DunwichHorror the Dungeon (0, 50, D) a +3 hunting sling of flaming (0, 51, D) a +0 cloak of stealth (0, 52, D) a +2 spear of venom (1, 32, D) a scarf of harm (1, 33, D) an uncursed staff of air (1, 52, D) a box of beasts (2, 14, D) a +2 mace of protection (2, 15, D) the +2 ring mail of Jonusk {Harm rC- Regen+ Str+3} It affects your strength (+3). It makes you vulnerable to cold. It increases your rate of regeneration. It increases damage dealt and taken. (2, 32, D) an uncursed staff of fire (2, 33, D) a phial of floods (2, 34, D) an uncursed staff of poison (2, 50, D) a lightning rod (4/4) (2, 52, D) an uncursed ring of willpower (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a box of beasts (3, 16, D) a +1 arbalest of freezing (3, 32, D) a +2 shortbow of flaming (3, 33, D) a +3 dagger of venom (3, 34, D) an uncursed staff of death (3, 51, D) the +3 ring mail of the Pure Knives {Int+6} It affects your intelligence (+6). (3, 52, D) an uncursed staff of poison (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) an uncursed staff of conjuration (4, 15, D) a lightning rod (4/4) (4, 16, D) an uncursed staff of fire (4, 32, D) an uncursed amulet of the acrobat (4, 34, D) an uncursed ring of stealth (4, 50, D) an uncursed ring of willpower (4, 51, D) the +1 storm dragon scales of Vehumet's Regard {rElec rF+ rN+ Int-2} It affects your intelligence (-2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (4, 52, D) a +2 leather armour of willpower (4, 53, D) a +2 scythe of freezing (5, 14, D) an uncursed ring of ice (5, 15, D) a +0 chain mail of cold resistance (5, 16, D) a +4 hunting sling of freezing (5, 32, D) a +2 dagger of speed (5, 33, D) a +2 broad axe of flaming (5, 34, D) a +2 plate armour of fire resistance (5, 50, D) an uncursed staff of conjuration (5, 51, D) a +1 double sword of holy wrath (5, 52, D) a box of beasts (6, 14, D) the cursed +1 spear of an ice cave {vorpal, *Rage rPois Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It protects you from poison. It may make you go berserk in combat. It has a curse placed upon it. (6, 16, D) an uncursed staff of poison (6, 32, D) a box of beasts (6, 33, D) an uncursed amulet of faith (6, 34, D) a scroll of brand weapon (6, 52, D) a +0 hand axe of flaming (6, 54, D) a manual of Short Blades (7, 14, D) an uncursed amulet of faith (7, 15, D) a phantom mirror (7, 16, D) a +2 scimitar of holy wrath (7, 33, D) an uncursed staff of death (7, 34, D) a +4 battleaxe of pain (7, 50, D) the +4 morningstar "Asezece" {speed, rN++} Attacks with this weapon are significantly faster. It greatly protects you from negative energy. (7, 51, D) a +3 vampiric short sword (7, 52, D) a phial of floods (8, 14, D) a +2 robe (8, 15, D) a cursed staff of poison (8, 32, D) a cursed staff of earth (8, 33, D) a +1 chain mail of fire resistance (8, 34, D) an uncursed ring of wizardry (8, 50, D) the +4 rapier of Worhy {vorpal, *Corrode Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It may corrode you when you take damage. (8, 51, D) 2 scrolls of brand weapon (8, 52, D) a +0 lajatang of pain (8, 53, D) a +0 long sword (8, 55, D) a +0 battleaxe (9, 14, D) a +1 great sword of protection (9, 15, D) a +1 scythe of freezing (9, 16, D) an uncursed ring of see invisible (9, 32, D) a +2 trident of flaming (9, 33, D) a +4 ring of slaying (9, 34, D) an uncursed staff of death (9, 51, D) an uncursed amulet of regeneration (9, 52, D) a +2 robe of resistance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a +2 battleaxe of distortion (10, 15, D) an uncursed staff of fire (10, 16, D) a book of Misfortune (10, 32, D) a +1 hand crossbow of flaming (10, 33, D) a +1 helmet of intelligence (10, 34, D) the +3 morningstar of the Magi {venom, +Inv rElec Dex-2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (-2). It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. (10, 50, D) a +3 leather armour of fire resistance (10, 51, D) the +9 arbalest "Xaus" {elec, rElec rC+++ Str-4 Int-5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (-4). It affects your intelligence (-5). It renders you almost immune to cold. It insulates you from electricity. (10, 58, D) a +0 trident (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed staff of poison (11, 15, D) a +3 spectral quarterstaff (11, 16, D) a +3 demon blade of pain (11, 32, D) an uncursed staff of death (11, 33, D) an uncursed staff of conjuration (11, 34, D) a +6 shortbow (11, 50, D) the Papyrus of Dislocation Spells Type Level Known a - Teleport Other Translocation 3 yes b - Passage of Golubria Translocation 4 yes c - Dispersal Translocation 6 yes d - Malign Gateway Summoning/Translocation 7 yes (11, 51, D) a +2 dagger of electrocution (11, 52, D) an uncursed amulet of magic regeneration (12, 16, D) a +4 ring of protection (12, 32, D) a phial of floods (12, 33, D) a box of beasts (12, 34, D) an uncursed staff of air (12, 50, D) a tin of tremorstones (2/2) (12, 51, D) a +3 hand crossbow of freezing (12, 52, D) a +0 morningstar of protection (13, 32, D) a +5 long sword of flaming (13, 33, D) a +2 dagger of protection (13, 34, D) a +2 plate armour of cold resistance (13, 50, D) a phantom mirror (13, 51, D) a book of Dreams (13, 52, D) an uncursed amulet of guardian spirit (14, 50, D) a +2 whip of freezing (14, 51, D) a +0 scale mail of cold resistance (14, 52, D) a +1 cloak of poison resistance (18, 48, D) the cursed +2 scimitar of Embarrassment {pain, +Inv rPois Will+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from poison. It affects your willpower, your defense against some magical effects. It lets you turn invisible. It has a curse placed upon it. (18, 49, D) a +4 hand axe of electrocution (18, 50, D) an uncursed staff of poison (19, 0, D) an uncursed staff of conjuration (19, 1, D) an uncursed staff of conjuration (19, 16, D) the cursed +1 longbow of Doom {vorpal, rPois} Any arrow fired from it inflicts extra damage. It protects you from poison. It has a curse placed upon it. (19, 33, D) an uncursed staff of air (19, 49, D) a +2 rapier of electrocution (19, 50, D) a +3 ring mail of cold resistance (20, 0, D) a +3 chain mail of cold resistance (20, 1, D) an uncursed amulet of reflection (20, 16, D) an uncursed staff of conjuration (20, 17, D) a +0 scimitar (20, 18, D) a +0 shortbow a +2 short sword of venom 12 arrows a +0 leather armour (20, 32, D) the +5 quarterstaff "Pipn" {pain, Will- Int+3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It affects your willpower, your defense against some magical effects. It lets you see invisible. (20, 48, D) a +0 vorpal arbalest (20, 49, D) an uncursed staff of air (20, 50, D) a +2 vampiric hand axe (21, 0, D) a +4 dagger of venom (21, 1, D) an uncursed staff of air (21, 16, D) a +0 war axe of distortion (21, 17, D) a +0 rapier the +3 leather armour of the Pleiades {rElec Int-4 SInv} It affects your intelligence (-4). It insulates you from electricity. It lets you see invisible. (21, 18, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (21, 49, D) a +1 scale mail of fire resistance (21, 50, D) a +4 long sword of electrocution (22, 16, D) the +3 mace of Kismet {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (22, 20, D) a +0 rapier (22, 32, D) an uncursed staff of cold (22, 33, D) the +3 plate armour of Gisag {rPois rN+} It protects you from poison. It protects you from negative energy. (22, 34, D) a +0 dagger a +0 robe a cursed ring of attention an uncursed staff of