Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 383595549601238935 58 EasternLongneck the Conjurer (level 3, -7/26 HPs) Began as a Demigod Conjurer on May 16, 2025. Mangled by a gnoll ... wielding a +1 whip of electrocution (12 damage) ... on level 3 of the Dungeon. The game lasted 00:16:33 (2720 turns). EasternLongneck the Conjurer (Demigod Conjurer) Turns: 2720, Time: 00:16:34 Health: -7/26 AC: 6 Str: 11 XL: 3 Next: 52% Magic: 7/9 EV: 11 Int: 24 God: Gold: 51 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . r - +5 short sword of the Shining Light {freeze, Str+3} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ m - +4 ring of slaying HPRegen 0.24/turn o - +4 ring of protection MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons d - a +0 sling e - a +1 dagger of draining r - the +5 short sword of the Shining Light (weapon) {freeze, Str+3} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). Armour a - a +0 robe (worn) j - a +0 chain mail Jewellery k - a +6 ring of strength m - a +4 ring of slaying (worn) o - a +4 ring of protection (worn) t - a ring of magical power Scrolls c - 3 scrolls of identify {unknown} f - a scroll of enchant weapon {unknown} n - a scroll of brand weapon {unknown} q - a scroll of enchant armour {unknown} u - a scroll of teleportation {unknown} Potions b - a potion of magic g - a potion of moonshine {unknown} h - 2 potions of curing {unknown} i - 2 potions of brilliance {unknown} l - a potion of heal wounds {unknown} p - a potion of resistance {unknown} s - a potion of attraction {unknown} Skills: - Level 1.8 Dodging - Level 1.8 Stealth * Level 2.7 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 11% 1 Sandblast Erth 6% 2d5 11% 1 Hailstorm Conj/Ice 13% 3d6 14% 3 Stone Arrow Conj/Erth 26% 3d8 14% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 17% 2 Frozen Ramparts Ice 6% 1d1 32% 3 Passwall Erth 3% N/A 32% 3 Swiftness Air 3% N/A 32% 3 Fulminant Prism Conj/Alch 6% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You open the door. 4 gnolls come into view. A gnoll is wielding a +1 whip of electrocution. The gnoll shouts! x2 The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd! There is an open door here. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You see here 4 poisoned darts. There is an open door here. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. Found a stone staircase leading down. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll closely misses you. You see here a +0 robe. There is an open door here. The gnoll attacks as it pursues you! The gnoll hits you with a +1 whip of electrocution. You barely miss the gnoll. The gnoll hits you with a +1 whip of electrocution. You are electrocuted! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) The gnoll hits you but does no damage. You are electrocuted! You die... # # # # # # ##### # #...# # #.#.########## # #.#.j.jjj@...# ########.######################## #.......j###### #.............. #........'....# #.############# #.......j####.#####># #.. #...รท.j...#.#>#.....# #.# ).........#...#.##### #.# .)<.......#.#.....# #.# .######'#.#.#.#.#.# #######.# You could see 4 gnolls. Vanquished Creatures An adder (D:3) 3 dart slugs 2 orcs (D:3) 6 endoplasms 5 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas (D:1) 4 ball pythons A bat (D:2) 3 frilled lizards 4 goblins 7 kobolds 5 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EasternLongneck the Demigod Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 377 | D:1 | Reached XP level 2. HP: 11/20 MP: 1/7 614 | D:1 | Reached skill level 4 in Conjurations 1511 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/9 1514 | D:2 | Learned a level 2 spell: Searing Ray 2074 | D:2 | Identified the +5 short sword of the Shining Light {freeze, | Str+3} 2720 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, chequers_garden, minivault_19, chequers_arboretum D:2: layout_basic D:3: layout_basic, elyvilon_altar_5, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_a Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.7 Conjurations | 4 | 4.3 Dodging | | 1.8 Stealth | | 1.8 Action || total ---------------------------++------- Melee: Dagger || 7 Unarmed || 3 Punch || 1 Short sword || 2 Cast: Magic Dart || 83 Searing Ray || 4 Armour: Robe || 28 Dodge: Dodged || 33