Version: Dungeon Crawl Stone Soup 0.21-a0-481-ge9ed347 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss -name Dysjunc -rc /opt/dgl-chroot/var/gamedata/dcss-trunk/rc-files/Dysjunc.rc -macro /opt/dgl-chroot/var/gamedata/dcss-trunk/rc-files/Dysjunc.macro -morgue /opt/dgl-chroot/var/gamedata/dcss/morgue/Dysjunc/ -extra-opt-first travel_delay=10 -extra-opt-first rest_delay=0 -dir /opt/dgl-chroot/var/gamedata/dcss-trunk/save/ -webtiles-socket /opt/dgl-chroot/tmp/dcss-sockets/Dysjunc:2017-11-22.15:22:42.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss(_Z17write_stack_traceP8_IO_FILEi+0x38) [0x6722d8]: write_stack_trace(_IO_FILE*, int) /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss(_Z13do_crash_dumpv+0x380) [0x67a480]: do_crash_dump() /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss(_Z20crash_signal_handleri+0x9c) [0x6725fc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7fe7eae304b0]: /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss(_Z30stairs_destination_is_excludedRK10stair_info+0xb) [0xb4413b]: stairs_destination_is_excluded(stair_info const&) /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss(_Z34check_annotation_exclusion_warningv+0x1bd) [0xac1fed]: check_annotation_exclusion_warning() /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss() [0xbc2b04] /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss(_Z15process_command12command_type+0x3ce) [0xbc55ce]: process_command(command_type) /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss() [0xbc7aef] /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss() [0xbc85a5] /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss(main+0x304) [0x5de984]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fe7eae1b830]: /opt/dgl-chroot/usr/lib/dcss-trunk/0.21-a0-481-ge9ed347/bin/dcss(_start+0x29) [0x5dedb9]: Trying to run gdb. GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.5) 7.11.1 Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". #0 0xeb1d5f2a in ?? () No symbol table info available. Backtrace stopped: Cannot access memory at address 0xaf7419d8 Compilation info: <<<<<<<<<<< Compiled with GCC 5.4.0 20160609 on Nov 22 2017 at 15:19:14 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 7, depth = 1 Level id: Shoals:1 Level build method = [depth 1], level layout type = shoals, absdepth0 = 15 Level vaults: layout_shoals Markers: <<<<<<<<<<<<<<<<<<<<<< Marker 0 at (10, 19): Terrain change marker (33->32, 1) Marker 1 at (11, 18): Terrain change marker (33->32, 8) Marker 2 at (11, 19): Terrain change marker (33->32, 7) Marker 3 at (11, 20): Terrain change marker (33->32, 67) Marker 4 at (11, 21): Terrain change marker (33->32, 67) Marker 5 at (11, 22): Terrain change marker (33->32, 66) Marker 6 at (11, 23): Terrain change marker (33->32, 34) Marker 7 at (12, 20): Terrain change marker (33->32, 69) Marker 8 at (12, 21): Terrain change marker (33->32, 69) Marker 9 at (12, 22): Terrain change marker (33->32, 51) Marker 10 at (13, 20): Terrain change marker (33->32, 70) Marker 11 at (14, 23): Terrain change marker (33->32, 39) Marker 12 at (14, 24): Terrain change marker (33->32, 47) Marker 13 at (33, 50): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The merfolk siren barely misses you. There is a staircase back to the Lair here. You see here 2 stones. You cannot move away from the merfolk siren! You cannot move away from the merfolk siren! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Cloud Cone (will waste charges) Press: ? - help, Dir - move target cursor, p - merfolk siren You create a blast of flame! The faun is engulfed in blazing flames. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The faun is engulfed in blazing flames. The faun shoots a stone. You block the stone. The merfolk siren chants its luring song. The merfolk siren is engulfed in blazing flames. You block the merfolk siren's attack. The faun is engulfed in blazing flames. The faun shoots a sling bullet. The sling bullet misses you. You break out of your daze! The faun is engulfed in blazing flames. The faun shoots a stone. The stone hits you. The merfolk siren is engulfed in blazing flames. The merfolk siren hits you but does no damage. The faun is engulfed in blazing flames. The faun shoots a sling bullet. The sling bullet hits you but does no damage. The merfolk siren is engulfed in blazing flames. The merfolk siren barely misses you. The faun is engulfed in blazing flames. The faun shoots a stone. You block the stone. The merfolk siren is engulfed in blazing flames. You block the merfolk siren's attack. The faun is engulfed in blazing flames. The faun gestures at you while chanting. You are confused. The faun is engulfed in blazing flames. The faun shoots a stone. The stone hits you but does no damage. The merfolk siren chants a haunting song. You resist with almost no effort. The merfolk siren is engulfed in blazing flames. You kill the merfolk siren! Okawaru accepts your kill. The faun is engulfed in blazing flames. You kill the faun! Okawaru accepts your kill. Your Conjurations skill increases to level 9! Your Hexes skill increases to level 9! Your Charms skill increases to level 9! Your Summonings skill increases to level 9! Your Necromancy skill increases to level 9! Your Translocations skill increases to level 9! Your Transmutations skill increases to level 9! Your Fire Magic skill increases to level 9! Your Ice Magic skill increases to level 9! Your Earth Magic skill increases to level 9! The faun is engulfed in blazing flames. You kill the faun! Okawaru accepts your kill. The manticore flicks its tail. The volley of spikes misses you. The merfolk siren is engulfed in blazing flames. The merfolk siren hits you from afar with a spear. The manticore flicks its tail. The volley of spikes hits you! You feel better. The merfolk siren is engulfed in blazing flames. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. Attack whom? Press: ? - help, Dir - move target cursor, f - merfolk siren Aim: a merfolk siren, wielding a spear (flame, heavily wounded, mesmerising) You reach to attack! You barely miss the merfolk siren. The merfolk siren is heavily wounded. The merfolk siren is engulfed in blazing flames. The merfolk siren chants its luring song. Attack whom? Press: ? - help, Dir - move target cursor, f/p - merfolk siren Aim: a merfolk siren, wielding a spear (flame, severely wounded, mesmerising) You reach to attack! You hit the merfolk siren. The merfolk siren is poisoned. The merfolk siren is almost dead. The merfolk siren is engulfed in blazing flames. The merfolk siren chants its luring song. Attack whom? Press: ? - help, Dir - move target cursor, f/p - merfolk siren Aim: a merfolk siren, wielding a spear (flame, almost dead, poisoned, mesmerising) You reach to attack! You puncture the merfolk siren! You break out of your daze! You kill the merfolk siren! Okawaru accepts your kill. Attack whom? Press: ? - help, Dir - move target cursor, f - manticore Aim: a manticore You reach to attack! You barely miss the manticore. You puncture the manticore! The manticore looks as sick as possible! The manticore is moderately wounded. The manticore barely misses you. You block the manticore's attack. The manticore claws you but does no damage. You are feeling hungry. You puncture the manticore! The manticore looks as sick as possible! The manticore is heavily wounded. You puncture the manticore! The manticore looks as sick as possible! The manticore is almost dead. The manticore barely misses you. The manticore claws you but does no damage. The manticore completely misses you. You barely miss the manticore. The manticore is almost dead. You block the manticore's attack. The manticore claws you but does no damage. The manticore completely misses you. You puncture the manticore! You kill the manticore! Okawaru accepts your kill. Something appears at your feet! Okawaru grants you ammunition! No target in view! The barbs in your skin will harm you if you move. Continue? Okay, then. You start waiting. You carefully extract the barbed spikes from your body. Found 16 gold pieces. You see here 20 arrows. There is a staircase back to the Lair, spattered with blood here. Things that are here: 2 sling bullets; 6 stones You see here 20 arrows. There is a staircase back to the Lair, spattered with blood here. Things that are here: 2 sling bullets; 6 stones You see here a stone. Items here: ( ))) †† Okay, then. Butcher a merfolk corpse? [(y)es/(c)hoosy/(n)o/(a)ll/(e)dible/(q)uit/?] You butcher the merfolk corpse. You butcher the faun corpse. Items here: %% ( ))) ÷ You see here a royal jelly. You see here 22 gold pieces. Autopickup is now on. You now have 1517 gold pieces (gained 22). g - 16 royal jellies (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. Found 19 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. A snapping turtle comes into view. A merfolk comes into view. It is wielding a trident. The merfolk shouts! You hear a shout! x2 A merfolk javelineer comes into view. It is wielding a spear. A merfolk comes into view. It is wielding a trident. The merfolk moves out of view. The merfolk completely misses you. The merfolk javelineer throws a silver javelin. You block the silver javelin. You hear a splash. The merfolk misses you. The merfolk javelineer throws a silver javelin. You block the silver javelin. You hear a splash. You see here 2 silver javelins. You block the merfolk's attack. The merfolk javelineer throws a silver javelin. The silver javelin hits you but does no damage. The silver sears you! You block the merfolk's attack. The merfolk javelineer throws a silver javelin. The silver javelin barely misses you. You hear a distant blaring wail to the northeast. The merfolk javelineer throws a silver javelin. You block the silver javelin. Things that are here: a silver javelin; 20 arrows You block the merfolk's attack. You see here a stone. Attack whom? Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a trident You reach to attack! You puncture the merfolk! The merfolk is poisoned. The merfolk is moderately wounded. The merfolk javelineer throws a silver javelin. The silver javelin hits you. The silver sears you! Attack whom? Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a trident (moderately wounded, poisoned) You reach to attack! You hit the merfolk. The merfolk looks as sick as possible! The merfolk is moderately wounded. The merfolk closely misses you. The merfolk javelineer throws a silver javelin. The silver javelin barely misses you. Attack whom? Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a trident (moderately wounded, poisoned) You reach to attack! You closely miss the merfolk. The merfolk is moderately wounded. The merfolk hits you but does no damage. Attack whom? Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a trident (moderately wounded, poisoned) You reach to attack! You closely miss the merfolk. The merfolk is moderately wounded. The merfolk javelineer throws a silver javelin. The silver javelin hits you! The silver sears you! You block the merfolk's attack. Attack whom? Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk, wielding a trident (moderately wounded, poisoned) You reach to attack! You closely miss the merfolk. The merfolk is moderately wounded. The merfolk javelineer throws a silver javelin. The silver javelin hits you!! The silver sears you! You block the merfolk's attack. The merfolk javelineer throws a silver javelin. The silver javelin hits you but does no damage. The silver sears you! Things that are here: 2 silver javelins; 20 arrows You puncture the merfolk! The merfolk looks as sick as possible! You bite the merfolk, but do no damage. The merfolk is severely wounded. You block the merfolk's attack. The merfolk javelineer throws a silver javelin. You block the silver javelin. A merfolk comes into view. It is wielding a trident. The merfolk shouts! You hit the merfolk. The merfolk looks as sick as possible! The merfolk is severely wounded. The merfolk throws a tomahawk. You block the tomahawk. You block the merfolk's attack. The merfolk javelineer throws a silver javelin. The silver javelin hits you! The silver sears you! You puncture the merfolk! You kill the merfolk! Okawaru accepts your kill. The merfolk throws a tomahawk. You block the tomahawk. The merfolk javelineer throws a silver javelin. The silver javelin hits you but does no damage. The silver sears you! The merfolk shouts! The merfolk throws a tomahawk. The tomahawk closely misses you. The merfolk throws a tomahawk of returning. You block the tomahawk of returning. The merfolk javelineer throws a silver javelin. You block the silver javelin. Items here: ((( ) a silver javelin; a tomahawk of returning; a tomahawk; a trident The merfolk throws a tomahawk. The tomahawk hits you but does no damage. The merfolk throws a tomahawk of returning. You block the tomahawk of returning. The weapon returns to the merfolk! The merfolk javelineer throws a silver javelin. You block the silver javelin. Things that are here: 3 tomahawks; 5 silver javelins; 20 arrows The merfolk javelineer throws a silver javelin. You block the silver javelin. Things that are here: 5 silver javelins; a stone The merfolk throws a tomahawk. You block the tomahawk. The merfolk javelineer throws a silver javelin. The silver javelin hits you!! The silver sears you! There is a staircase back to the Lair, spattered with blood here. Items here: (((( a silver javelin; a tomahawk; 2 sling bullets; 6 stones Casting: Tukima's Dance Confirm with . or Enter, or press ? or * to list all spells. You don't have anything to turn into a snake. Casting: Sticks to Snakes Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours Press: ? - help, Dir - move target cursor, f - merfolk Aim: a merfolk, wielding a trident Okay, then. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident (chance to defeat MR: 74%) The trident dances into the air! The merfolk throws a tomahawk of returning. You block the tomahawk of returning. The weapon returns to the merfolk! Casting: Tukima's Dance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance Press: ? - help, Shift-Dir - straight line, f - merfolk, p - merfolk Aim: a merfolk, wielding a trident (chance to defeat MR: 74%) The merfolk struggles to resist. The merfolk throws a tomahawk. The tomahawk hits you! The merfolk throws a tomahawk of returning. The tomahawk of returning hits you but does no damage. The weapon returns to the merfolk! You hear a haunting song. Casting: Tukima's Dance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance Press: ? - help, Shift-Dir - straight line, f - merfolk javelineer, p - merfolk Aim: a merfolk javelineer, wielding a spear and wearing a leather armour (chance to defeat MR: 58%) The merfolk javelineer resists with significant effort. The merfolk throws a tomahawk. You block the tomahawk. Something misses the merfolk. You hear a haunting song. The merfolk throws a tomahawk of returning. The tomahawk of returning hits you but does no damage. The weapon returns to the merfolk! The merfolk throws a tomahawk. The tomahawk hits you. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. Unknown command. You start resting. Magic restored. You start resting. You are feeling very hungry. You eat one of the 16 royal jellies. That royal jelly was delicious! You start resting. HP restored. You gain the combat prowess of a mighty hero. You climb downwards. Welcome back to the Shoals! This branch is very noisy, and so sound travels much less far. This branch contains the barnacled rune of Zot. You block the merfolk javelineer's attack. You block the snapping turtle's attack. The merfolk javelineer hits you but does no damage. There is a staircase back to the Lair, spattered with blood here. Items here: (((( a silver javelin; 4 tomahawks; 2 sling bullets; 6 stones You hit the merfolk javelineer but do no damage. The merfolk javelineer is poisoned. Your bite misses the merfolk javelineer. You block the snapping turtle's attack. The merfolk throws a tomahawk of returning. The tomahawk of returning hits