poison (22, 48, D) a +4 flail of holy wrath (22, 49, D) an uncursed staff of death (22, 50, D) a book of Air (23, 16, D) a cursed amulet of inaccuracy (23, 23, D) a +0 long sword a +0 ring mail (23, 32, D) a +0 scimitar (23, 33, D) +5 gold dragon scales (23, 35, D) a cursed +3 dagger a +0 robe (23, 49, D) a +0 pair of gloves of archery (23, 50, D) an uncursed ring of willpower (24, 1, D) a +2 plate armour of willpower (24, 16, D) the +1 scale mail of Ruptezir {*Slow +Fly rN+} It protects you from negative energy. It lets you fly. It may slow you when you take damage. (24, 17, D) a +2 vorpal glaive a +0 shortbow 14 arrows a +0 leather armour a +0 short sword (24, 18, D) a +0 short sword (24, 19, D) a +0 rapier a +0 rapier a +0 leather armour (24, 20, D) the +1 quarterstaff "Hoduabb" {venom, Str-4 Dex+4} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your dexterity (+4). a +0 shortbow 9 arrows a +3 leather armour (24, 31, D) the ring "Qabis" {+Fly rElec rPois Str+6 Int-2} [ring of strength] It affects your strength (+6). It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It lets you fly. the amulet of Ivvoev {RegenMP Str+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+4). (24, 33, D) 4 scrolls of enchant weapon (24, 34, D) a +4 chain mail of cold resistance (24, 38, D) a +0 bardiche a +0 chain mail (24, 48, D) a cursed staff of death (24, 49, D) the +6 arbalest of Okawaru's Displeasure {penet, rC++} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from cold. (25, 0, D) a cursed -4 ring of evasion (25, 1, D) an uncursed staff of poison (25, 2, D) 4 scrolls of enchant weapon (25, 16, D) a +0 long sword (25, 17, D) a +2 longbow of flaming 24 arrows a +0 leather armour a +0 dagger (25, 18, D) a +0 long sword a +2 battleaxe of electrocution a +2 vampiric war axe (25, 21, D) a +0 short sword a +0 short sword a +0 leather armour a +0 long sword (25, 33, D) a phial of floods (25, 34, D) a +3 ring mail of fire resistance (25, 48, D) an uncursed staff of conjuration (25, 50, D) a +0 club (25, 53, D) an uncursed staff of air a +0 robe (25, 54, D) a +0 flail a +0 robe (26, 1, D) the +2 pair of gloves "Mabus" {Rampage} It bestows one free step when moving towards enemies. (26, 16, D) a +0 short sword (26, 17, D) a -3 dagger a +0 shortbow 20 arrows a +0 leather armour a +2 falchion of holy wrath (26, 32, D) the +10 whip "Licvoja" {vamp, Int-3 SInv Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It lets you see invisible. It makes you more stealthy. (26, 33, D) a +3 leather armour of poison resistance (26, 34, D) a +0 dagger a +0 robe a tin of tremorstones (2/2) (26, 38, D) a cursed -2 scimitar (26, 39, D) a +2 halberd of venom a +0 great mace a +0 chain mail (26, 49, D) the +3 long sword "Goblinslayer" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (26, 50, D) a +0 spear a +0 robe a +0 glaive a +0 robe the cursed +0 troll leather armour "Zasiapp" {Harm rPois Regen+ rCorr Dex+3} It affects your dexterity (+3). It protects you from poison. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. It has a curse placed upon it. (26, 51, D) a +0 halberd a +0 robe (26, 54, D) a +0 robe (27, 0, D) a +0 executioner's axe of draining (27, 1, D) a box of beasts (27, 16, D) a +1 vorpal flail a book of Burglary (27, 17, D) a +4 vampiric spear (27, 18, D) a +0 rapier a +0 rapier a +0 leather armour of poison resistance a +2 short sword of venom (27, 22, D) a +0 rapier a +0 rapier a +0 leather armour (27, 23, D) an arrow (27, 32, D) the ring "Ijiusis" {rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. (27, 34, D) a +2 robe of cold resistance (27, 38, D) a +1 great mace of protection a +0 chain mail a +0 dire flail (27, 48, D) a +0 long sword a +0 robe