) the cursed +0 plate armour of Greed {rElec rPois rF+} It protects you from fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (26, 34, D) a +4 giant spiked club (27, 0, D) Zumuc's Almanac of Fiery Execration Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Leda's Liquefaction Hexes/Earth 4 yes c - Starburst Conjuration/Fire 6 yes (27, 1, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (27, 2, D) 7 large rocks the cyclops corpse of Polyphemus (skeletalised by now) the troll corpse of Snorg (skeletalised by now) (27, 4, D) an uncursed staff of air a +0 leather armour (27, 17, D) a +4 scimitar of venom (27, 18, D) a manual of Fire Magic 4 scrolls of amnesia (27, 32, D) a +2 longbow of flaming (27, 33, D) an uncursed amulet of guardian spirit (27, 34, D) an uncursed amulet of guardian spirit (27, 36, D) a glowing shapeshifter corpse (27, 38, D) a glowing shapeshifter corpse (28, 0, D) a +0 leather armour (28, 1, D) the +7 scimitar "Yhoimor" {vorpal, rElec rF- rN+++ MR-} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (28, 2, D) a +0 quarterstaff a +0 hunting sling 25 sling bullets a +0 leather armour a wand of disintegration (16) the ring of Zih Buhe {*Drain rF++ rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It greatly protects you from fire. It protects you from negative energy. It causes draining when unequipped. the human corpse of Joseph (skeletalised by now) (28, 16, D) an uncursed amulet of reflection (28, 17, D) a +2 shortbow of freezing (28, 32, D) an uncursed staff of summoning (28, 33, D) a +1 scale mail of magic resistance (28, 35, D) a glowing shapeshifter corpse (29, 0, D) a lightning rod (4/4) (29, 1, D) an uncursed ring of poison resistance (29, 3, D) a +0 scimitar the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. a +0 chain mail a +0 halberd the cursed +0 acid dragon scales of Crawling {rCorr Str+4 Stlth+} It affects your strength (+4). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. It has a curse placed upon it. a potion of heal wounds the human corpse of Donald (skeletalised by now) the human corpse of Frances (skeletalised by now) (29, 4, D) a +0 scimitar (unseen) (29, 5, D) a +2 flail of protection (unseen) (29, 16, D) a +4 ring of slaying (29, 17, D) a tin of tremorstones (2/3) (29, 32, D) a +1 hunting sling of freezing (29, 33, D) a tin of tremorstones (2/3) (29, 37, D) a glowing shapeshifter corpse (30, 3, D) a +2 trident of freezing (unseen) (30, 4, D) a +1 vampiric short sword the +5 chain mail of Fyilekapt {Int+3 Dex+4 Stlth-} It affects your intelligence (+3). It affects your dexterity (+4). It makes you less stealthy. a wand of polymorph (5) (30, 37, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (31, 4, D) a +0 dagger (unseen) (31, 36, D) a glowing shapeshifter corpse (31, 37, D) a glowing shapeshifter corpse (34, 28, D) an uncursed staff of summoning (35, 0, D) the +0 chain mail of Liberty {Regen+} It increases your rate of regeneration. (35, 14, D) a +0 chain mail of poison resistance (35, 29, D) a +0 war axe (36, 0, D) a +2 vorpal shortbow (36, 14, D) the +5 scale mail "Qedaq" {rF+ rC+ MP+9 Dex+4} It affects your dexterity (+4). It protects you from fire. It protects you from cold. It affects your magic capacity (+9). (36, 28, D) an uncursed staff of cold (37, 0, D) a phial of floods (37, 1, D) a book of Necromancy (37, 14, D) a +3 war axe of freezing (37, 18, D) an uncursed staff of air (37, 28, D) a +0 battleaxe (37, 29, D) a large rock (unseen) (38, 1, D) the +5 hand crossbow "Jeosery" {penet, *Slow rC++ rN+++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from cold. It renders you almost immune to negative energy. It may slow you when you take damage. (38, 15, D) the +9 trident "Toxezuj" {freeze, +Blink Str-3 Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-3). It affects your intelligence (+3). It lets you blink. (38, 29, D) an uncursed staff of death (39, 0, D) a lightning rod (4/4) (39, 1, D) a +1 rapier of holy wrath (39, 28, D) a tin of tremorstones (2/3) (39, 29, D) a +2 scale mail of poison resistance (40, 0, D) a tin of tremorstones (2/3) (40, 1, D) a lightning