you but does no damage. The weapon returns to the merfolk! You hit the snapping turtle. The snapping turtle is lightly wounded. The merfolk javelineer hits you but does no damage. The snapping turtle completely misses you. You hit the snapping turtle. The snapping turtle is poisoned. You bite the snapping turtle, but do no damage. The snapping turtle is lightly wounded. The merfolk throws a tomahawk of returning. You block the tomahawk of returning. The weapon returns to the merfolk! The merfolk javelineer closely misses you. You puncture the snapping turtle! The snapping turtle looks as sick as possible! The snapping turtle is moderately wounded. You block the snapping turtle's attack. You hit the snapping turtle but do no damage. The snapping turtle looks as sick as possible! You bite the snapping turtle, but do no damage. The snapping turtle is moderately wounded. The merfolk throws a tomahawk of returning. You block the tomahawk of returning. The weapon returns to the merfolk! The merfolk javelineer hits you with a spear. You block the merfolk's attack. You puncture the snapping turtle! The snapping turtle looks as sick as possible! The snapping turtle is moderately wounded. The snapping turtle bites you but does no damage. The merfolk throws a tomahawk of returning. The tomahawk of returning misses you. The weapon returns to the merfolk! You hit the snapping turtle. The snapping turtle is heavily wounded. The merfolk javelineer hits you with a spear. The merfolk hits you but does no damage. The snapping turtle bites you but does no damage. You hit the snapping turtle but do no damage. The snapping turtle looks as sick as possible! The snapping turtle is heavily wounded. The merfolk throws a tomahawk of returning. You block the tomahawk of returning. The weapon returns to the merfolk! The merfolk javelineer closely misses you. You hit the snapping turtle but do no damage. The snapping turtle looks as sick as possible! You bite the snapping turtle, but do no damage. The snapping turtle is heavily wounded. You block the merfolk's attack. The snapping turtle closely misses you. Your ring mail prevents you from hitting the snapping turtle. The snapping turtle is heavily wounded. The merfolk throws a tomahawk of returning. The tomahawk of returning hits you. The weapon returns to the merfolk! The merfolk javelineer misses you. You hit the snapping turtle but do no damage. The snapping turtle looks as sick as possible! The snapping turtle is heavily wounded. You block the merfolk's attack. The snapping turtle bites you but does no damage. The merfolk throws a tomahawk of returning. You block the tomahawk of returning. The weapon returns to the merfolk! You barely miss the snapping turtle. The snapping turtle is heavily wounded. You block the merfolk javelineer's attack. The snapping turtle bites you! The merfolk misses you. You hit the snapping turtle but do no damage. The snapping turtle looks as sick as possible! The snapping turtle is heavily wounded. The merfolk throws a tomahawk of returning. You block the tomahawk of returning. The weapon returns to the merfolk! You block the merfolk javelineer's attack. You hit the snapping turtle. The snapping turtle looks as sick as possible! The snapping turtle is heavily wounded. You block the snapping turtle's attack. You block the merfolk's attack. You hit the snapping turtle but do no damage. The snapping turtle is severely wounded. The merfolk throws a tomahawk of returning. You block the tomahawk of returning. The weapon returns to the merfolk! The merfolk javelineer hits you but does no damage. You block the snapping turtle's attack. You barely miss the merfolk javelineer. The merfolk javelineer is lightly wounded. You block the merfolk's attack. The merfolk throws a tomahawk of returning. The tomahawk of returning barely misses you. The weapon returns to the merfolk! You hit the merfolk javelineer but do no damage. The merfolk javelineer looks even sicker. The merfolk javelineer is lightly wounded. You block the merfolk javelineer's attack. The snapping turtle bites you!! You puncture the merfolk javelineer! The merfolk javelineer looks as sick as possible! Your bite misses the merfolk javelineer. The merfolk javelineer is moderately wounded. You block the merfolk's attack. The merfolk throws a tomahawk of returning. You block the tomahawk of returning. The weapon returns to the merfolk! The merfolk javelineer hits you but does no damage. You block the snapping turtle's attack. You block the merfolk's attack. The merfolk throws a tomahawk of returning. The tomahawk of returning misses you. You block the merfolk javelineer's attack. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. Unknown command. You hit the snapping turtle. The snapping turtle looks as sick as possible! You bite the snapping turtle. The snapping turtle is almost dead. You block the snapping turtle's attack. You hit the snapping turtle but do no damage. The snapping turtle looks as sick as possible! The snapping turtle is almost dead. The merfolk javelineer hits you but does no damage. You hit the snapping turtle but do no damage. The snapping turtle looks as sick as possible! The snapping turtle is almost dead. You block the snapping turtle's attack. You hit the snapping turtle but do no damage. The snapping turtle looks as sick as possible! The snapping turtle is almost dead. The merfolk javelineer hits you with a spear. The snapping turtle bites you. You hit the snapping turtle. The snapping turtle looks as sick as possible! The snapping turtle is almost dead. You block the merfolk javelineer's attack. You puncture the snapping turtle! You kill the snapping turtle! Okawaru accepts your kill. You are too injured to fight recklessly! You closely miss the merfolk javelineer. The merfolk javelineer is moderately wounded. The merfolk javelineer hits you but does no damage. You closely miss the merfolk javelineer. The merfolk javelineer is moderately wounded. You miss the merfolk javelineer. The merfolk javelineer is moderately wounded. You block the merfolk javelineer's attack. You miss the merfolk javelineer. Your bite misses the merfolk javelineer. The merfolk javelineer is moderately wounded. You block the merfolk javelineer's attack. You puncture the merfolk javelineer! The merfolk javelineer looks as sick as possible! The merfolk javelineer is heavily wounded. You puncture the merfolk javelineer! The merfolk javelineer looks as sick as possible! The merfolk javelineer is severely wounded. You block the merfolk javelineer's attack. You puncture the merfolk javelineer! The merfolk javelineer is almost dead. You puncture the merfolk javelineer! You kill the merfolk javelineer! Okawaru accepts your kill. Things that are here: a spear; a leather armour; a merfolk corpse You butcher the merfolk corpse. o - 4 chunks of flesh Things that are here: a spear; a leather armour; a merfolk skeleton Okay, then. There is a staircase to the Shoals here. You feel like a meek peon again. There is a staircase to the Shoals here. You start resting. HP restored. You climb downwards. Welcome back to the Shoals! This branch is very noisy, and so sound travels much less far. This branch contains the barnacled rune of Zot. You block the merfolk's attack. The merfolk hits you with a trident. There is a staircase back to the Lair, spattered with blood here. Items here: ((((( a silver javelin; 4 tomahawks; a tomahawk of returning; 2 sling bullets 6 stones You block the merfolk's attack. x2 You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Shoals here. Press: ? - help, v - describe, . - travel Here: a merfolk The floor. Casting: Tukima's Dance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident (chance to defeat MR: 74%) The trident dances into the air! You block the merfolk's attack. x2 Casting: Tukima's Dance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk The stone arrow hits the merfolk. The merfolk is moderately wounded. The merfolk closely misses you. The merfolk misses you. Casting: Stone Arrow Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk (moderately wounded) The stone arrow hits the merfolk. The merfolk is heavily wounded. The merfolk hits you but does no damage. Your trident hits the merfolk from afar! You block the merfolk's attack. Casting: Stone Arrow Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk (severely wounded) The stone arrow hits the merfolk. The merfolk is almost dead. You block the merfolk's attack. The merfolk barely misses you. Your trident hits the merfolk from afar. The merfolk dies! Okawaru accepts your kill. Casting: Stone Arrow Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk The stone arrow hits the merfolk. The merfolk is moderately wounded. The merfolk misses you. Casting: Stone Arrow Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk (moderately wounded) The stone arrow hits the merfolk. The merfolk is severely wounded. You block the merfolk's attack. Casting: Stone Arrow Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow Press: ? - help, Shift-Dir - straight line, f/p - merfolk Aim: a merfolk (severely wounded) The stone arrow hits the merfolk. You kill the merfolk! Okawaru accepts your kill. Your trident falls from the air. Things that are here: 6 tomahawks of returning; a merfolk corpse t - 6 tomahawks of returning There is a staircase to the Shoals here. You start resting. Magic restored. You see here a merfolk corpse. You butcher the merfolk corpse. o - 8 chunks of flesh (gained 4) There is a staircase to the Shoals here. You climb downwards. Welcome back to the Shoals! This branch is very noisy, and so sound travels much less far. This branch contains the barnacled rune of Zot. t - 7 tomahawks of returning (gained 1) There is a staircase back to the Lair, spattered with blood here. Items here: (((( a silver javelin; 4 tomahawks; 2 sling bullets; 6 stones A water nymph comes into view. Things that are here: 5 silver javelins; a stone O - 5 silver javelins Things that are here: 3 tomahawks; 5 silver javelins; 20 arrows O - 6 silver javelins (gained 1); t - 8 tomahawks of returning (gained 1) Things that are here: a tomahawk; a trident Things that are here: a spear; a merfolk skeleton O - 7 silver javelins (gained 1) You enter the shallow water. Moving in this stuff is going to be slow. O - 9 silver javelins (gained 2) You enter the shallow water. Moving in this stuff is going to be slow. You now have 1536 gold pieces (gained 19). You now have 1552 gold pieces (gained 16). Found 14 sling bullets. Found a ring mail. You see here 14 sling bullets. Found 20 gold pieces. A snapping turtle comes into view. Throwing (i - inventory. (,) - cycle): t - 8 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f - snapping turtle Aim: a snapping turtle (hasn't noticed you) You throw a tomahawk of returning. The tomahawk of returning barely misses the snapping turtle. The tomahawk of returning returns to your pack! The snapping turtle hisses angrily. Throwing (i - inventory. (,) - cycle): t - 8 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle You throw a tomahawk of returning. The tomahawk of returning hits the snapping turtle but does no damage. The tomahawk of returning returns to your pack! Throwing (i - inventory. (,) - cycle): t - 8 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle You throw a tomahawk of returning. The tomahawk of returning barely misses the snapping turtle. The tomahawk of returning returns to your pack! Throwing (i - inventory. (,) - cycle): t - 8 tomahawks of returning (quivered) Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle You throw a tomahawk of returning. The tomahawk of returning hits the snapping turtle but does no damage. The tomahawk of returning returns to your pack! Casting: Stone Arrow Confirm with . or Enter, or press ? or * to list all spells. You don't have anything to turn into a snake. Casting: Sticks to Snakes Confirm with . or Enter, or press ? or * to list all spells. Aiming: Petrify Press: ? - help, Shift-Dir - straight line, f/p - snapping turtle Aim: a snapping turtle (chance to defeat MR: 63%) The snapping turtle is moving more slowly. You block the snapping turtle's attack. Casting: Petrify Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours Press: ? - help, Dir - move target cursor, f/p - snapping turtle Aim: a snapping turtle (slowly petrifying) You miscast Poisonous Vapours. You are very lightly contaminated with residual magic. Your vision is briefly tinged with green. The snapping turtle stops moving altogether! The helpless snapping turtle fails to defend itself. You impale the snapping turtle!! You bite the snapping turtle, but do no damage. The snapping turtle is lightly wounded. The helpless snapping turtle fails to defend itself. You hit the snapping turtle but do no damage. The snapping turtle is poisoned. You bite the snapping turtle, but do no damage. The snapping turtle is lightly wounded. The helpless snapping turtle fails to defend itself. You puncture the snapping turtle! The snapping turtle looks as sick as possible! The snapping turtle is moderately wounded. The helpless snapping turtle fails to defend itself. You impale the snapping turtle!! The snapping turtle looks as sick as possible! The snapping turtle is heavily wounded. The helpless snapping turtle fails to defend itself. You hit the snapping turtle but do no damage. The snapping turtle looks as sick as possible! The snapping turtle is heavily wounded. The helpless snapping turtle fails to defend itself. You puncture the snapping turtle! The snapping turtle looks as sick as possible! You bite the snapping turtle, but do no damage. The snapping turtle is heavily wounded. The helpless snapping turtle fails to defend itself. You puncture the snapping turtle! The snapping turtle looks as sick as possible! The snapping turtle is heavily wounded. The helpless snapping turtle fails to defend itself. You hit the snapping turtle but do no damage. The snapping turtle is severely wounded. The helpless snapping turtle fails to defend itself. You impale the snapping turtle!! The snapping turtle looks as sick as possible! The snapping turtle is severely wounded. The snapping turtle is no longer petrified. The snapping turtle barely misses you. You hit the snapping turtle but do no damage. The snapping turtle is severely wounded. You barely miss the snapping turtle. You bite the snapping turtle, but do no damage. The snapping turtle is almost dead. The snapping turtle bites you but does no damage. Some of the chunks of flesh in your inventory have rotted away. You puncture the snapping turtle! You kill the snapping turtle! Okawaru accepts your kill. No target in view! No target in view! No target in view! No target in view! No target in view! No target in view! You start resting. Your magical contamination has completely faded away. A manticore comes into view. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours Press: ? - help, Dir - move target cursor, f - manticore Aim: a manticore (hasn't noticed you) Poisonous vapours surround the manticore! The manticore is poisoned. The manticore flicks its tail. The volley of spikes hits you! The barbed spikes become lodged in your body. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours Press: ? - help, Dir - move target cursor, f/p - manticore Aim: a manticore (poison gas, poisoned) The poisonous vapours increase! The manticore is engulfed in poison gas. The manticore looks even sicker. The manticore flicks its tail. You block the volley of spikes. The barbs in your skin will harm you if you move. Continue? The barbed spikes dig painfully into your body as you move. You start resting. You carefully extract the barbed spikes from your body. HP restored. Magic restored. A merfolk comes into view. It is wielding a trident. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a trident (hasn't noticed you, chance to defeat MR: 74%) The merfolk shouts! The trident dances into the air! The merfolk throws a throwing net. You block the throwing net. Casting: Tukima's Dance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk Poisonous vapours surround the merfolk! The merfolk is engulfed in poison gas. The merfolk is poisoned. The merfolk throws a throwing net. You block the throwing net. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk (lightly wounded, poisoned) Poisonous vapours surround the merfolk! Your trident hits the merfolk! The merfolk is engulfed in poison gas. The merfolk looks even sicker. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk (heavily wounded, poisoned) Poisonous vapours surround the merfolk! Your trident hits the merfolk but does no damage. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours Press: ? - help, Dir - move target cursor, f/p - merfolk Aim: a merfolk (heavily wounded, poisoned) Poisonous vapours surround the merfolk! The merfolk is engulfed in poison gas. The merfolk looks even sicker. You block the merfolk's attack. You puncture the merfolk! The merfolk looks as sick as possible! The merfolk is severely wounded. You block the merfolk's attack. Your trident hits the merfolk from afar! Your shield and ring mail prevent you from hitting the merfolk. The merfolk is almost dead. You kill the merfolk! Okawaru accepts your kill. Y - a scroll of fear Your trident falls from the air. P - 5 throwing nets (gained 2) You see here a trident. You start resting. All of the chunks of flesh in your inventory have rotted away. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. Found a dented silver amulet. You enter the shallow water. Moving in this stuff is going to be slow. Found 24 bolts. o - a dented silver amulet As you read the scroll of identify, it crumbles to dust. o - an uncursed amulet of magic regeneration You drop an uncursed amulet of magic regeneration. Found a blowgun. Found 7 tomahawks. Found a stone staircase leading down. You see here a blowgun. X - 3 scrolls of identify (gained 1) Found a stone staircase leading down. You see here 7 tomahawks. You now have 1574 gold pieces (gained 22). You enter the shallow water. Moving in this stuff is going to be slow. You now have 1590 gold pieces (gained 16). Found a leather armour. A faun comes into view. It is wielding a quarterstaff. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance Press: ? - help, Shift-Dir - straight line, f - faun Aim: a faun, wielding a quarterstaff (hasn't noticed you, chance to defeat MR: 74%) The faun shouts! The quarterstaff dances into the air! You hear a shout! You hear an eerie melody. The faun wields a hunting sling. The faun shoots a sling bullet. You block the sling bullet. You hear an eerie melody. You start resting. You hear a haunting song. You hear a splash. Casting: Tukima's Dance Confirm with . or Enter, or press ? or * to list all spells. You don't have anything to turn into a snake. Casting: Sticks to Snakes Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours Press: ? - help, Dir - move target cursor, f/p - faun Aim: a faun Poisonous vapours surround the faun! Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours Press: ? - help, Dir - move target cursor, f/p - faun Aim: a faun (poison gas) The poisonous vapours increase! The faun is engulfed in poison gas. The faun is poisoned. The faun wields a hunting sling. The faun shoots a sling bullet. You block the sling bullet. The faun shoots a sling bullet. You block the sling bullet. You see here a sling bullet. The faun casts a spell at you. You are outlined in light. The faun unwields an uncursed hunting sling. The faun completely misses you. You closely miss the faun. The faun is lightly wounded. The faun misses you. You hit the faun. The faun is lightly wounded. The faun hits you but does no damage. You closely miss the faun. The faun is lightly wounded. You puncture the faun! The faun looks as sick as possible! Your bite misses the faun. The faun is heavily wounded. You block the faun's attack. You puncture the faun! The faun looks as sick as possible! You bite the faun, but do no damage. The faun is severely wounded. The faun closely misses you. You hit the faun. The faun looks as sick as possible! The faun is severely wounded. The faun casts a spell at you. You are confused. You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You are too confused! You puncture the faun! You kill the faun! Okawaru accepts your kill. You bump into the rock wall. You start resting. You feel less confused. You start resting. Magic restored. Things that are here: an uncursed hunting sling; 23 sling bullets; a faun corpse You butcher the faun corpse. o - a chunk of flesh Things that are here: an uncursed hunting sling; 23 sling bullets; a faun skeleton A faun comes into view. It is wielding a hunting sling. The faun moves out of view. Found a scroll of identify. Press: ? - help, v - describe, . - travel The floor. Unknown command. Unknown command. You see here a sling bullet. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You are no longer glowing. You are feeling hungry. You enter the shallow water. Moving in this stuff is going to be slow. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. Found a flail. Found 13 poisoned needles. A merfolk comes into view. It is wielding a spear. You see here a flail. A merfolk comes into view. It is wielding a trident of freezing. A merfolk impaler comes into view. It is wielding a trident. The merfolk impaler moves out of view. 2 merfolk come into view. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Poisonous Vapours Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance Press: ? - help, Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a spear (hasn't noticed you, chance to defeat MR: 74%) The merfolk shouts! The spear dances into the air! You hear a shout! The merfolk throws a tomahawk. You block the tomahawk. Casting: Tukima's Dance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance Press: ? - help, Shift-Dir - straight line, f - merfolk, p - merfolk Aim: a merfolk, wielding a spear (chance to defeat MR: 74%) The spear dances into the air! The merfolk throws a tomahawk. You block the tomahawk. The merfolk throws a tomahawk. The tomahawk hits you but does no damage. The merfolk throws a throwing net. You block the throwing net. You enter the shallow water. Moving in this stuff is going to be slow. The merfolk throws a tomahawk. The tomahawk closely misses you. Your spear hits the merfolk from afar. The merfolk throws a tomahawk. The tomahawk hits you! You hear a splash. The merfolk throws a tomahawk. The tomahawk closely misses you. You hear a splash. Your spear hits the merfolk but does no damage. The merfolk throws a tomahawk. The tomahawk hits you but does no damage. You hear a splash. You see here 2 tomahawks. Your spear hits the merfolk. The merfolk throws a tomahawk. You block the tomahawk. The merfolk throws a tomahawk. The tomahawk hits you but does no damage. Your spear hits the merfolk but does no damage. You see here 2 tomahawks. Casting: Tukima's Dance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance Press: ? - help, Shift-Dir - straight line, p - merfolk Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. Something hits the merfolk but does no damage. The merfolk throws a tomahawk. The tomahawk hits you. You hear a splash. Something hits the merfolk. You see here a tomahawk. There is a stone staircase leading down here. Casting: Tukima's Dance Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance Press: ? - help, Shift-Dir - straight line, f - merfolk impaler, p - merfolk Aim: a merfolk impaler, wielding a trident and wearing a leather armour (chance to defeat MR: 74%) The merfolk impaler struggles to resist. You block the merfolk impaler's attack. >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Dysjunc] Species: Gnoll Job: Wanderer HP: 121/126; mods: 0/0 MP: 23/30; mod: 0 Stats: 14 (14) 25 (25) 16 (16) Position: (46, 22), god: Okawaru (7), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 1 | 3 | 11 | 957 | 95/188 Short Blades | X | 1 | 3 | 10 | 806 | 106/162 Long Blades | X | 1 | 3 | 10 | 806 | 106/162 Axes | X | 1 | 3 | 10 | 806 | 106/162 Maces & Flails | X | 1 | 3 | 10 | 806 | 106/162 Polearms | X | 1 | 3 | 10 | 806 | 106/162 Staves | X | 1 | 3 | 10 | 806 | 106/162 Slings | X | 1 | 3 | 10 | 806 | 106/162 Bows | X | 1 | 3 | 10 | 806 | 106/162 Crossbows | X | 1 | 3 | 10 | 806 | 106/162 Throwing | X | 1 | 3 | 10 | 806 | 106/162 Armour | X | 1 | 3 | 14 | 1680 | 180/262 Dodging | X | 1 | 3 | 10 | 806 | 106/162 Stealth | X | 1 | 3 | 11 | 933 | 71/188 Shields | X | 1 | 3 | 13 | 1387 | 125/238 Unarmed Combat | X | 1 | 3 | 10 | 806 | 106/162 Spellcasting | X | 1 | 3 | 10 | 806 | 106/162 Conjurations | X | 1 | 3 | 9 | 806 | 11/194 Hexes | X | 1 | 3 | 9 | 806 | 11/194 Charms | X | 1 | 3 | 9 | 806 | 11/194 Summonings | X | 1 | 3 | 9 | 806 | 11/194 Necromancy | X | 1 | 3 | 9 | 806 | 11/194 Translocations | X | 1 | 3 | 9 | 806 | 11/194 Transmutations | X | 1 | 3 | 9 | 806 | 11/194 Fire Magic | X | 1 | 3 | 9 | 806 | 11/194 Ice Magic | X | 1 | 3 | 9 | 806 | 11/194 Air Magic | X | 1 | 3 | 9 | 857 | 62/194 Earth Magic | X | 1 | 3 | 9 | 806 | 11/194 Poison Magic | X | 1 | 3 | 9 | 957 | 162/194 Invocations | X | 1 | 3 | 11 | 806 | 81/157 Evocations | X | 1 | 3 | 10 | 806 | 106/162 Spell bugs: Durations: Attributes: #12: 2626 #13: 1036 #23: 35877 #24: 2043507915 #27: 151232 #49: 2685 #59: 1 Mutations: fangs: 1 (innate) iridescent scales: 1 slimy green scales: 1 clumsy: 1 shaggy fur: 1 wild magic: 1 strong nose: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #34: +1 demon trident of venom eq slot #1, inv slot #2: +1 cloak of fire resistance eq slot #2, inv slot #29: +2 helmet eq slot #3, inv slot #1: +0 pair of gloves eq slot #4, inv slot #24: +0 pair of boots eq slot #5, inv slot #43: +5 shield of protection eq slot #6, inv slot #39: +3 ring mail of fire resistance eq slot #7, inv slot #46: ring "Taff" {AC+5 Int+2 Dex-2 Stlth+} eq slot #8, inv slot #8: +6 ring of dexterity eq slot #9, inv slot #3: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈.....≈≈≈≈≈≈≈≈.....(###.≈P ≈≈≈.≈≈≈≈≈≈≈≈≈≈≈....).# ≈P ≈≈≈≈≈..≈≈≈≈≈≈≈≈≈..≈≈.## ≈ ≈≈≈≈.#...≈≈≈≈≈≈≈≈≈≈(..# ≈≈≈ ≈≈≈.###...#..≈≈≈≈≈≈≈≈(##≈≈≈≈ ≈≈≈≈###>.###..≈≈≈≈≈≈(≈...≈≈≈≈ ..≈≈..≈≈.# ##.≈≈≈≈≈≈≈...≈≈≈≈≈ ..≈≈≈≈≈≈.## #..≈≈≈m.≈(≈≈≈≈≈≈≈ ≈..≈≈≈≈≈..#####.@mm≈≈m≈≈≈≈≈≈≈ ≈..≈≈≈≈≈≈..# ##.≈m≈≈≈≈≈≈≈≈≈≈≈≈ ≈.≈≈≈≈≈≈≈..#####.≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ..≈≈≈≈≈≈≈≈........≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ ..≈≈≈≈≈≈≈≈..(..)..≈≈≈≈≈≈≈(≈≈≈≈≈≈≈ .≈≈≈≈≈≈≈≈..###....≈≈...≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈....## ###...≈...≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈....(.# ###.....≈≈≈≈≈≈≈≈≈≈ ≈≈≈≈()##### ##.....≈≈≈≈≈≈≈≈≈ clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>