a book of Frost (27, 49, D) an uncursed staff of poison (27, 50, D) the cursed +3 quarterstaff of Experimentation {vorpal, *Contam rPois Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It causes magical contamination when unequipped. It has a curse placed upon it. a +0 robe a condenser vane (27, 55, D) a +4 hand axe a cursed +0 robe a +0 glaive a +0 robe (28, 1, D) a +1 falchion of holy wrath (28, 16, D) a +0 long sword (28, 17, D) a condenser vane (28, 18, D) a +0 rapier (28, 33, D) a +2 leather armour of poison resistance (28, 35, D) a +2 vampiric whip a +0 robe (28, 38, D) a +3 antimagic broad axe a +0 plate armour (28, 39, D) a +0 war axe a +1 shortbow of flaming a cursed +0 chain mail (28, 40, D) a +0 long sword (28, 49, D) a scroll of brand weapon (28, 50, D) a cursed +0 short sword a +0 robe an uncursed staff of earth (28, 52, D) a +0 trident a +1 troll leather armour a +0 tower shield (29, 0, D) a +1 shortbow of flaming (29, 1, D) a cursed ring of ice (29, 16, D) a +0 dagger (29, 17, D) a lightning rod (4/4) (29, 18, D) a +2 vorpal hand axe (29, 32, D) a +0 dagger (29, 39, D) an uncursed ring of flight an uncursed ring of protection from cold (29, 49, D) the +8 arbalest of the Inferno {flame, rF++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (29, 50, D) a +0 flail a +0 robe a +6 ring of intelligence the amulet "Amur Muna" {Acrobat *Drain Will+ Dex+5 SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+5). It affects your willpower, your defense against some magical effects. It lets you see invisible. It causes draining when unequipped. (29, 51, D) a +1 executioner's axe of flaming a +0 robe (30, 19, D) a +3 vampiric rapier (30, 49, D) a +0 halberd the cursed ring "Larewel" {Str-4 Int+3 Stlth+} [ring of strength] It affects your strength (-4). It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (30, 50, D) a +0 dire flail (30, 51, D) a +1 spectral lajatang (30, 53, D) a +0 war axe a +0 robe (30, 54, D) a +0 flail (31, 48, D) a cursed amulet of inaccuracy (31, 49, D) a +3 scale mail of willpower (31, 50, D) a +0 flail (31, 52, D) an uncursed staff of cold a +0 robe (32, 49, D) a +2 dagger of venom (32, 50, D) a +1 arbalest of freezing (33, 48, D) an uncursed staff of death (33, 50, D) a +1 flail of protection (33, 53, D) a +0 club (34, 22, D) a large rock (34, 28, D) a +4 giant club (34, 50, D) a +2 plate armour of positive energy (35, 14, D) the +8 ring mail "Noil" {Stlth+} It makes you more stealthy. (35, 15, D) a +0 crystal plate armour (35, 16, D) a cursed -1 giant club (35, 20, D) a +2 battleaxe of freezing (35, 21, D) 7 large rocks (35, 28, D) a tin of tremorstones (2/2) (36, 0, D) a +0 dagger of draining (36, 1, D) a box of beasts (36, 14, D) a +0 buckler of protection (36, 15, D) 5 large rocks a +3 chain mail of cold resistance (36, 17, D) a +0 giant club a +0 giant club (36, 28, D) a +1 vorpal bardiche (37, 0, D) a +2 vampiric hand axe (37, 1, D) an uncursed staff of death (37, 15, D) 4 large rocks a +2 leather armour of poison resistance (37, 16, D) a +0 giant spiked club a +0 giant club a large rock (37, 18, D) a +0 giant club a +0 giant club a +0 battleaxe of freezing (37, 19, D) 4 large rocks (37, 28, D) a +3 vorpal arbalest (37, 30, D) a +0 dagger a +0 robe (38, 0, D) a +2 rapier of draining (38, 14, D) a lightning rod (4/4) (38, 16, D) 2 large rocks (38, 17, D) a +0 giant club a +0 dire flail (38, 18, D) 5 large rocks the +3 battleaxe of Ragnarok {chaos, rPois Int+4} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It protects you from poison. (38, 28, D) a +6 ring of intelligence (38, 29, D) a +3 vorpal shortbow (38, 48, D) an uncursed staff of air (38, 49, D) a phial of floods (38, 50, D) a +2 glaive of freezing (39, 1, D) a phial of floods (39, 13, D) a +6 ring of dexterity (39, 14, D) a +4 dagger of speed (39, 15, D) a +2 robe of willpower (39, 17, D) a +0 giant club (39, 18, D) 5 large rocks (39, 28, D) a cursed staff of fire (39, 48, D) an uncursed staff of conjuration (39, 49, D) a +4 ring of protection (39, 50, D) a tin of tremorstones (2/2) (40, 1, D) the +10 long sword "Rugob" {venom, *Rage Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It may make you go berserk in combat. (40, 14, D) a +3 arbalest of flaming (40, 15, D) an uncursed staff of cold (40, 17, D) a +0 giant club (40, 29, D) an uncursed ring of positive energy the +6 falchion of Righteous Fury {holy, rElec rF+ rC+ Will+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (40, 31, D) a +0 robe (40, 33, D) a +0 long sword (40, 48, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (40, 50, D) a lightning rod (4/4) (41, 0, D) an uncursed staff of poison (41, 3, D) a +0 scimitar of flaming (41, 14, D) a +1 great sword of flaming (41, 28, D) a lightning rod (4/4) (41, 29, D) a lightning rod (4/4) (41, 31, D) a +3 war axe a +0 chain mail (41, 33, D) a +0 great sword a +0 chain mail (41, 48, D) an uncursed amulet of guardian spirit (41, 49, D) a phial of floods (41, 50, D) a lightning rod (4/4) (42, 0, D) an uncursed staff of conjuration (42, 14, D) a phantom mirror (42, 28, D) a +2 hand axe of freezing (42, 29, D) a +4 spear (42, 30, D) a +2 vorpal dire flail a +0 robe (42, 48, D) a +0 leather armour of fire resistance (42, 49, D) a tin of tremorstones (2/2) (42, 50, D) an uncursed staff of death (43, 28, D) a +2 vorpal flail (43, 48, D) +1 swamp dragon scales (43, 49, D) the +5 falchion "Peolutiq" {antimagic, rPois} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from poison. (43, 50, D) a +1 scythe of freezing (44, 28, D) a +2 flail of holy wrath (44, 48, D) a +4 chain mail of poison resistance (44, 49, D) an uncursed staff of death (44, 51, D) the +1 robe of Qazlal's Outrage {Dex+3} It affects your dexterity (+3). (45, 48, D) a +1 broad axe of freezing (45, 50, D) the +8 quarterstaff "Qipuycs" {drain, Int+4 Stlth+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It makes you more stealthy. 135 gold pieces (still there?) (45, 51, D) a phantom mirror (46, 48, D) the +6 rapier "Hotenono" {chaos, +Fly rN+ Will+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. It affects your willpower, your defense against some magical effects. It lets you fly. (46, 49, D) a +2 plate armour of willpower (still there?) 126 gold pieces (still there?) (46, 50, D) an uncursed ring of protection from cold (still there?) 63 gold pieces (still there?) (46, 51, D) +1 fire dragon scales (still there?) 108 gold pieces (still there?) (47, 48, D) an uncursed amulet of faith (47, 49, D) a phial of floods (still there?) 126 gold pieces (still there?) (47, 50, D) an uncursed staff of earth (47, 51, D) an uncursed staff of conjuration (still there?) 54 gold pieces (still there?) (48, 48, D) the ring "Ruwixkant" {rF+ EV+4} [ring of evasion] It affects your evasion (+4). It protects you from fire. (48, 49, D) a +8 glaive of venom (48, 51, D) an uncursed staff of conjuration (still there?) 81 gold pieces (still there?) (49, 1, D) a phial of floods (49, 12, D) a +1 robe of willpower (49, 24, D) a +1 short sword of flaming (49, 36, D) a +3 vorpal hunting sling (49, 38, D) 5 large rocks (49, 39, D) a +0 giant spiked club (49, 48, D) the cursed +2 mace "Kob Deeg" {freeze, *Drain rElec rF++ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It greatly protects you from fire. It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (49, 49, D) an uncursed staff of cold (49, 50, D) a condenser vane (50, 1, D) a +1 halberd of venom (50, 12, D) a +2 barding of flying (50, 13, D) the +6 short sword of Tikkoclolo {antimagic, +Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you go berserk. (50, 24, D) a tin of tremorstones (2/2) (50, 25, D) the +7 great mace of Peebukh {vorpal, *Rage Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It may make you go berserk in combat. (50, 36, D) a +2 robe of resistance (50, 37, D) a +1 antimagic hand axe (50, 48, D) an uncursed staff of poison (still there?) 