DunwichHorror the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 2, D) a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a +2 cloak of willpower (unseen) (49, 1, D) a +5 giant club (unseen) (49, 12, D) a ring of poison resistance (49, 24, D) a ring of protection from cold (49, 37, D) a ring of willpower (49, 40, D) a +0 trident (50, 0, D) a +2 vorpal hand crossbow (unseen) (50, 1, D) the +2 pair of boots "Ogoimops" {rPois Regen+} rPois: It protects you from poison. Regen: It increases your rate of health regeneration. (unseen) (50, 12, D) a +4 hand axe of venom (unseen) (50, 13, D) the +2 leather armour of Midwinter {Rampage rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (unseen) (50, 24, D) a +1 scale mail of cold resistance (unseen) (50, 25, D) the +1 chain mail of Slovenliness {rF- Int+3 Dex+3} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rF: It makes you vulnerable to fire. (unseen) (50, 27, D) a +0 giant spiked club an ogre corpse (50, 29, D) 4 large rocks a stone giant corpse (50, 36, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (50, 37, D) the +1 scale mail of Kuno {Str+4} Str: It affects your strength (+4). (unseen) (50, 40, D) a +2 vorpal trident a +0 robe (50, 42, D) a +0 trident a merfolk corpse (51, 0, D) a staff of fire (unseen) (51, 1, D) a +4 spear of venom (unseen) (51, 13, D) a staff of death (51, 24, D) the +1 scale mail of Sunlight {Dex+7} Dex: It affects your dexterity (+7). (unseen) (51, 25, D) a +4 vampiric morningstar (unseen) (51, 26, D) 5 large rocks a stone giant corpse (51, 27, D) a +0 giant club a +0 giant club (51, 28, D) a +1 battleaxe of freezing (unseen) (51, 36, D) the +1 pair of boots of Xiefeis {*Slow Dex+5 Stlth+} Dex: It affects your dexterity (+5). *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (51, 37, D) the Guidebook on Energetic Necromancy Spells Type Level a - Magic Dart Conjuration 1 b - Fulminant Prism Conjuration/Hexes 4 c - Corpse Rot Necromancy/Poison/Air 4 d - Iron Shot Conjuration/Earth 6 (unseen) (51, 39, D) a wind drake corpse (51, 40, D) a manticore corpse (51, 41, D) a +0 rapier a +0 robe a merfolk corpse (52, 0, D) a piece from Xom's chessboard (15/15) (52, 1, D) a condenser vane (52, 11, D) a cane toad corpse a water moccasin corpse (52, 12, D) the +4 war axe of Breach {antimagic, Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+5). (52, 13, D) a tin of tremorstones (2/2) (52, 14, D) a water moccasin corpse (52, 24, D) a +2 rapier of speed (52, 25, D) a +0 vorpal quarterstaff (52, 26, D) a +0 giant club (52, 27, D) a troll corpse (52, 28, D) 4 large rocks a stone giant corpse (52, 36, D) a staff of poison (52, 37, D) +1 ice dragon scales (52, 40, D) a +0 trident (52, 41, D) a +0 rapier a +0 robe a merfolk corpse (53, 0, D) the +2 shield of Resistance {rF++ rC++ Will++} rF: It greatly protects you from fire. rC: It greatly protects you from cold. Will: It greatly increases your willpower. (unseen) (53, 1, D) a +3 mace of protection (unseen) (53, 12, D) the +3 trident of Zatig {freeze, rF- rN+ Str+4 Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). Int: It affects your intelligence (+2). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. (53, 13, D) a yak corpse a bullfrog corpse (53, 24, D) the +8 morningstar of the Assorted Dances {freeze, rPois Will+ Int-2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-2). rPois: It protects you from poison. Will: It increases your willpower. (unseen) (53, 25, D) a staff of fire (unseen) (53, 27, D) 4 large rocks a cyclops corpse (53, 36, D) a staff of poison (54, 0, D) a +4 falchion of draining (unseen) (54, 1, D) the ring of Jiuheuptog {rPois Will+ Str+8} [ring of poison resistance] Str: It affects your strength (+8). rPois: It protects you from poison. Will: It increases your willpower. (unseen) (54, 12, D) a +2 robe of positive energy (unseen) (54, 13, D) a phantom mirror a bullfrog corpse a komodo dragon corpse (54, 14, D) a