rod (4/4) (40, 15, D) a +3 vorpal broad axe (40, 17, D) an uncursed staff of wizardry (40, 28, D) an uncursed staff of wizardry (40, 29, D) a tin of tremorstones (2/3) (41, 0, D) a +2 flail of holy wrath (41, 1, D) the +1 robe of the Louse {MR- Str+3 Int+4} It affects your strength (+3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. (41, 8, D) a +2 quarterstaff of chaos (unseen) (42, 0, D) an uncursed staff of conjuration (42, 1, D) a +2 pair of gloves of archery (42, 9, D) the +7 long sword of Impermanence {vorpal, rPois MR+ Dex+4 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (unseen) (42, 10, D) a +3 scimitar of flaming (unseen) (42, 11, D) a +0 dagger of draining (unseen) (42, 14, D) a +2 vorpal shortbow (42, 16, D) an uncursed staff of earth (42, 28, D) a +0 club (42, 29, D) the +1 robe "Xyjadef" {rF+ Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). It protects you from fire. (42, 32, D) a +0 hand axe (unseen) (43, 10, D) a +1 whip of flaming a +0 robe (43, 14, D) an uncursed staff of energy (43, 28, D) a +0 dagger (43, 29, D) a +2 pair of gloves of dexterity (43, 30, D) a +0 bardiche (unseen) (43, 32, D) a +0 halberd (unseen) (43, 34, D) a +0 glaive (unseen) (44, 28, D) an uncursed staff of fire (44, 29, D) a +0 dire flail (unseen) (44, 30, D) an uncursed staff of poison (unseen) (44, 31, D) a +0 hand axe (unseen) (44, 32, D) a large rock a +0 giant spiked club a stone giant corpse (skeletalised by now) (44, 33, D) a +2 falchion of draining (unseen) (45, 6, D) a +0 club (unseen) (45, 8, D) a +0 scimitar of flaming a +0 robe a potion of flight a +0 giant spiked club a +2 robe of fire resistance (45, 31, D) a +1 war axe of freezing (unseen) (45, 33, D) a +2 vorpal hand axe (unseen) (49, 0, D) a +4 ring mail of poison resistance (49, 1, D) the +2 scale mail of Duty {MR+ Str-5 Dex+9 Stlth+} It affects your strength (-5). It affects your dexterity (+9). It affects your resistance to hostile enchantments. It makes you more stealthy. (49, 24, D) a +0 dagger (49, 37, D) a +2 scale mail of fire resistance (50, 25, D) the +8 hand crossbow "Tanulax" {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. (50, 36, D) a cursed staff of energy (50, 37, D) a +5 hand crossbow of freezing (50, 40, D) a +0 long sword (unseen) (50, 41, D) 3 large rocks (unseen) (51, 1, D) an uncursed staff of wizardry (51, 12, D) a tin of tremorstones (2/3) (51, 13, D) a phantom mirror (51, 24, D) a lightning rod (4/4) (51, 25, D) a +0 dagger (51, 37, D) an uncursed staff of wizardry (51, 40, D) 3 large rocks (51, 41, D) 4 large rocks (unseen) (51, 42, D) 4 large rocks (unseen) (52, 1, D) a +0 quarterstaff of protection (52, 13, D) a cursed amulet of inaccuracy (52, 24, D) a +1 morningstar of protection (52, 25, D) the +1 chain mail of Ejof {rN+} It protects you from negative energy. (52, 40, D) 2 large rocks (unseen) (52, 41, D) a +0 war axe a +0 plate armour a +0 kite shield (52, 42, D) a large rock (52, 43, D) a large rock (52, 44, D) a large rock (53, 0, D) the +3 ring mail of the Sneaky Shrikes {rF+} It protects you from fire. (53, 1, D) a lightning rod (4/4) (53, 16, D) a +0 shortbow (unseen) (53, 20, D) a bolt an arrow (53, 24, D) a +4 short sword of draining (53, 25, D) an uncursed staff of energy (53, 30, D) the cursed +0 falchion of the Fulmar {pain, Str+6 Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your dexterity (-2). It has a curse placed upon it. (unseen) (53, 31, D) a +0 great mace (unseen) (53, 36, D) the +5 spear of Power {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (53, 40, D) a +1 vampiric bardiche (unseen) (53, 41, D) the +7 great sword of Xecesh {freeze, Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). (unseen) (54, 0, D) a cursed amulet of inaccuracy (54, 1, D) a +2 short sword of venom (54, 9, D) a +0 glaive (54, 14, D) a +0 arbalest (54, 16, D) a +1 spear of pain (unseen) (54, 20, D) an arrow (54, 24, D) +1 ice dragon scales (54, 25, D) a +3 glaive of venom (54, 27, D) a cursed +2 scimitar of freezing (unseen) (54, 29, D) a +1 whip of freezing a +0 robe (54, 36, D) a +0 war axe (55, 1, D) a +0 dire flail (55, 