54 gold pieces (still there?) (50, 49, D) an uncursed staff of conjuration (50, 50, D) a tin of tremorstones (2/2) (51, 0, D) the +8 hunting sling of Poverty {venom, rElec rC- Int+5} It poisons the ammo it fires. It affects your intelligence (+5). It makes you vulnerable to cold. It insulates you from electricity. (51, 1, D) a +0 halberd a +0 chain mail a +0 dagger a +0 robe a +3 giant spiked club (51, 3, D) a +0 trident a +0 plate armour (51, 13, D) a +3 dire flail of protection (51, 24, D) an uncursed staff of conjuration (51, 25, D) a phial of floods (51, 36, D) a +3 chain mail of poison resistance (51, 37, D) a phantom mirror (51, 41, D) a +2 battleaxe of freezing (51, 48, D) the amulet of Hesumad {RegenMP rPois MP+9 Dex+4} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (+9). (51, 49, D) a +3 shortbow of freezing (still there?) 36 gold pieces (still there?) (51, 50, D) a +0 kite shield of fire resistance (52, 0, D) an uncursed staff of earth (52, 1, D) a box of beasts (52, 12, D) the +4 dagger of Demand {vamp, rF+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It makes you more stealthy. (52, 24, D) a +1 morningstar of protection (52, 25, D) an uncursed ring of willpower (52, 36, D) a tin of tremorstones (2/2) (52, 37, D) an uncursed staff of air (52, 39, D) a +0 dire flail a +0 giant spiked club (52, 40, D) a +0 giant club a +0 giant spiked club (52, 41, D) a +0 battleaxe of freezing (52, 48, D) a +2 robe of positive energy (52, 49, D) a book of Ice (52, 50, D) an uncursed staff of fire (53, 0, D) an uncursed staff of earth (53, 1, D) a +1 arbalest of flaming (53, 2, D) a +0 dagger a +2 robe of willpower a cursed -4 ring of intelligence a +0 scimitar a +0 plate armour (53, 3, D) a +0 giant spiked club (53, 12, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 leather armour (53, 24, D) an uncursed staff of death (53, 25, D) a +4 ring mail of cold resistance (53, 36, D) an uncursed staff of death (53, 37, D) a +0 leather armour of willpower (53, 39, D) a +0 giant club a cursed -3 giant club (53, 48, D) a +1 battleaxe of pain (53, 49, D) a +2 long sword of venom (53, 50, D) an uncursed ring of positive energy (54, 1, D) a +0 short sword (54, 4, D) a +0 broad axe a +0 chain mail a +0 dagger a +0 robe (54, 5, D) a +0 great mace a +0 plate armour a +0 halberd a +0 chain mail (54, 12, D) an uncursed staff of conjuration (54, 13, D) an uncursed staff of cold (54, 16, D) 5 large rocks (54, 24, D) a +1 vampiric rapier (54, 25, D) an uncursed staff of death (54, 36, D) a +3 short sword of holy wrath (54, 38, D) 4 large rocks (54, 48, D) a +3 flail of protection (54, 49, D) an uncursed staff of cold (54, 50, D) the +5 scale mail of Lust {Will+} It affects your willpower, your defense against some magical effects. (55, 1, D) a +0 halberd (55, 4, D) a +0 war axe a +1 hand crossbow of flaming a +1 chain mail of fire resistance (55, 12, D) a cursed ring of attention (55, 13, D) a +6 ring of intelligence (55, 18, D) 2 large rocks (55, 24, D) the +3 plate armour "Ymoyn" {Dex+4} It affects your dexterity (+4). (56, 2, D) the cursed +0 morningstar of Extermination {venom, rElec rPois rC+ SInv} It poisons the flesh of those it strikes. It protects you from cold. It insulates