water moccasin corpse (54, 24, D) the +1 leather armour of Ojef {rN+++ Int+4} Int: It affects your intelligence (+4). rN: It renders you almost immune to negative energy. (unseen) (54, 25, D) the +12 halberd of Ful Deaf {elec, +Blink rC+++ Dex-5 SInv} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (-5). rC: It renders you almost immune to cold. SInv: It lets you see invisible. +Blink: It lets you blink. (unseen) (54, 43, D) a +0 rapier a +0 robe a merfolk corpse (55, 0, D) a +3 vampiric long sword (unseen) (55, 1, D) a +3 leather armour of fire resistance (unseen) (55, 24, D) a condenser vane (59, 37, D) a +0 spear of flaming (unseen) (60, 36, D) a +3 ring mail of poison resistance (60, 37, D) a +0 ring mail of fire resistance (unseen) (60, 39, D) a +1 spear of distortion (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (61, 8, D) a staff of conjuration (unseen) (61, 20, D) a +0 arbalest (61, 26, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (61, 28, D) a +0 short sword (still there?) a +0 robe (still there?) a +2 buckler (still there?) (61, 36, D) a staff of conjuration (61, 37, D) a staff of cold (unseen) (61, 41, D) a +0 rapier of speed a +0 robe (61, 42, D) a +0 trident (62, 0, D) a staff of poison (62, 1, D) a +3 plate armour of fire resistance (62, 2, D) a +0 dagger (62, 3, D) a +0 flail (62, 11, D) a +0 whip (62, 12, D) a +0 club (62, 17, D) a +3 vampiric war axe (62, 26, D) a +1 ring mail of willpower (62, 30, D) a +0 spear (62, 36, D) a box of beasts (62, 37, D) a +6 ring of dexterity (62, 40, D) a +0 rapier a +0 robe (62, 42, D) a +0 rapier of flaming a +0 robe (63, 0, D) a +5 glaive of venom (unseen) (63, 3, D) a +0 morningstar (63, 8, D) the +6 spear "Ypexis" {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (unseen) (63, 11, D) a +0 club (63, 16, D) the +6 mace of the Five Knaves {vorpal, rPois rCorr Str+7 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (63, 17, D) a +2 plate armour of fire resistance (63, 19, D) a +0 great mace a +0 leather armour (63, 20, D) a +0 falchion a +0 scale mail a +0 war axe a +0 plate armour (63, 21, D) a +0 war axe a +0 plate armour (63, 22, D) a +0 morningstar a +0 arbalest a +0 ring mail (63, 26, D) a +1 quarterstaff of distortion (63, 29, D) a +0 rapier a +0 robe (63, 30, D) a +0 spear a +0 buckler (63, 37, D) a staff of death (unseen) (63, 44, D) a +0 rapier of venom (still there?) a +0 robe (still there?) (64, 3, D) a +0 hand axe (64, 11, D) a +0 short sword (64, 17, D) a +1 leather armour of poison resistance (unseen) (64, 27, D) the +1 ring mail of Kaide {rPois Str+3 Dex-3 SInv} Str: It affects your strength (+3). Dex: It affects your dexterity (-3). rPois: It protects you from poison. SInv: It lets you see invisible. (unseen) (64, 32, D) a +0 spear (65, 21, D) a +0 battleaxe a +0 plate armour (65, 26, D) a phantom mirror (67, 0, D) a piece from Xom's chessboard (15/15) (68, 0, D) a +0 ring mail of fire resistance (70, 8, D) a +4 glaive of venom (unseen) (70, 36, D) a ring of magical power (70, 37, D) the +1 chain mail "Yfossu Heur" {Int+4} Int: It affects your intelligence (+4). (unseen) (71, 8, D) a staff of cold (71, 10, D) a +0 halberd a +0 robe (71, 16, D) a +3 ring mail of cold resistance (unseen) (71, 26, D) a +3 falchion of holy wrath (unseen) (71, 36, D) a staff of death (72, 8, D) a +6 ring of strength (72, 12, D) a +0 battleaxe a +0 robe (72, 16, D) a +6 ring of strength (72, 27, D) a +1 vorpal war axe (unseen) (72, 36, D) a phantom mirror (73, 1, D) a staff of death (unseen) (73, 16, D) a +2 ring mail of poison resistance (unseen) (73, 17, D) a tin of tremorstones (2/2) (73, 26, D) a +1 vampiric broad axe (unseen) (73, 27, D) a staff of air (unseen) (73, 36, D) a +2 ring mail of poison resistance (unseen) (73, 37, D) the +1 plate armour of the End {Harm Int+4} Int: It affects your intelligence (+4). Harm: It increases damage dealt and taken. (75, 1, D) a +0 halberd of flaming (unseen)