9, D) a +0 hand axe (still there?) a +0 war axe (still there?) (55, 12, D) a +3 war axe of freezing (55, 13, D) a +0 arbalest (still there?) the +8 scimitar of Xonle {speed, Int+4} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+4). (55, 14, D) an uncursed staff of energy (unseen) (55, 15, D) a +0 longbow 36 arrows a +0 leather armour (55, 16, D) a +0 arbalest (unseen) (55, 19, D) 2 bolts 3 arrows (55, 24, D) a +0 dagger (55, 29, D) a +2 quarterstaff of protection a +0 robe (56, 14, D) a cursed -2 longbow (unseen) (56, 15, D) 37 arrows (56, 16, D) a +0 arbalest (still there?) a +0 shortbow (still there?) a bolt (still there?) (56, 17, D) a bolt 3 arrows (56, 18, D) 2 bolts 2 arrows (57, 5, D) a +0 battleaxe (unseen) (57, 6, D) a +0 dire flail (still there?) a +0 trident (still there?) (57, 7, D) a cursed -1 hand axe a +0 long sword a +1 broad axe of freezing (57, 8, D) a +0 battleaxe (still there?) a +0 hand axe (still there?) (57, 13, D) a javelin (57, 14, D) a +0 arbalest (unseen) (57, 15, D) an arrow (59, 36, D) a +1 scale mail of fire resistance (59, 37, D) an uncursed staff of fire (60, 36, D) an uncursed staff of cold (61, 0, D) a +2 plate armour of cold resistance (61, 1, D) a +0 arbalest (unseen) (61, 2, D) a +0 shortbow (unseen) (61, 8, D) a +6 ring of intelligence (61, 26, D) a tin of tremorstones (2/3) (61, 30, D) a +0 short sword (61, 41, D) a +2 trident of protection (62, 2, D) a +0 shortbow a +0 shortbow 37 arrows (62, 3, D) 3 arrows (62, 4, D) 2 arrows (62, 5, D) a bolt 2 arrows (62, 8, D) a +2 vorpal morningstar (62, 9, D) a +0 pair of gloves of strength (62, 16, D) a +1 robe of magic resistance (62, 17, D) a +3 ring mail of poison resistance (62, 26, D) an uncursed ring of stealth (62, 27, D) a +6 ring of intelligence (62, 30, D) a +1 dagger of electrocution (62, 36, D) a tin of tremorstones (2/3) (63, 0, D) a +3 plate armour of cold resistance (63, 26, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (63, 27, D) an uncursed staff of air (63, 28, D) a +0 long sword a +0 ring mail (63, 29, D) a +0 rapier a +0 leather armour a +0 long sword (63, 36, D) an uncursed staff of air (63, 37, D) the +0 glaive "Ogrebane" {elec, rPois rF+++ Int-5 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-5). It affects your dexterity (+3). It renders you almost immune to fire. It protects you from poison. (64, 16, D) a +1 vorpal hand crossbow (64, 21, D) the +5 falchion "Coag" {flame, rPois rC- Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. (64, 29, D) a +1 mace of protection (64, 30, D) a +5 scimitar of protection (65, 26, D) a +4 great sword of protection (68, 0, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (68, 2, D) a cursed -3 mace (70, 9, D) a +4 shortbow of freezing (70, 36, D) a book of the Warp (70, 37, D) a manual of Slings (71, 11, D) a +0 battleaxe a +0 robe (71, 16, D) a +1 double sword of protection (71, 17, D) an uncursed staff of cold (71, 27, D) a +0 morningstar of protection (71, 32, D) a +0 rapier (unseen) (71, 36, D) a box of beasts (72, 8, D) a phial of floods (72, 9, D) the +8 spear "Tym Woth" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (72, 17, D) a phial of floods (72, 21, D) a +0 scimitar (unseen) (72, 26, D) the cursed ring "Moteafol" {+Blink rC- AC-4 Str+3} [ring of protection] It affects your AC (-4). It affects your strength (+3). It makes you vulnerable to cold. It lets you blink. It has a curse placed upon it. (72, 27, D) a lightning rod (4/4) (72, 31, D) a +0 spear (72, 36, D) the +0 plate armour of Resonance {Str+8} It affects your strength (+8). (72, 39, D) a +4 trident of venom (unseen) (72, 40, D) a +0 long sword a +0 whip a +0 mace (72, 41, D) a +0 club (still there?) a +0 dagger (still there?) (73, 1, D) an uncursed staff of poison (73, 16, D) a +5 lajatang of speed (73, 27, D) the +2 troll leather armour of the Nexus {Harm Regen+ Stlth+} It increases your rate of regeneration. It increases damage dealt and taken. It makes you more stealthy. (73, 36, D) an uncursed staff of earth (73, 37, D) a +2 robe of resistance (73, 39, D) a +0 whip (73, 40, D) a +0 dire flail (74, 41, D) a +0 flail