you from electricity. It protects you from poison. It lets you see invisible. It has a curse placed upon it. a +0 plate armour (56, 5, D) the +8 rapier "Zyoroumo" {elec, Int+3} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+3). a +0 plate armour a +0 giant club (56, 19, D) a large rock (58, 47, D) an uncursed staff of death (58, 48, D) a +2 halberd of venom (58, 49, D) a +2 antimagic falchion (59, 36, D) a +7 mace of protection (59, 37, D) a phantom mirror (59, 47, D) a condenser vane (59, 48, D) the Incunabulum of Torrid Ice Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Freeze Ice 1 yes c - Ensorcelled Hibernation Hexes/Ice 2 yes d - Sticky Flame Conjuration/Fire 4 no e - Fireball Conjuration/Fire 5 no f - Starburst Conjuration/Fire 6 no (59, 49, D) a manual of Polearms (60, 36, D) an uncursed staff of fire (60, 37, D) a box of beasts (60, 47, D) a scroll of brand weapon (60, 48, D) an uncursed staff of earth (60, 49, D) a +2 plate armour of fire resistance (61, 0, D) a +1 quarterstaff of distortion (61, 16, D) the +1 flail "Devih" {freeze, +Rage Will+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your willpower, your defense against some magical effects. It lets you go berserk. (61, 36, D) a +1 scale mail of positive energy (61, 37, D) an uncursed staff of fire (61, 47, D) a +4 morningstar of protection (61, 48, D) the Handbook of Ignition and Air Spells Type Level Known a - Swiftness Air 2 yes b - Corpse Rot Necromancy/Air 2 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Sticky Flame Conjuration/Fire 4 no e - Tornado Air 9 yes (61, 49, D) a phial of floods (62, 1, D) a +1 chain mail of poison resistance (62, 8, D) the cursed +3 halberd of Exquisite Death {freeze, Fragile +Rage Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It lets you go berserk. It will be destroyed if unequipped. It has a curse placed upon it. (62, 16, D) a +3 short sword of speed (62, 17, D) an uncursed staff of death (62, 36, D) the +8 dagger of Caikhlom {elec, rF+ rN+ Dex+3} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (62, 47, D) a tin of tremorstones (2/2) (62, 48, D) a book of Fire (62, 49, D) the cursed +0 pair of boots of the Butcher {rC+ Stlth+} It protects you from cold. It makes you more stealthy. It has a curse placed upon it. (63, 0, D) a +3 long sword of holy wrath (63, 8, D) a lightning rod (4/4) (63, 17, D) a +2 buckler of fire resistance (63, 26, D) a tin of tremorstones (2/2) (63, 27, D) a +2 vorpal great sword (63, 37, D) an uncursed staff of conjuration (63, 40, D) a +0 demon trident (63, 47, D) the +11 short sword of Internal Strife {flame, +Fly rF- Str+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you vulnerable to fire. It lets you see invisible. It lets you fly. (63, 48, D) an uncursed staff of cold (63, 49, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (63, 50, D) the +2 cloak "Yhocracego" {rPois rF++ Slay+2 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It greatly protects you from fire. It protects you from poison. It makes you less stealthy. (63, 53, D) 171 gold pieces (64, 17, D) an uncursed staff of conjuration (64, 26, D) an uncursed staff of conjuration (64, 27, D) the +4 quarterstaff of the Onslaught {venom, *Drain rPois Str+2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (64, 47, D) a manual of Bows (64, 48, D) a book of Minor Magic (64, 49, D) 99 gold pieces (still there?) an uncursed staff of death (still there?) (64, 50, D) the Catalogue of the Rocks Spells Type Level Known a - Bolt of Magma Conjuration/Fire/Earth 5 yes b - Shatter Earth 9 yes (64, 52, D) 126 gold pieces (65, 26, D) a +2 vampiric battleaxe (65, 47, D) a +0 quarterstaff of speed (65, 48, D) a +3 leather armour of cold resistance (65, 49, D) a phantom mirror (65, 50, D) a Necronomicon (65, 51, D) 135 gold pieces (65, 52, D) 540 gold pieces (66, 48, D) a +2 falchion of holy wrath (66, 49, D) a +1 mace of draining (66, 50, D) a tin of tremorstones (2/2) (66, 51, D) 567 gold pieces (still there?) an uncursed staff of fire (still there?) (66, 52, D) 630 gold pieces (66, 54, D) 450 gold pieces (67, 0, D) a cursed staff of air (67, 2, D) a +2 long sword of freezing a +0 robe (67, 47, D) a +1 kite shield of reflection (67, 48, D) the +3 dagger of Veotish {drain, rElec rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It insulates you from electricity. (67, 49, D) a +5 longbow (67, 50, D) a +3 hand crossbow of freezing (67, 53, D) 117 gold pieces (67, 54, D) 351 gold pieces (68, 4, D) a +2 short sword a +0 robe (68, 47, D) a book of Death (68, 48, D) a lightning rod (4/4) (68, 49, D) an uncursed ring of protection from cold (68, 50, D) 342 gold pieces (still there?) a +0 war axe of electrocution (still there?) (68, 51, D) 711 gold pieces (68, 52, D) 189 gold pieces (68, 53, D) 189 gold pieces (68, 54, D) 477 gold pieces (68, 55, D) 387 gold pieces (69, 36, D) an uncursed staff of fire (69, 47, D) a +2 spear of venom (69, 48, D) a Young Poisoner's Handbook (69, 49, D) a +3 vorpal shortbow (69, 50, D) 405 gold pieces (still there?) an uncursed staff of earth (still there?) (69, 52, D) 270 gold pieces (69, 53, D) 756 gold pieces (69, 54, D) 531 gold pieces (70, 9, D) an uncursed staff of air (70, 36, D) an uncursed staff of conjuration (70, 47, D) a phantom mirror (70, 48, D) a +2 great sword of holy wrath (70, 49, D) a scroll of fog (70, 51, D) 270 gold pieces (70, 52, D) 522 gold pieces (70, 53, D) 144 gold pieces (70, 54, D) 450 gold pieces (70, 55, D) 351 gold pieces (71, 8, D) a +0 rapier (71, 16, D) an uncursed staff of death (71, 36, D) an uncursed staff of death (71, 47, D) a +3 vorpal war axe (71, 48, D) an uncursed ring of wizardry (71, 49, D) an uncursed ring of protection from cold (71, 52, D) 225 gold pieces (72, 8, D) a +2 bardiche of venom a +0 shortbow 15 arrows a +0 short sword of venom (72, 16, D) an uncursed staff of fire (72, 17, D) an uncursed staff of fire (72, 19, D) a cursed -1 rapier a +0 robe a +0 dagger a +0 robe (72, 22, D) a cursed +0 dagger a +0 robe (72, 36, D) an uncursed staff of conjuration (72, 43, D) an uncursed staff of conjuration an uncursed staff of conjuration (72, 47, D) an uncursed staff of cold (72, 48, D) a +4 flail of venom (72, 49, D) 180 gold pieces (still there?) the +3 scale mail of Jengacoc {-Cast rPois rF- rN+++} (still there?) It makes you vulnerable to fire. It protects you from poison. It renders you almost immune to negative energy. It prevents spellcasting. (73, 1, D) a +4 rapier of venom (73, 16, D) a +2 vampiric long sword (73, 17, D) the +6 plate armour of the Journeyman {rF- Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to fire. (73, 19, D) a cursed -3 spear (73, 26, D) a +2 leather armour of poison resistance (73, 47, D) a manual of Poison Magic (73, 48, D) an uncursed amulet of the acrobat (73, 49, D) a cursed -4 ring of strength (74, -1, D) a +0 falchion (74, 47, D) a phial of floods (74, 48, D) a cursed amulet of inaccuracy (74, 49, D) the Guide on Ghastly Summoning Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Sublimation of Blood Necromancy 2 yes c - Vampiric Draining Necromancy 3 yes d - Call Canine Familiar Summoning 3 yes e - Malign Gateway Summoning/Translocation 7 yes (75, 48, D) 4 potions of haste (75, 49, D) the amulet "Jemiph" {Reflect rElec rF+ rN+ Int-5 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (-5). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It affects your SH (+5).